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Friday

Fairy Fencer F Review


Conceptually, Fairy Fencer F would seem to be a return to the roots of the JRPG genre: a traditionally-styled game with a distinctly Japanese story and aesthetic. Consider the alliteration in Fairy Fencer F's title, which calls Final Fantasy to mind, or the game's development team, which includes composer Nobuo Uematsu and artist Yoshitaka Amano, both of Final Fantasy fame. How unfortunate, then, that Fairy Fencer F is no glorious return to the heyday of the JRPG, but rather a strange, distorted effort, terrifically fun in bursts but plagued by unfortunate technical issues.
Fairy Fencer F is the story of young warrior Fang and his fairy partner, Eryn. Fang's excessively cynical and derogatory attitude is likely to grate within mere minutes of starting the game, in which he constantly complains about his new path in life. You see, as the game begins, Fang is told by a shopkeeper that if he is capable of pulling out a strange sword embedded in a rock, he will be granted any wish he desires. All he wants is tasty food (a running obsession that becomes unfunny almost instantly), but, upon yanking out the sword, he is greeted by semi-amnesiac Eryn, told he is a legendary fencer, and asked to free the world's Goddess from her stasis by finding and using Furies, fairies trapped in mythical weapons. Fang's annoyance at having such a burden suddenly dropped on him is understandable, but his continued whininess and apathy is exceptionally irksome. Eryn is more likeable, though the moment another female appears on the scene she goes into (similarly unfunny) jealous-possessive-angry mode.
Fairy Fencer F's least irritating character.
I soon met Tiara, a stuck-up, bratty fencer who harbors a genre-standard terrible secret. She also doubles as an exposition machine, teaching you about the plane beyond reality where the Goddess and evil deity are sealed and giving you a free inn to recover at--when she's not being bossy and condescending. Notice a theme here? The majority of Fairy Fencer F's cast was ripped straight from the pages of Anime Character Tropes You Can Implement Easily. Suffice to say, it takes a fair amount of time before a truly likeable character joins the troupe. Certain party members become more tolerable as time goes on, but it's hard to shake those awful first impressions.
Saddled with a party of people I would have liked to punch in the face given the opportunity, I ventured out into the exploration portion of Fairy Fencer F. Much to my relief, exploration and combat are a fair bit more energizing than watching barely-animated character cutouts complain to each other. Combat is turn-based with positioning elements: You and your enemies move around a small field and trade blows with each other, launching area-of-effect spells and utilizing strategic positioning to your advantage. The basics aren't tough to grasp, and as you earn more weapon points in battle, you can customize your stat boosts and add multi-hitting combo capabilities to your characters' strikes.
This kind of cringe-worthy dialogue is par for the course.
The majority of Fairy Fencer F's cast was ripped straight from the pages of Anime Character Tropes You Can Implement Easily.
A neat addition to the formula is the tension gauge: as characters attack and use skills, their tension increases and multiplies the damage they deal. Once tension reaches a certain point, characters can "fairize," transforming into quasi-robot-armored fighters with access to special, super-damaging techniques. However, playing overly defensively--using lots of healing items and spells, retreating from enemies, running away from battle--reduces the tension, and if it dips below a certain point, your combat efficacy will suffer. It's a neat system that makes the combat considerably more engaging. It's quite fast-paced, as well--the handy L2 button allows you to skip a lot of long-winded combat animations.
You can find new dungeons to explore at set points in the story, where you'll find some Furies to collect (along with the fairies that inhabit them and/or possibly another fencer). Once you've got a Fury/fairy combo, you can summon the pair to remove one of the binding blades sealing the Goddess and the Vile God. Doing so upgrades the abilities of the fairy, who can then either be assigned to one of your party members or to a dungeon via a process called "world shaping." While the stat bonuses fairies can provide to party members are nothing to be sneezed at (and they also level up through combat), world shaping is particularly cool: by assigning a fairy to a dungeon, you also get persistent effects throughout that dungeon, i.e. an experience boost when defeating enemies. This helps make sub-questing less of an out-and-out grind, as it helps tailor some dungeon settings to your liking. The dungeon romping itself is also more engaging than developer Compile Heart's previous endeavors, with multi-level layouts and traps.
This still frame is only a little slower than the game's average frame rate.
As much as I enjoyed the fundamental combat and dungeon-crawling, it was sometimes difficult for me to enjoy them. In many of the dungeons, Fairy Fencer F suffers from an atrocious and varying framerate, frequently dipping into the sub-20 frames-per-second range. Compile Heart games tend to suffer from this problem, even though the visuals aren't terribly complex, but Fairy Fencer F is particularly awful, to the point where dungeon crawls can lead to motion sickness and headaches.
The irritating cast and miserable framerate dips aside, you must also contend with sudden difficulty spikes, recycled environments, and an inconsistent art style. Even the much-touted Yoshitaka Amano and Nobuo Uematsu's contributions are disappointing. Amano's contributions are a handful of art concepts, while Uematsu's--or more specifically, Uematsu's team of musicians, the Earthbound Papas'--music is uneven; some tracks are absolutely fantastic, while others are entirely unmemorable. Yet there are glimpses of a game that could have been consistently entertaining: combat, when it's not running like a slideshow, is satisfying; there's a lot of customization available to the player; and that butt-rock theme that plays during fairizing is rousing in much the same way Uematsu's Blue Dragon boss music was.
Fairy Fencer F has its bright spots, but it's not a game I can heartily recommend--there's too much detritus to dig through in order to get to the fun bits. Compile Heart has announced a sequel, so here's to hoping the move to more recent hardware will solve their games' lingering technical problems--and here's to hoping the resulting games will be better as a result.

