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Monday

Wayward Manor Review

Many of us desire peace in our twilight years. In Wayward Manor, the sentiment is equally true for an old, sentient house, which yearns for a tranquil retirement. This means that the boisterous family that lives there has to go, and it's your job as the manor's loyal poltergeist to move them out. Wayward Manor is a modest puzzle game, featuring plenty of good-natured charm and slapstick humor. But you're not the only one haunting the manor's creaking halls; an array of game-ending glitches provide more worriment than the game's dancing shadows, while the lack of challenge turn the second half into a snooze.
 
As the manor's sole guardian, you must move from room to room, scaring away the unwanted guests. You approach this goal by manipulating certain objects in a room marked with an eerie spectral glow. Using your paranormal abilities, you prey upon the family's deep-seated fears and anxieties, or frighten them with tactful snares, including mousetraps and a pirate ghost that slashes at them from a painting. You can rattle a stone bust, which grabs a victim's attention long enough for you to send a bottle flying toward her head, shaking her constitution. The sight of a rat sends the family maid into a panic, so why not have one scurry across her path, causing her to jump with fright? A successful scare rewards you with a green skull. The more skulls you earn, the stronger your presence in a room, allowing you to manipulate even more objects as you frighten the pants off various intruders. Once you collect six skulls, you activate a ghastly whirlwind that whips up loose objects, sending your hapless victim screaming out the door for good.
 
At first, there is a sense of discovery in solving Wayward Manor's puzzles, but the excitement dissipates more quickly than a specter in the sunlight. By the time you hit the third chapter, a cursory glance is all that is required to figure out each level's mystery. Gameplay stagnates, and there are only so many times you can whack one of the dopey characters on the head with a bottle before boredom seeps in.