Kirby might not carry quite the same level of prestige as Nintendo's most famous platforming mascot, but you'd be hard pressed to find a reason why in Kirby: Triple Deluxe. It's as inventive as platformers come, unashamedly making use of just about every piece of 3D trickery around to craft some wildly unique, colorful, and thoroughly masterful levels. More impressive is how Triple Deluxe makes such trickery seem absolutely effortless: there are some very clever moments here, but they never come at the expense of solid platforming.
It helps that you're introduced to Triple Deluxe's 3D charms gradually. Early levels are standard Kirby fare, where you leap around smashing star boxes and generally making life miserable for your enemies by swallowing them whole and spitting them out again at their buddies. Things happening in the background offer hints at what's to come--you see monsters taking a stroll, some star boxes to smash--but these things are kept tantalizingly out of reach for the moment.
New ideas and challenges fly in thick and fast, but are so well implemented that they rarely overwhelm you. One moment you're using the 3DS's motion controls to blast a rocket at a distant set of otherwise insurmountable blocks and using a star to travel to the background and grab some goodies, and the next, you're traversing a ghost world, where the enemies and platforms only appear on a mirror image in the background. Brilliant boss battles pit you against a tree that uproots and leaps into the background, firing fruit and slapping you around with lethal tendrils, or find you taking on a mischievous paintbrush that lays thick splashes of paint across the screen to hide behind.
This is one of the few 3DS games that really makes use of the handheld's 3D screen. You can play with the 3D off, with shadows and blurring helping to define what is and isn't in the foreground, but having the 3D on helps massively in navigating the intricate levels and gives an amusing squashed Kirby some visual pop. It helps with figuring out some of the puzzles too. Many of them make use of power-ups, which Kirby acquires by swallowing certain enemies. Land a fire power-up, and you can blow flames at enemies and set fuses alight. These fuses are spread out over blocks that you move by tilting the 3DS, with careful alignment required to get the flame to the end, and launch Kirby out of a cannon with a satisfying pop.
Even outside of puzzles, the power-ups bring much amusement thanks to the impressive level of detail that has gone into each and every one. Circus Kirby bounces across the screen with all the elegance of a clown; Beetle Kirby viciously skewers enemies on his horn; and sword-sporting Kirby takes mighty swipes at the opposition, all while dressed up as a puffy pink version of Link. Selected levels unleash a neon blast of Kirby's rainbow-colored hypernova ability, which lets him vacuum up nigh on everything that's onscreen, and shift around large objects that would otherwise be immovable. Puzzles have him bringing snowmen back to life by dragging their heads back to their torsos, or sucking up rockets from towering silos and spitting them back at their supports. None of the puzzles are especially challenging, but such are the aesthetic charms on show as you solve them that it's hard to be disappointed.
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