Angry Birds Transformers Review

Everyone’s favorite birds are back, yes folks those Angry Birds are at it again, in a brand new game (only this time they are “birds disguised as robots in disguise”) titled Angry Birds Transformers. And believe it or not this is not your standard ‘flinging birds at pigs physics-puzzler’, oh no Angry Birds Transformers is a completely new game, and it is a lot of fun to play.
Now some of you probably expected this game to have an all out war with the birds vs pigs, but instead Rovio took the game to a completely different direction (in a good way of course), they took  a combination of the 1980′s Transformers, along with birds (Autobirds) and pigs (Deceptipig), so that players can get the best of both worlds, and it all works really well. And instead of flinging birds at pigs, this is an auto-running action game, don’t worry it is still in relation to Angry Birds, as this is about shooting the enemies that are located in the background, shoot at you, standing on top of wood, stone and glass structures. If you love shooting things as a Transformer, then this game is just for you.
Angry-Birds-Transformers-2
Angry Birds Transformers allows you to play as both Autobird and Deceptipig, each one will have a different weapon to use, and each of the game’s level requires a different approach. There are over 20 characters for you to choose and upgrade from, you’ll start the game with Red as Optimus Prime, and as you progress you’ll have the chance to unlock other characters as well, providing you have killed enough pigs to unlock them. The ability to transform from robot to vehicle and back at a touch from a button works well and sound effect you hear as you transform never gets old. Transforming into vehicle mode is mostly used to dodge falling structure and to get out of sticky situations.
Just like past Angry Birds game’s, the game’s combat is all about finding the weak spot in the structure, should it be a glass platform it usually will take one shot, but if it is wood it will take some time to destroy it, and it is a stone platform, then you would have to shoot down the pig, quickly as possible. Coins will be awarded to you, for shoot down pigs and other materials. But as to why the Decptipigs are shoot down their own kind in unknown. A cool feature that the game has, and one that I love to use a lot is the ability to call for assistance. This feature is very helpful as another’s player ungraded transformer will be there to assist you with a click from the buttton, this is a helpful way for you to get out of a sticky situation.
 
Angry-Birds-Transformers-3
Now there is no pesky energy system in Angry Birds Transformers (thank goodness), but you will be doing a lot (and I do mean a lot) of waiting. Upgrading, and healing your character takes coins and a lot of waiting. Even though there are  the wait times it does not hurt the game to bad, I just wish that the wait times wouldn’t have to be so long. And as you play this game long enough you’ll eventually start to notice that the game does start to get repetitive: run forward, shoot down as many enemy pigs, and make it to the end alive, repeat. But in the end, the game really just boils down to unlocking new transformers, upgrading them, and using them to your heart’s content..
It’s nice to see that Rovio has taken the Angry Birds into a different direction, it definitely keeps the Angry Birds franchise fresh. Even though the game may feel repetitive and there are wait times these two flaws really don’t hurt the game. And it’s funny and not very often do you see the Autobirds and Deceptipigs congratulating each other or not depending on their alliance.
Angry Birds Transformers, is charming, entertaining, and really it pays homeage to the 1980′s Transformers. I really recommend playing this game. It’s free, and fun to play, and if your a fan of the 1980′s transformers then this is a must have.  And for your viewing pleasure you can check out the Angry Birds Transformers Trailer here. Have fun, and Happy Gaming Gamers!  Now transform roll out!!
Angry Birds Transformers get a 4.5 out 5

4 Pics 1 Song Android Answers 76-80

Welcome to the 4 Pics 1 Song Walkthrough. Me, being the music fan I am, thought it would be fun and helpful to write the answers for other people who might need some help with some of the levels. When I first found this game, I was kind of sceptic about the songs in the game. I expected only new, mainstream radio music. But I was surprised with the huge array of songs the developers have added. Although the game has it’s fair share of mainstream music. NOTE: Some of the songs might be in a different order for you. But don’t worry, all the answers are here!

4 Pics 1 Song Android Answers Level 76:

1: Milk
2: Run Like Hell
3: Boy On A String
4: The Language
5: Stars Die
6: Say Ok
7: Celebrity Skin
8: Tender
9: Golden Green
10: Upgrade
11: Sing It Back
12: Tubular Bells
13: Hang It Up
14: Down So Long
15: Focus On Sight
16: Aqualung

4 Pics 1 Song Android Answers Level 77:

1: Warning Shot
2: Salt Peanuts
3: Angela’s Eye
4: Trick Me
5: Chasing Pirates
6: Toxicity
7: Beware
8: Turn Around
9: The Taste Of Ink
10: Karma Police
11: Riding’ Dirty
12: Tom Sawyer
13: Ripples
14: The Fall
15: Tower Seven
16: Telegraph Road

4 Pics 1 Song Android Answers Level 78:

1: Red
2: Rain Dogs
3: At Seventeen
4: The Tide Is High
5: Mother Father
6: Hollywood
7: Mr. Taxi
8: The Sea Lion
 
9: Lazy River
10: Rap God
11: Sleepyhead
12: I Go Crazy
13: Lifelines
14: Click Click Boom
15: Electric Feel
16: Amnesia

4 Pics 1 Song Android Answers Level 79:

1: Sugar
2: Hot House
3: Blue Moon
4: Run The World
5: Girl’s Not Grey
6: Vanice Queen
7: Back Home
8: Fields Of Gold
9: Bottle It Up
10: Forget You
11: Morning Dance
12: Take Five
13: Blue Skies
14: Porcelain
15: Vertigo
16: Cabaret

4 Pics 1 Song Android Answers Level 80:

1: Lady Bird
2: Time Flies
3: Cool
4: Money Trees
5: Timber
6: Miss Jackson
7: Girlfriend
8: Good Girl
9: Love For Sale
10: Marry Me
11: Voices
12: Sing
13: Break The Ice
14: Star Eyes
15: What Is Love
16: I Am The Best

Punfound Android Answers Level 41-60 (3/8)

Puns, Puns, Puns. All these puns are going to make you crazy! But I love it! Punfound is an amazing game where the game shows you a picture and you’ll have to guess the pun. Think it sound silly? Well, I don’t! That’s why I wrote this walkthrough. Anyways, there is a total of 160 levels right now, and I hope they keep on adding more, because I love to hate puns!

