They say that too many cooks spoil the broth but that term obviously doesn't apply to video games because SoftDesign's Money Mine: Clicker is all the better for the extra input from the community.
In
fact, the developer recently announced a full reset of the game on iOS
and Android to improve the experience with the community's feedback in
mind.
Money Mine: Clicker
is a Wild West-themed game set around the period of the gold rush.
You'll be entering mines to go tap-crazy on the different types of
valuable rock, using the money earned to purchase upgrades for yourself
and the growing township.
It's a unique combination of
city-building and fast-paced tappy gameplay. You'll also occasionally
stumble upon ancient and mysterious artefacts left behind by the former
natives or unearth a rare and extremely valuable mine.
The fresh
version includes improved gameplay, 25 unique buildings, 200 types of
rock, 400 skill levels, and a world ranking system. Oh, and the town has
been given a Christmas-themed makeover with Santa himself making an
appearance.
Money Mine: Clicker does have the unique
combination of city building and tap-based gameplay going for it but
there's plenty of competition on the App Store. We spoke to Dylan Swan,
Director of SoftDesign, to determine what he thinks sets the game apart.
Swan said: "First of all, Money Mine
has a very gentle monetisation. We focus on your impressions about the
game, not on your expenses. Secondly, the game is a wild mix of tapping
and building games, which are both extremely enthralling. And, finally,
it requires crazy tapping - that's a lot of fun."
And
fun it absolutely is, but that doesn't come without a few challenges
along the way. After working together for so long, however, SoftDesign
is well-versed in tackling problems and working together as a team.
"We
had a clear idea and a plan of what we are doing and, what is more
important - a highly professional team. Thanks to the team development
has become a process that brings pleasure and fun.
"Also I can say
the same about solving problems and challenges - there was no big
problems, but solving them was extremely interesting."
After
working so long and hard on a title, you're forgiven for appreciating
your own game. For SoftDesign, its favourite aspects are twofold:
gameplay and graphics.
"I play the game and I love it. Why? Maybe
because I can see the improved gameplay after each update and the
graphics got better too. So these are two things I love in Money Mine: Clicker, gameplay and graphics."
SoftDesign
won't be stopping there, however. A huge update has just rolled out so
the team have only just started on their next big update. You can rest
assured that this won't be the last, though.
"We have just rolled
out a pretty big update, which includes 25 new unique buildings, 200
kinds of valuable rocks, 400 levels for pimping up skills, and worldwide
ranking system. So in the nearest future we will be focusing on current
gameplay analysis and improvement. But the latest update is not the
last, for sure."
Money Mine: Clicker is already available
on iOS and Android but SoftDesign is considering bringing the game to
other systems. SoftDesign prefers to listen to feedback from players of
that particular system so that the Money Mine: Clicker can be the best game it can be for them.
"We
receive valuable feedback from our users and pay a lot of attention to
it. For example, thanks to some feedbacks from Android users we have
made important improvements and now both developers and players see how
important the community we build is."
"Speaking about Windows Phone - we are considering this option."
Head on over to the App Store [download] or Google Play [download] to install the game on your respective device completely for free.