"Is she drunk?" I wondered, as the Enforcer fired yet another missile a
good six feet to the left of the snarling alien that was rapidly
descending on our position.
The beautifully rendered sun glinted
overhead, illuminating each and every one of the sand worm's fangs as I
wrestled with the controls to line up the next shot - the last in fact
before we ran out of ammo. It fired into the dunes. I may have face
palmed. I definitely swore.
Turning tail, we made a hasty retreat to our only option remaining: the teleporter lying 200m to the right.
Unfortunately,
instead of finding ourselves in a new part of the planet the game
loaded in a vast expanse of, well, nothing, punctuated by the occasional
lens flare from a non-existent sun. The Enforcer promptly belly-flopped
and died.
This is Exiles - a game buggier than a bed bug bugging out on a dune buggy.
One small step for man, a giant leap for a megalomaniac
The
core concept, however, is an intriguing one. It's the year 2375 and
humanity has left Earth behind to populate a vast network of planets
across the galaxy.
Alas, over on Aurora 9, it's less
songs-round-the-campfire and more sobs-round-the-funeral-pyre as the
colony is driven to isolation and desolation by a corrupt governor.
Sat
in a shadowy office, he's bent on enslaving the population with a
lethal virus. As one of the Planet's Elite Enforcers, he's infected you
with the disease too - the jerk.
Played out in stunning 3D
graphics, you must now race against the clock to explore this distant
world and unravel the secrets behind the governor's nefarious plot.
As we've come to expect from Crescent Moon, Exiles is a delightfully huge RPG, offering a planet-sized smorgasbord of caves, cities, spaceships, and deserts for you to explore.
This is the studio behind Ravensword: Shadowlands, and its experience in creating rich worlds and stories on mobile shines in every pithy one-liner and well-crafted NPC.
The
console-quality 3D graphics are illustrated perfectly in the brand new
day / night circle. At midday, the sun hangs overhead creating the sort
of lens flare that would make JJ Abrams cry joyful tears. At night, the
sky is lit up with thousands of stars so perfect, you could gaze at them
forever.
Which is just as well, because you'll be spending a lot
of time running around underneath those heavens. The primary campaign is
fairly short – just a few hours – but you'll rack up the most time just
getting from point A to point B.
It's not uncommon to get
distracted by an intruiging side mission, run out of fuel, and spend the
next half an hour hot-footing it across the 3km of desert separating
you and your primary quest.
Call in the bug spray
Still,
the time spent travelling wouldn't be so bad if the control system
wasn't so glitchy. The left hand side of the screen handles character
movement, while the right tilts the camera, aims weapons, and houses
three buttons that become your main attacks in combat.
Trouble is,
an annoying glitch means that whenever you put your finger on the left
hand side of the, your character automatically leaps forward a good
metre or so. If you're trying to reposition your character sideways
behind cover, that can be fatal.
The aiming system is similarly
difficult, with the imprecise controls meaning it's almost impossible to
lock on to a target. It means "spray and pray" becomes the strategy of
choice; buttering toast is a more tactical affair.
At its core, Exiles
is a stunning world to get lost in. The vistas are some of the best
we've seen on Android and the plot, though short, is compelling.
With
a generous sprinkle of patch updates, this could be one of the best
mobile RPGs out there - just a little bit of extra spit and polish could
buff it up from bronze to silver.