PUNFOUND ANDROID ANSWERS LEVEL 21-40:

41: Put
42: Field
43: Murder
44: Sitting
45: Dawned
46: Impasta
47: Boo
48: Empty
49: Mist
50: Clean
51: Meteor
52: Minor
53: Cheesy
54: Hit Me
55: Pointless
56: Hue
57: A Rest
58: Math
59: Latte
60: Two Tired
Thanks for reading! This is the third part of a total of eight parts!

Thursday

Pako – Car Chase Simulator Tips & Tricks

After playing Pako for a little while, I noticed it was incredibly difficult to be honest. It was so frustrating to crash and having to start over, all the time. That is why I stepped my focus up a notch and decided to try out as much as possible in the game, to find the best way to get a better score. So here it is: Pako – Car Chase Simulator Tips & Tricks!
Avoid other driving cars in the maps. They are only going to make it harder for you. Driving in more open areas is the key to a great score.They give you the chance to drive freely without obstacles getting in the way.
Dodge incoming police cars. When they are headed straight for you, and you are headed straight towards them, steer away as fast as possible. Your car is fast, which means you have to have your reactions ready at all times. And react quick! Or else you will just crash and have to restart. 
Tap both the L (left) and R (right) buttons rapidly when you are driving, escpecially with the car in the map “Surburbia”. The car drives so fast making it hard to have control over where you are driving. When holding down each consecutively for around 1-1,5 seconds, the car will drift a little bit, causing the car to lose speed.
In Mall, there is a couple of things you can do. Mall is the first level in the game. It is arguably the easiest map in the game. The car in this map is relatively great at everything. It drives fast and has great handling. These two are the only things you have to worry about. When you start in Mall, you will start next to a huge “Mall” sign. Try driving around it as much as you can, dodging incoming police cars. This is where you can stack up a lot of seconds, however, the police cars will also stack up here. They will crash and stand still when they do, creating a cluster of blocks around this area eventually. When this happens, drive away from the are as quickly as possible.
 
In Cemetery, hit as many of the zombies as you can. Each zombie you hit, will give you an extra second. However, do not chase them or try to hit them as your main goal. Let them come to you. Try to avoid driving to the upper west side of the map, because there is a road there where you can’t turn. The car is way too long and has bad handling.
In highway, you have two options. Drive on the right or the wrong side of the road. In my opinion, it’s easier if you are on the right side. However, when the cops come driving towards you and you are on the right side, chances are they will crash into you, since there is no space for you to drive. This map is probably the most difficult and stupid in the game.
In Square, Tree Men Games added tanks in the game. They are at each corner of the game. Stay off the highway, as this tends to be more difficult. The rickshaw has great handling so drive as long as you can in the center. When you meet these tanks, try driving in half circles, so their shots can’t hit you.
Thats it! These are my only tips and tricks for you to use. Hope they help you get a great highscore.

Trigger Happy: Halloween now available at Google Play Store

As we slowly make our way to Halloween, we  try to find some Halloween, zombie, or horror themed games to play. And one game that we found by Lunagames is titled Trigger Happy: Halloween.
The game is pretty straight forward as your mission consists of killing as many zombies as you possibly can. Trigger Happy: Halloween may not be the deepest game in the world, but its just all-around killing zombie fun. The game consists of  a campaign, where you get to unload and unleash  clips of ammo, in order  fro you to shoot down an endless horde of zombies. Each zone will unleash  endless waves of zombies, and the waves won’t stop coming until your dead.
Now as you progress further into the game you will also unlock other additional weapons, there are other perks that can be found each level, such as health and score-multiplyer’s. Your handy pistol, will never run out of ammo, but there are other weapons to use and will cause more damage to help you rid of zombies faster.

4 Pics 1 Song Android Answers 86-90

Welcome to the 4 Pics 1 Song Walkthrough. Me, being the music fan I am, thought it would be fun and helpful to write the answers for other people who might need some help with some of the levels. When I first found this game, I was kind of sceptic about the songs in the game. I expected only new, mainstream radio music. But I was surprised with the huge array of songs the developers have added. Although the game has it’s fair share of mainstream music. NOTE: Some of the songs might be in a different order for you. But don’t worry, all the answers are here!


4 PICS 1 SONG ANDROID ANSWERS LEVEL 86:

1: Your Clown
2: Teeth
3: Full Circle
4: Stardust
5: Monkey Man
6: Rain Over Me
7: Prisoner Of Love
8: Slow Down
9: Doctor Jazz
10: Battle Royal
11: Rack City
12: Grey Blue Eyes
13: Afro Blue
14: Flower Power
15: Head Contact
16: Puerto Rico

4 PICS 1 SONG ANDROID ANSWERS LEVEL 87:

1: Patches
2: Dirty Picture
3: Fighting Man
4: Crazy For You
5: Food For Thought
6: Shake Your Hips
7: Pressure Drop
8: Star Guitar
9: Women In Black
10: Walk On Water
11: Love Drunk
12: Thriller
13: Night Fall
14: Enemy
15: Recovery
16: Adrenaline

4 PICS 1 SONG ANDROID ANSWERS LEVEL 88:

1: Ribs
2: Farmhouse
3: Broken Crown
4: We Found Love
5: I Miss You
6: Spiderhead
7: In The Navy
8: She Hates Me
 
9: Telescope
10: Good Times Roll
11: Chase The Devil
12: Head Over Heels
13: Swan Lake
14: Hidden Dangers
15: Digital
16: Aluminium Lady

4 PICS 1 SONG ANDROID ANSWERS LEVEL 89:

1: No Words
2: The Climb
3: Cold Day In Hell
4: Metal Birds
5: Snap
6: Undead Son
7: Sleepy Time Gal
8: China Girl
9: Rusty Halo
10: Time Of The Dark
11: Twist & Crawl
12: Red Eye
13: King Of The Dogs
14: Golden Years
15: Five Place Band
16: Your Love

4 PICS 1 SONG ANDROID ANSWERS LEVEL 90:

1: Planet Earth
2: Hard Out Here
3: Truckin
4: Still Into You
5: House Of Gold
6: Plane Crash
7: Pale Shleter
8: Wasted Hours
9: Spilt Needles
10: Love Times Love
11: Poison &Amp: Wine
12: Replay
13: Devil May Cry
14: Autumn Leaves
15: Fight For You
16: Llama

Adrenaline Rush: Miami Drive iPhone Review

Beaches, nightlife and fast cars are a few things that come to mind when thinking about Miami, Florida. That said, it's the perfect setting for car chases, and that's what Adrenaline Rush: Miami Drive brings to the table.

