Using money from the stimulus package that Rockstar gave players who accessed the game in October of last year, I bought myself a swanky penthouse apartment, with pretty art on the walls and a gorgeous view of the city below. But what's the point of such material wealth in a world as bleak as that of Grand Theft Auto Online? You're still as vulnerable as any other soul unfortunate enough to be living on these violent streets.
Sometimes you might be going about your business, trying to steal a car for Simeon or maybe just going to buy some new clothes, but instead you get stuck in a loop of getting murdered, respawning, and getting murdered again. You can turn on passive mode so that other players can't gun you down, though you can still be a victim of vehicular manslaughter. Violence breeds violence; you end up seeing any nearby players a s threats and pull out your weapon, ready to gun them down before they gun you down. It becomes an unending cycle of pointless slaughter that pulls you away from what you'd rather be doing.
Jobs may not pay much, but they do offer an opportunity to escape the insanity of the unstructured life you find on the streets. But you might try to launch a race, mission, or other activity, only to find that no other players will join you, preventing you from having the GTA Online experience you want to have. You can also wait for invites to activities from other players, or use the Quick Job option to hop right into an activity with other players, but you don't know if the activity you'll be tossed into will be a well-designed race created by Rockstar or a sloppy event tossed together by another player. There are some good user-generated events in GTA Online too, like a novelty race I competed in that had us speeding down the highway, using huge ramps to leap over train cars that had been placed in the middle of the road, and Rockstar is highlighting the better user-created jobs with a "Rockstar verified" designation, but the Quick Job option doesn't seem to discriminate between the cream of the crop and the garbage.
Grand Theft Auto Online is never a boring game. I never know quite what the next five minutes will bring, and in any given moment, I might be thrilled or frustrated, or both, but I'm always engaged.Still, there's enough of a chance that you'll have a great experience in GTA Online that playing it is worth the gamble. Time and time again, the gamep lay, the setting, and the music of Grand Theft Auto Online combine to lend your car chases and shootouts and other in-game actions the look and feel of something out of a cinematic crime classic. I love speeding away from another player in a car Simeon wants while the sax solo from Gerry Rafferty's "Baker Street" plays, or clicking with a team of criminals to efficiently steal a shipment of drugs from some non-player characters and then making a clean getaway.
There are moments of tranquility too, like when you just take a leisurely drive up the coast as the sun sets over the ocean, or parachute over the Alamo Sea. Grand Theft Auto Online's greatest assets are still its incredible setting and soundtrack. Los Santos is a city that's ugly and beautiful in the way that real, lived-in cities are ugly and beautiful. But Grand Theft Auto Online's performance sometimes interferes with your appreciation of the game's best qualities. You might be caught up in the heat of the moment, racing against other players as a great song plays on the radio, only to have the game hitch up for several seconds.
Grand Theft Auto Online is never a boring game. I never know quite what the next five minutes will bring, and in any given moment, I might be thrilled or frustrated, or both, but I'm always engaged. But because everything is so chaotic and disjointed, I can only spend a little time in its world before I need to leave Los Santos behind and return to a place where I feel like my actions might actually mean something.