A Race Against Time
Time isn't a factor in modern video games. Unless you're playing a retro platformer you're unlikely to experience the nail biting tension that comes along with watching a finite amount of time tick away. It's a very familiar sensation for those of us who grew up playing games on the NES or Sega Genesis but it's been largely abandoned as the scope and nature of video games changed. After all, imposing a time limit on a sandbox adventure would be counterintuitive.I was both excited and extremely nervous to see that Heroes: A Grail Quest had a strict time limit. Rather than a ticking clock you only have a certain number of days to complete your task of finding the fabled Holy Grail to heal the ailing King Arthur. There's little tutorial to the game; players are shown how to move about by double tapping their destination and then are dumped into a hostile world..
The objective of the game is simple. Scattered across the world are fragments of a map that will lead you to the resting place of the Holy Grail. Some are found when you defeat enemies or conquer a castle while a few are simply lying out in the open. As you may expect there's more than a little opposition to your quest. Bands of enemies will pursue you if you draw too close. Castles and dungeons are also teeming with foes.
All is not lost as you can recruit more units from buildings across the map but each unit costs money and of course the more powerful the unit, the more it's going to cost. At first you have simple peasants, pikemen and archers but as you venture out further into the world you can add unusual creatures including mummies, vampires and dwarves to your army. There are no active special abilities but some units are more resistant to certain types of damage and choosing the correct balance of power and flexibility is key.