The Good

Adrenaline Rush: Miami Drive is an endless runner where you attempt to avoid the police in a high-speed chase, while dodging traffic obstacles and taking down vehicles in your path; you tap or hold your finger on the screen to move left or right. In addition, you try to complete certain missions assigned to you, whether that involves getting a certain number of takedowns or collecting coins. Over time, the game grows tougher, with more missions completed and time survived, so there is a solid difficulty structure in place.
There are a lot of unlockable vehicles in the game. You earn money after each mission, and you can collect more coins throughout each run as well. This can all be used to buy new cars and upgrade them to your liking.
The game's setting and graphics are both very well done. The cell-shaded, comic book style visuals look good for a mobile game and really set the tone. On top of that, there's a catchy albeit cheesy theme song that plays in the background.
The Bad
Like many endless runners, Miami Drive has its share of pitfalls. The special abilities and unlockable cars take a lot of time and grinding to buy. Naturally, the game pushes you towards making in-game purchases for cars and power-ups. Finally, there's a conspicuous a lack of variety, which means you will get bored of grinding for money in short order.
The Verdict
Adrenaline Rush: Miami Drive gets off to a decent start, but after a while you are just spinning the tires. Quite frankly, there are better endless runner games available.
Download Adrenaline Rush: Miami Drive for iPhone and iPad.
3/5

Wednesday

Enterchained Review

Enterchained Review
Blood, swords, and a lot of grinding
Are you in the mood for blood, swords, grinding, and probably more blood, and even more grinding? Well, Enterchained has you covered. The 2D brawler takes place in the famous Roman Colosseum, the Flavian amphitheater, where you play as an unnamed gladiator who must fight his way through endless waves of rivals to glory. The catch (and the game’s namesake) is that you’re chained to a fellow gladiator. Gameplay consists of moving in tandem with the AI to trip up and execute enemies in an arena with an endless army of challengers. Your goal is to collect better gear that will allow you to return to the arena and beat bigger and tougher enemies. Unfortunately, if you want to build the ultimate gladiator in Enterchained, prepare for a lot of grinding and repetition.

Why are two gladiators chained together? Nobody knows. And don’t expect an introductory story to explain it or even a tutorial because the game drops you into the thick of battle as soon as you press start. Fortunately the game’s early stages are forgiving, and give you plenty of opportunities to get a grasp over controls. That being said, there’s not much to learn. The initial experience may be chaotic, but once you get more comfortable with the mechanics, the gameplay is enjoyable if not a bit satisfying. Like many hack and slash games, Enterchained is incredibly straightforward in design. The gladiator you are bound to is a compliant AI who will follow when you lead. The cartoonish graphics are simple but well done, enemies come in different gear and combat styles, and the loot you collect looks great. The black and white color scheme is equally basic but tasteful, with green, yellow, blue, and red accents to signify different players, controls, and blood. If you’re doing a good job of clearing the arena, the floor should be covered in the blood of your enemies. Your fight to the death is accompanied by epic battle music complete with the ominous beating of drums and cheers from surrounding spectators. You’ll be using an on-screen controller with individual buttons for executing, throwing, and attacking, which encourages a lot of fun but ultimately tedious button mashing.

Originally designed as a local multiplayer co-op for the PC, what sets Enterchained apart from other hack and slash games is the chain that binds you and your partner together. The chain mechanic is actually quite useful in terms of crowd control, but you should also be aware of its disadvantages. While you can use your chain to trip up opponents, the chain can also limit your movements. This is especially troublesome when your teammate becomes incapacitated or is too busy fighting an enemy to move with you. Tripping on your own chain is also possible which makes mastering the chain mechanic all the more important. Unfortunately, the co-op chain mechanic isn’t used to its full potential with the ever obedient AI employed in the Android version. Playing with the AI is not without its challenges. Sometimes the AI isn’t smart enough to get out of harm’s way which can pose a challenge when it comes to crowd control.  But even with these flaws (intentional or not), the clumsy AI still isn’t comparable to the aggravating yet entertaining experience of playing with a real player in an actual co-op. That being said, a lot of the game’s potential entertainment value is lost when translated into an Android game. On ‘Droid, the chain and the AI are just tools for you to complete objectives, not the combat handicap as the PC version intended. Without the co-op feature as the star of the show, Enterchained becomes a long dull grind.

Enterchained is a simple game in nature –you’ll face wave after wave of enemies, cutting and dicing until you eventually succumb to enemies that are just too tough. Like a roguelike or coin op, dying is an intrinsic part of the game. There are no new levels or locations to unlock, you simply start from round one and work your way back up. So what’s the point?
It’s all about the loot. Each game begins with a set of objectives such as “chain trip three giants” or “defeat 30 enemies with sword throws”. When you fulfill these objectives, you unlock gear that will improve your performance in the next round. There’s a decent variety of gear to be had, which allows players to customize their characters according to their play style. There’s even a spiked chain that can instantly kill enemies that trip over it and a sword that will return when thrown. All items are represented graphically on the screen so your gladiator will perform and look extra tough in the arena. With up to 45 items to unlock, the game has the potential to keep you tied up for hours, especially if you’re a loot hoarder. My problem is with the grind. The excitement and drama of the arena are lost because it’s incredibly repetitive. Yes, you’ll unlock items that will help you defeat bigger enemies, but where’s the fun in having to mow down several rounds of the same mobs over and over again to get there?

