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Saturday

Sonic Jump Fever Cheats And Tips

Sonic dove head first into the free-to-play mobile market a while back with the entertaining Sonic Jump, which helped the popular mascot propel in the free-to-play market. Now, he's back with Sonic Jump Fever, a game where him and fellow characters bounce their way upward through new zones, defeating enemies, collecting power-ups and picking up rings before time runs out. As you might expect, this game is quite competitive with leaderboard times, and there's plenty of new content to unlock.
Here's a quick guide on how to get the most out of your ring runs!
 

How does the gameplay work in Sonic Jump Fever?

It's very similar to Sonic Jump, where you tilt your device to guide your character up a series of walkways and ramps, while bouncing upwards into enemies and collecting rings. You can also free animals to collect at the end of the stage for bonus rings (by flinging them into a waiting blimp) and collect occasional power-ups, including a rocket boost and temporary shield.
This time around, however, you have unlimited tries, so if you fall off a stage, you can use a cannon to blast back into it. You have about a minute's time in order to collect as many rings as you can and boost your score. At the end, your score is tallied, and then posted to the leaderboards, so you can try to keep up with your friends. It's a nice twist on the theme, although, sadly, you have to start out with Sonic's buddy Tails, instead of the Hedgehog himself.

What's the best way to collect points and rings in Sonic Jump Fever?

The best thing to do is keep an eye open for enemies and strings of rings. They'll be easily noticeable as you work your way up. Collect as many as you can, and defeat as many enemies as possible, and you'll begin to build up a Fever meter on the bottom of the screen. Once this builds up, you'll be able to activate a bonus round, with the opportunity to collect even more rings.
Oh, and keep an eye open for red rings. These are worth the most in the game, as you'll use these to unlock new characters and stages.
 

How do power-ups work in Sonic Jump Fever?

There are two types. The first are temporary power-ups that you can use to get further in the stage, including the shield and the rocket boost. The second are supplementary power-ups that you can activate before the game begins, and they'll aid you throughout. These may include a boost ahead in the stage, or a gold totem that provides you bonus rings each time you run into one.
These power-ups cost extra rings to unlock, or you can use in-game cash to buy more red rings (more on that in a second) and stockpile your funds. It's your choice, of course.

Who's the best character to use in Sonic Jump Fever?

Sonic is obviously the most iconic, but, surprisingly enough, all these characters play the same. Sonic provides more familiarity than Tails ever will, but if you aren't in a hurry to unlock them all, you'll find the game still satisfactory to play, no matter who you choose to play it with.

Do I need to pay for anything in Sonic Jump Fever?

Red rings in the game are sold from anywhere from $.99 to $99.99, and you're going to need them, as each time you play will take away from a charge meter that you'll either need to refill with 40 rings or waiting out. You'll also need red rings to purchase new characters and levels, although you can use regular gold ones to purchase power-ups and other little goodies. Spend accordingly, though.
Download Sonic Jump Fever: iPhone and iPad