Enterchained Review
Blood, swords, and a lot of grinding
Are you in the mood for blood, swords, grinding, and probably more blood, and even more grinding? Well, Enterchained
has you covered. The 2D brawler takes place in the famous Roman
Colosseum, the Flavian amphitheater, where you play as an unnamed
gladiator who must fight his way through endless waves of rivals to
glory. The catch (and the game’s namesake) is that you’re chained to a
fellow gladiator. Gameplay consists of moving in tandem with the AI to
trip up and execute enemies in an arena with an endless army of
challengers. Your goal is to collect better gear that will allow you to
return to the arena and beat bigger and tougher enemies. Unfortunately,
if you want to build the ultimate gladiator in Enterchained, prepare for a lot of grinding and repetition.
Why
are two gladiators chained together? Nobody knows. And don’t expect an
introductory story to explain it or even a tutorial because the game
drops you into the thick of battle as soon as you press start.
Fortunately the game’s early stages are forgiving, and give you plenty
of opportunities to get a grasp over controls. That being said, there’s
not much to learn. The initial experience may be chaotic, but once you
get more comfortable with the mechanics, the gameplay is enjoyable if
not a bit satisfying. Like many hack and slash games, Enterchained
is incredibly straightforward in design. The gladiator you are bound to
is a compliant AI who will follow when you lead. The cartoonish
graphics are simple but well done, enemies come in different gear and
combat styles, and the loot you collect looks great. The black and white
color scheme is equally basic but tasteful, with green, yellow, blue,
and red accents to signify different players, controls, and blood. If
you’re doing a good job of clearing the arena, the floor should be
covered in the blood of your enemies. Your fight to the death is
accompanied by epic battle music complete with the ominous beating of
drums and cheers from surrounding spectators. You’ll be using an
on-screen controller with individual buttons for executing, throwing,
and attacking, which encourages a lot of fun but ultimately tedious
button mashing.
Originally designed as a local multiplayer co-op for the PC, what sets Enterchained
apart from other hack and slash games is the chain that binds you and
your partner together. The chain mechanic is actually quite useful in
terms of crowd control, but you should also be aware of its
disadvantages. While you can use your chain to trip up opponents, the
chain can also limit your movements. This is especially troublesome when
your teammate becomes incapacitated or is too busy fighting an enemy to
move with you. Tripping on your own chain is also possible which makes
mastering the chain mechanic all the more important. Unfortunately, the
co-op chain mechanic isn’t used to its full potential with the ever
obedient AI employed in the Android version. Playing with the AI is not
without its challenges. Sometimes the AI isn’t smart enough to get out
of harm’s way which can pose a challenge when it comes to crowd
control. But even with these flaws (intentional or not), the clumsy AI
still isn’t comparable to the aggravating yet entertaining experience of
playing with a real player in an actual co-op. That being said, a lot
of the game’s potential entertainment value is lost when translated into
an Android game. On ‘Droid, the chain and the AI are just tools for you
to complete objectives, not the combat handicap as the PC version
intended. Without the co-op feature as the star of the show, Enterchained becomes a long dull grind.
Enterchained
is a simple game in nature –you’ll face wave after wave of enemies,
cutting and dicing until you eventually succumb to enemies that are just
too tough. Like a roguelike or coin op, dying is an intrinsic part of
the game. There are no new levels or locations to unlock, you simply
start from round one and work your way back up. So what’s the point?
It’s
all about the loot. Each game begins with a set of objectives such as
“chain trip three giants” or “defeat 30 enemies with sword throws”. When
you fulfill these objectives, you unlock gear that will improve your
performance in the next round. There’s a decent variety of gear to be
had, which allows players to customize their characters according to
their play style. There’s even a spiked chain that can instantly kill
enemies that trip over it and a sword that will return when thrown. All
items are represented graphically on the screen so your gladiator will
perform and look extra tough in the arena. With up to 45 items to
unlock, the game has the potential to keep you tied up for hours,
especially if you’re a loot hoarder. My problem is with the grind. The
excitement and drama of the arena are lost because it’s incredibly
repetitive. Yes, you’ll unlock items that will help you defeat bigger
enemies, but where’s the fun in having to mow down several rounds of the
same mobs over and over again to get there?
Make no mistake, your first round in Enterchained
is guaranteed to amuse and challenge you, but you’ll soon find the game
incredibly repetitive. Once you’ve got a solid strategy in taking down
and executing enemies, the game ceases to be challenging. To sum up my
main problem, Enterchained is a game that doesn’t have a lot of
staying power; the repetitive gameplay, simple AI, and static
environment are a complete turn off. The amount of loot you’ll unlock
may be a great plus but considering how you have to face the same
enemies time and time again, the loot isn’t worth it. For a long train
ride or if you’re stuck somewhere with nothing better to do, Enterchained
can be a great way to kill time as it can be played in quick bursts and
played in this way it can be mildly entertaining at first. As a game
that you’ll come back to without fail, however, Enterchained is as dull as a butter knife.