Make no mistake, your first round in Enterchained is guaranteed to amuse and challenge you, but you’ll soon find the game incredibly repetitive. Once you’ve got a solid strategy in taking down and executing enemies, the game ceases to be challenging. To sum up my main problem, Enterchained is a game that doesn’t have a lot of staying power; the repetitive gameplay, simple AI, and static environment are a complete turn off. The amount of loot you’ll unlock may be a great plus but considering how you have to face the same enemies time and time again, the loot isn’t worth it. For a long train ride or if you’re stuck somewhere with nothing better to do, Enterchained can be a great way to kill time as it can be played in quick bursts and played in this way it can be mildly entertaining at first. As a game that you’ll come back to without fail, however, Enterchained is as dull as a butter knife.

Daddy Long Legs Review

Daddy Long Legs are fairly harmless spiders, easily identified by their super long limbs. In the game Daddy Long Legs, you keep your balance as you walk to hold up the rest of your body.

 

The Good
Daddy Long Legs is an endless runner. You tap the screen to move the spider's legs to get as far as possible. Your farthest distance is recorded as well as your last run. You are also able to record and upload any of your runs after dying. This will allow you to show off your skills to friends.
To be fair, the game is somewhat addictive. When you start playing, it is very hard to get far, so you'll play a lot before putting together a good run.

 

The Bad
Unfortunately, the awkward controls get in the way. There is no rhyme or reason to your taps. The game feels like it was designed for you to fail, and you can never get far on your runs before going splat.
In addition, there's an annoying ad banner at the top of the screen that takes up roughly a quarter of real estate. Not that the ad gets in the way of the gameplay, but it is quite annoying and a bit of a distraction. There is no way to get rid of it.

 

The Verdict
Daddy Long Legs is very frustrating, and most people won't give it a chance after a few failed runs. The controls and physics are a little hard to master, and for the one satisfying run you'll have, the overall frustration isn't worth it.
Download Daddy Long Legs for iPhone, iPad and Android.

Ghost Blade iPhone Review

Hack-and-slash titles are having a great year, especially with the release of Bayonetta 2. Taking the show on the road via iOS is a great way to keep the action going, and the latest release Ghost Blade is an absolutely excellent melee smorgasbord, with plenty to enjoy and so, so many reasons to keep coming back.

 

The Good
Step into the shoes of Black, a warrior who's out to eliminate all the zombies he can find in a village positively overrun by them. His friend White is around for support, but most of the game finds you clearing out the zombies with powerful melee attacks a la Devil May Cry. Black's repertoire includes magical attacks, ninjutsu, and familiar melee you might see within the likes of games like God of War or similar titles.
It's heavily combat-driven with intuitive controls that require you to swipe the screen for enemy launches and swipe up for jumps. Stringing combos together feels effortless and natural, and while they're of course all touch-based, moving and eliminating enemies via the virtual joypad is nowhere near of a chore as it is with most of the games that operate in a similar manner.

 

The Bad
Ghost Blade is short, but incredibly sweet. Unfortunately, it also has a pretty awful script, with terrible localization and spelling errors throughout the entire game. Also, there's no option to switch from portrait mode to landscape mode, which will no doubt turn some players off.

 

The Verdict
Ghost Blade is an excellent and stylish amalgam of combo-focused action that's accessible, simple to play, and simultaneously challenging. It's a gorgeous choice if you're looking for something a little different and more visceral on a mobile device, and if you can look past its localization issues and portrait mode, it's a must-play no matter what genres you typically gravitate toward.
Download Ghost Blade for iPhone and iPad.

Five Creepy Games for Halloween

It's that time again, ghosts and ghouls abound this time of year, Halloween is here. To help celebrate the holiday, we've collected our five favorite horror games. If you're looking for a good old classic jump scare, or a more cerebral surreal horror, you'll be sure to find something that fits you in this collection of creepy games.

Forever Lost


Waking up in an abandoned mental hospital, you remember nothing. This simple premise belays a rich and deep game, filled to the brim with creepy atmosphere and challenging logic puzzles. Few other games on mobile come close to capturing the lonliness and desparation that this game does. This game is split into 3 parts with the first two being available now and the finale coming soon.
Available for $2.99 on Google Play Store and the Apple App Store

Five Nights at Freddy's

As a night guard at Freddy Fazbear's Pizza, it's your job to protect the place, but nobody told you the real danger would be from inside the building. In this homage to classic FMV horror games of the 90's you'll have to manage the store's lights, cameras, and doors at the expense of precious electricity to protect yourself from the animatronic Freddy and his friends. The constant feeling of vunerability and threat of running out of electricity along with a plethora of jump scares makes this a great game to curl up with on Halloween night.
Available for $2.99 on Google Play Store and the Apple App Store

Year Walk


This game is based on Swedish folklore and is a trip through the world of surrealistic horror. The creepy grainy atmosphere will make players uncomfortable and the subject matter is terrifying. This game can be a bit confusing, but sticking with it and solving the obtuse-at-times puzzles will leave players with a great experience.
Available for $3.99 on Apple App Store

The Walking Dead

This game has been on game of the year lists for two years running and with both seasons now available in their entireity on Android and iOS now is a great time to replay, catch up, or to play it for the first time. While the game concentrates on narrative following Clementine, a little girl trying to survive a zombie apocalypse, players will find plenty of grotesque and macabre scenes here.
First episode free, $4.99 for episode 2-5 or $14.99 for all.
Available on the Google Play Store and the Apple App Store

Home

Home is a unique tale, in which players control a man who awakens in a house with no memory of what has transpired to bring him there. As players explore and progress, their discoveries directly influence the narrative with the player character recollecting different events based on how through the player was in their explorations. This game has a killer atmosphere and is great for multiple playthroughs.
Available for $2.99 on Apple App Store

Tuesday

Rival Stars Basketball iPhone Review

Rival Stars Basketball iPhone Review


Card collecting and battling games seem to be all the rage when it comes to mobile devices right now. Rival Stars Basketball is no different from the rest of the pack, an energetic arcade basketball title from PikPok that's a ton of fun when you're getting started, but eventually falls victim to frustrating timers.

