The game's heroes--tiny brave knights--continually meet their maker, sacrificing themselves so their sword-wielding cohorts can capture the sparkling chalice illuminating each level's end point. Of course, many games, from Pikmin to Patapon, put you in command of lemming-like characters that are prepared to gasp their last breath for the greater good. Life Goes On, however, pushes the concept of "taking one for the team" to new levels, not just encouraging you to accept collateral damage, but requiring you to cause these casualties to complete its challenges.
Seconds after you fire up the game, your first knight is impaled on a bed of spikes; his fresh corpse is then immediately used like a makeshift stepping stone for a newly spawned hero. The self-sacrifice is jarring at first, because willfully throwing yourself onto a sharpened stake goes against the self-preservation skills we've been mastering since those pesky Space Invaders first blew up our blocky ship. But suicide soon becomes second nature when you discover that the quickest path to success is paved with many a dead guy and gal.
Life Goes On's early puzzles ease you in, maybe tasking you with jumping into a spinning saw blade before lifelessly falling onto a pressure plate that provides safe passage for your next knight. Things get clever quickly though, and you're soon stacking corpses like cordwood to coordinate and manage a variety of elements and factors that keep each level's Holy Grail-like prize out of reach. In addition to the aforementioned obstacles and traps, the little human sacrifices encounter swinging pendulums, seesaws, ramps, conveyor belts, lava lakes, and little monsters that fall into a deep slumber upon popping knights in their maws like peanuts. In addition, morbid fun is delivered via cannons that must be carefully aimed before firing their flesh-and-bone bullets into a grisly death trap.
While intentionally mutilating the clueless minions is great fun, solving Life Goes On's devious stages isn't as simple as just unceremoniously impaling, freezing, and incinerating these knights in shining fodder, er, armor. An especially clever touch is the inclusion of checkpoint-like spawn points; once reached, these glowing blue orbs become your next place to manufacture new knights. Things get tricky, however, when puzzles force you to reactivate previously used spawn points, or conversely, to avoid them altogether for fear of triggering them. Thankfully, Life Goes On gives you full control over your character, so you're never trying to corral an auto-walking avatar like in similar games.