Formulaic Game Design: Only Take You So Far, It Can
You start off on either Geonosis or Coruscant, and have to defeat between two and three levels before moving to another planet. The dark and light side each have five planets, which means you'll get hours of play out of each side. Like many other runners, the graphics don't change on a particular planet but the fights get more and more difficult with each level. As you defeat more enemies, your ammo gets more powerful, multiplies per shot, and shoots faster. You can add more firepower into the mix with bonus attacks purchased with studs, as well as adding heart containers or other bonuses.
While Microfighters doesn't necessarily do anything new, it is a comfortable addition to the runner genre. Microfighters is clearly a LEGO game, though, with the inclusion of bonus elements purchased with studs, golden bricks earned by becoming a "true pilot" in each level, and hidden red bricks on every level. You earn your studs by fighting off enemy advances (whoever the enemy may be), and destroying boulders and bunkers. If you collect enough studs, you earn your "true pilot" status, which gets you one gold brick per level.
Additionally, there are hidden red bricks in each level that you can only find by blowing up
Microfighters is a lot of fun, but there is definitely room for improvement. The cut scenes are cute little additions to the game, though they could have been used to add a storyline—ANY STORYLINE—to this game. Also, considering the game is certain to have a wide range of age groups playing it, there should be an easy way to change the difficulty level. However, changing the difficulty is not an option at all. I would also like to see at least some changes between the dark and light side games. As it stands all that really changes is the color of your ships' lasers.
Considering what a flop I found The Yoda Chronicles to be, I would say Microfighters is a major step in the right direction for LEGO and app games. As long as LEGO keeps it up with the "mini-game" style for their app titles I am looking forward to their next effort. There are tons of opportunities for their full games to be minimized, and I really hope LEGO takes advantage of that in the future. As it stands, Microfighters only succeeds because it didn't take any risks.