The Good
Rival Stars Basketball finds you collecting cards that correspond to your basketball players, and like Pokemon, you can combine and evolve them to play better and give them extra abilities. Whenever you're in a match you need to pick a card and hope that it can outdo your opponent's choice. It's not always easy, but it's certainly fun.
Every so often, you'll get a quick time event where you'll have to catch the ball, pass it, or perform another basketball-related task in order to complete your turn. The game doesn't always solely rely on cards to get things done, and that's part of its charm, especially for the campaign mode that pits you against other AI-controlled players as your rank slowly rises.
The Bad
While arranging your cards and creating a formidable team is fun, as is collecting them, you have to worry about energy bars and timers that get in the way of having fun. It's a common pitfall for these types of games, but they're absolutely intrusive here, frustratingly so. When you're in the middle of a headed series of matches and you're forced to stop what you're doing in order to wait for your energy to fill back up. It's no way to ensure players will continue to come back, and no way to build a game that relies on keeping things snappy.
The Verdict
Rival Stars Basketball has plenty going for it, but it's wrought with frustrating mechanics that make it a pain to soldier on through. And it's a shame, because PikPok's excellent card battler is extremely fun when you're in the thick of things. It just needs to ease off on the freemium trappings to truly flourish.

3/5

4 Pics 1 Song Android Answers 81-85

Welcome to the 4 Pics 1 Song Walkthrough. Me, being the music fan I am, thought it would be fun and helpful to write the answers for other people who might need some help with some of the levels. When I first found this game, I was kind of sceptic about the songs in the game. I expected only new, mainstream radio music. But I was surprised with the huge array of songs the developers have added. Although the game has it’s fair share of mainstream music. NOTE: Some of the songs might be in a different order for you. But don’t worry, all the answers are here!


4 Pics 1 Song Android Answers Level 81:

1: The Rose
2: Night And Day
3: Songbird
4: Grapefruit Moon
5: Disease
6: Dear Boy
7: Twenty Years
8: Fake It
9: Change Your Mind
10: Perfumed Garden
11: Woman In Love
12: Boston
13: Drive By
14: Jersey Girl
15: The Bad Touch
16: Build A Bridge

4 Pics 1 Song Android Answers Level 82:

1: White Walls
2: No Air
3: Iron Head
4: Pour It Up
5: Feel Good Drag
6: She
7: The Metal
8: The Monster
9: Devil Inside
10: Mr Roboto
11: A Murder Of One
12: Superbeast
13: Night Birds
14: Piano In The Dark
15: Sweet Surrender
16: Silhouette

4 Pics 1 Song Android Answers Level 83:

1: Cotton Tail
2: Crackers
3: Crazy In Love
4: Lovefool
5: Four Brothers
6: Story Of My Life
7: Broken
8: Knee Deep
9: Team
10: Just Dance
11: Party For Two
12: Walking On Air
13: Heartless
14: Body And Soul
15: Touchdown
16: South Side

4 Pics 1 Song Android Answers Level 84:

1: Rag Doll
2: Mask Of Gold
3: Hot Lady
4: Night Angel
5: Trampoline
6: Buffalo Soldier
7: Cookie Jar
8: Earthquake
9: Bottle Rockets
10: Fisherman
11: Highway Star
12: Glowing
13: Fame
14: Destroy
15: Vitamin R
16: Honest

4 Pics 1 Song Android Answers Level 85:

1: Space Junk
2: Double Barrel
3: Love Island
4: Jamming
5: Pinch Me
6: Cemetery Gates
7: Bankrobber
8: Alligator Sky
9: Dogs Of War
10: Love Child
11: Man In The Street
12: Cold War
13: Borrowed Time
14: Southern Girl
15: Guilty As Hell
16: Cosmic Love

Punfound Android Answers Level 1-20 (1/8)

Puns, Puns, Puns. All these puns are going to make you crazy! But I love it! Punfound is an amazing game where the game shows you a picture and you’ll have to guess the pun. Think it sound silly? Well, I don’t! That’s why I wrote this walkthrough. Anyways, there is a total of 160 levels right now, and I hope they keep on adding more, because I love to hate puns! Check out this video showing how the game works:

PUNFOUND ANDROID ANSWERS LEVEL 1:

1: Hippo
2: Salt
3: Four
4: Beat
5: Hare
6: Coy
7: Case
8: Back
9: Wiped
10: Big Fan
11: Herbivore
12: Umference
13: Chilly
14: Unicorn
15: Make Up
16: Melon
17: Pointless
18: Tationary
19: Koala
20: Fungi
Thanks for reading! This is the first part of a total of eight parts!

Monday

Escape Quest Walkthrough (Level 6-10)

Escape Quest is an escape room game that is interactive and challenging, in a good way. Developed by mobile game supplier, MobiGrow, this game features you as the player trying to find your way out of a locked room through 15 different levels. With the help of this guide, I hope you will find the whole experience more liberating.
If, like me, you find yourself about to bang your head against the wall trying to think of a solution, then you have come to the right place. Below is the exact instructions for you to pass these 5 levels. But before that, please read the following disclaimer:

Escape Quest SPOILERS:

Similar to the other walkthroughs I have posted, I strongly recommend you try to guess the answers first. There is absolutely no fun if you just come here to copy all the answers. If you are stuck on a level, try asking around. Your friends, family or Facebook contacts might have a clue.  The whole idea of this game is the joy of finding out the answers. Don’t spoil it for yourself by taking the easy way out!

Escape Quest Level 6 Answer


Well this looks strangely like my living room. From the white couches to the painting on the wall.
First of all, tap on the single couch on the right and pick up the battery. Insert the battery into the phone on the table to get it working. Now that you have a phone, how do you know what number to dial? Check the yellow pages of course! In it, you will see 579-461. Calling the number will give you the channel for the TV: 623.
Change the channel to 623 and it will show you the proper order of the buildings on the shelf below the TV. Arrange them in the right order to get a piece of paper. On the right wall, open the blinds and you will see four numbers. Place the piece of paper on the numbers to give you the right combination for the door. Escape!

Escape Quest Level 7 Answer


First of all, pick up the missing picture tile and place it on the wall. Now, we are going to play a little arranging mini-game. Arrange the tiles until you see a picture of a cat, and the numbers 38 strewn over it. Then pick up the 3 calendars around the room and place it on the wall. Keep tapping on them calendars until you can’t tap no more.
This will give you the numbers 6-8-3-Cat. I know, Cat is not a number.. or is it?
From the picture on the wall, Cat = 38! Rearrange the books on the bookshelf like the picture above and it should open a drawer below. Enter the combination on the calendar 6-8-3-3-8 to escape to the next room!

Escape Quest Level 8 Answer



This is the entertainment room, with very cool stuff inside.
First of all, arrange the pictures on the green board to reveal the numbers 4-7-1-2. Zoom into the table and the plant on the table to see a white box at the bottom. Key in 4-7-1-2 to open the box and take the laser pointer.
If you noticed, the robot on the table is missing arms. It must be busy writing on the chalkboard! Tap on the chalkboard to show you a missing robot arm. Once the arm is re-attached, put the laser pointer in the hands of the robot.
Tap on the TV and arrange the numbers to correspond to their respective colours. This will give you:

8-5-3
7-9
3-6-11
This will give you a key. At the bottom right of the TV cabinet, use the key on the second case. In the trash can, arrange the colors accordingly and you will be gifted with the second robot arm! Similarly, reattach the arm to the robot on the couch and put the laser pointer in its hands.
Finally, solve the puzzle on the ball in the middle of the room by rotating the tiles until each colour is adjacent to the same colour. Take the tape and put it into the projector. On the TV screen, the laser pointer will show you two numbers: 483 and 2.
Enter this code on the keypad on the door and escape!

Escape Quest Level 9 Answer


This is a tricky one. Well, to be honest, they are all tricky and much more challenging than Factory96.
To begin, use the numbers as seen on top of the door (1-3-4-5) to open the red painting. Pick up the items behind the painting. Use the green thing on the green painting to reveal a key, yay! Use the key to open a safe box on the yellow shelf.
Arrange the colors so that they are symmetrical top and bottom. This will give you another key! Use that key to open the blue painting. Put the batteries you get and place it in the flashlight. Use the flashlight on the whiteboard to reveal the numbers 3-5-1-9. Enter the code to open the red case. Use the blue filter on the flashlight to change the light colour to blue. This will give you another number: 8-6-7-8.
Use this code on the blue case under the blue painting to finally get the door key. Escape!

Escape Quest Level 10 Answer


And now we get to the dreaded kitchen. It seems like we’ll be exploring the entire office before we can escape this office.
First of all, take the ice on the plate and put it in the microwave. Find the missing microwave button on the right table and place it on the microwave. Tap the red buttons in the correct order so they all light up:
bottom left, right middle, bottom right, top left, left middle, top right.
This will give you a key. Use the key to unlock the cabinet on top. There, you can take the batteries and bread. Take the knife from one of the counters at the bottom and use it to cut the bread. Get the toaster button from the purple cabinet and use it to toast the bread. The bread did not fully toast. It only toasted in the numbers 1-3-5-6. Also pops up is a round blue key.
Get the batteries from the long cabinet above the grey box and place it into the clock. Input the numbers 1-3-5-6 from earlier and escape!!
There you go. As usual, try to do the next five levels first. If you are really stuck, check this site again next week for the answers to levels 11-15. After completing the walkthroughs, I’ll probably post a review as well. Until then, take your time to look around the room and slowly investigate every inch. If all else fails, just start tapping everywhere and hope that something happens.. Hey, it works, sometimes..

Shooting Showdown 2 Review

Shooting Showdown 2 iPhone Review


Mobile fans love shooting games, be it blasting paper targets, zombies or mafia hit men. Shooting Showdown 2 tries to out-gun the pack and become the best marksmen of the bunch.

The Good
Shooting Showdown 2 gives you the experience of being out on the shooting range without having to leave the comfort of your home. It uses a gyroscope, as you move your phone up and down to aim your weapon. There are a lot of different targets and levels for you to choose from with differing objectives in each stage, which helps increase the appeal.
The game lets you practice by yourself or with a buddy using friend codes. If you don't have any friends around, you can instantly match up with an opponent. This means you can constantly play with different people and test your skills.
On top of that, there are a bunch of different weapons for you to purchase. All the guns can be upgraded to increase their ammo capacity and rate of fire. The different weapons give you many ways to play, as you test all the pistols and rifles to see which suit your tastes.
The Bad
Some of the levels have different objectives, like shoot a toy car faster than your opponent to get it across the finish line, but most are the same thing, but with different items (balloons instead of cars, for example).
You receive gold bars for each game you play, even practicing. The weapons are fairly expensive, though. You need to grind a lot to be able to purchase the weapons and upgrade them to become competitive online. Naturally, there are in-app purchases to buy more gold.
The Verdict
Shooting Showdown 2 has a very solid system in place. The gyroscope controls work well, but it can be very repetitive at times. It helps if you play with friends, but the game still becomes dull after a few play throughs.
Download Shooting Showdown 2 for iPhone, iPad and Android.
3/5

NHL 2K Review

NHL 2K  Review


With the decision to bring NHL 2K to mobile devices everywhere, 2K shocked everyone looking for additional releases on their favorite consoles. But such is life, and with those changes brought about an interesting new mobile hockey game. Unfortunately, it's not exactly the rejuvenating shot of energy the brand needs in order to make a comeback. In short, it needs some work.

The Good
NHL 2K is impressive when you collect its several modes of play, including My Career, Quick Game, Multiplayer, Free Skate PRactice, and more. When you consider some of these aren't even available on the latest NHL 15 via EA, they're awe-inspiring. Additionally, there are slick and simple interfaces to navigate between, with gorgeous artwork, jerseys, and more that look as though they could have been torn straight from its console brethren.
There are plenty of opportunities to play with others as well, and as far as mobile sports games go, there's a lot to do. The real question is whether or not you're going to want to stick around to do any of it.
The Bad
Unfortunately, NHL 2K is objectively not that great of a hockey game. It's a bizarre mishmash of mechanics that simply don't work that well with another. Puck physics are especially strange, and when you combine that with the fact that you don't have tactile controls to help you from keeping centered and on top of the action, it makes for some very frustrating gameplay. You can use a specific control scheme that allows you to swap to "one touch" to simplify things, but all it ends up doing is making things even more frustrating.
The game has the audacity to look disappointing as well, with visuals that aren't even on par with other titles from the same year. Obviously it's going to look much different from a game you'd pay $60 and upward for, but with the advancements in the mobile scene these days you'd assume the players would look leagues better than what NHL 2K has to offer. Additionally, the textures are absolutely horrid. We've seen much better.
The Verdict
It's very clear, unfortunately, that NHL 2K is a free offering, as you get what you pay for in this situation. If you were hoping for the next installment in a franchise that doesn't appear to be coming back to consoles in quite some time, you're going to be sadly disappointed.
Download NHL 2K for iPhone, iPad, and Android.
2/5

Sunday

Iconic Android Answers People Part 2 (6/6)

Welcome to the fifth part of the Iconic Walkthrough! In this guide, I’ll be covering the first people part of the game. In case you had not noticed, the game gives you random puzzles to solve. But the puzzles can be divided into three groups: Music, Movies and People. In this guide, you will find answers to the first part of the people answers.

ICONIC ANDROID ANSWERS PEOPLE PART 2:

Kanye West
Lance Armstrong
Larry King
Larry Page
Lolo Ferrari
Megan Fox
Natalie Portman
Neneh Cherry
Nicole Kidman
Oliver Stone
Paul Walker
Phil Knight
Reese Witherspoon
Sheryl Crow
Stephen Hawking
Stephen King
Tiger Woods
Tom Cruise
Tom Sawyer
Tony Hawk
Usain Bolt
Vin Diesel
Will Smith
Winston Churchill

Legend of Grimrock 2 Review


It's fitting that the music first greeting you in Legend of Grimrock II is a rousing, bombastic tune that would just as easily be at home in a summer fantasy blockbuster. The sequel is a grand adventure, a far cry from the claustrophobic tunnels of its predecessor's excellent first-person, tile-based dungeon-crawling revival. And while the suffocating atmosphere of the franchise's first entry has been diluted by a focus on exploration rather than escape, its mechanics and well-crafted content have flourished and been improved in almost every way. Legend of Grimrock II is a logical and brilliantly executed next step for the series, exhibiting slight symptoms of too much freedom, but never stumbling for long.
Grimrock II has little to do with the mountain peak in the game's title; rather, it serves as reassurance that the formula defined decades ago, and modernized in the original Grimrock, still elegantly drives the experience. You fashion a party of adventurers with classic Dungeons & Dragons character trappings and step through unexplored three-dimensional terrain one tile at a time. Along the way, you acquire armor, weapons, and artifacts of increasing prowess, outfitting each of your characters to do real-time battle against a bestiary of monstrous creatures. You trigger fatally hidden traps, avoid the obvious ones, and search for vital clues to unlock gates and doorways, while solving riddles and puzzles in a quest for answers to larger mysteries and the almighty pursuit of power itself.
Giant rats are so 1990. It's all about pirate rats now.
Legend of Grimrock II shirks the longstanding reliance on subterranean labyrinths that have so-well suited the genre; instead, it pulls a new foursome of characters to the Isle of Nex, and the welcome addition of outdoor locales. From the temperate woodlands of Twigroot Forest to the noxious vapors of Keelbreach Bog, each environment carries a unique personality, and together they create a more diverse setting than the original's endless halls of stone and darkness. Of course, thousands of steps are still waiting to be taken in decrepit dungeons and tight tunnels, but the promise of returning to the fresh air of the surface alleviates the impenetrable gloom of underground life. Even returning to an open sky of a pitch black night--thanks to the great addition of a day and night cycle--feels like a safe haven from the skittering terrors that roam the chasms below."
The openness of the island setting is mirrored in the game's navigation. Shortly after your arrival on Nex, you're free to traverse nearly anywhere you can see, assuming you can unlock the barriers to entry and survive your own curiosity. To that point, there's a naural sense of progression in Grimrock II: it gently guides you through each new zone without spelling out an optimal order for visiting them. Should you somehow decipher the means to wander into territory too dangerous for your fledgling skills, that gentle hand becomes a clenched fist, ready to immediately bludgeon your party for its foolhardiness--but the option exists, and that non-linearity is refreshing.
Returning to an open sky in a pitch black night--thanks to the great addition of a day and night cycle--feels like a safe haven from the skittering terrors that roam the chasms below.
Unfortunately, that freedom of choice and ambiguous direction is where Grimrock II briefly falters. Much of the adventure hinges on the collection of scattered MacGuffins, conveniently spaced and designed to require the exploration of every area in order to chase them all down. In fact, the journey from your shipwrecked landing to the heart of the mystery is largely devoid of overarching narrative until the climax. What little references there are to a grander scheme are delivered in coy notes from an unknown master of this undiscovered island.
It's understandable that a focused narrative pushing you from one area to the next might hamper your ability to freely navigate the isle, but the chosen alternative is a nearly blind journey requiring a herculean effort and an enormous amount of good faith that it's going to pay off in the end--which it thankfully does. Instead, the real story takeaway is found in the immaculately designed riddles, puzzles, and moments of sometimes-not-so-near fatal choice that punctuate every step of the adventure.
Developer Almost Human has deftly crafted dozens of bite-sized, standalone engagements that are often vague, frequently complex, and always clever. And it's in these moments, when you're stuck wondering how exactly the provided clues don't point to the seemingly obvious conclusion, that you might truly appreciate the openness of a world that allows you to go off and perform some other task while you let all the elements of a particularly devious obstacle simmer in the back of your mind.
Word of advice: Don't fall in the pit full of zombies, aka, the Zombie Pit.
Overcoming the many vague riddles in Legend of Grimrock II is occasionally grueling, but to Almost Human's great credit, the answers are nearly always rooted in logic or interpretation, rather than finding some minute trigger on a wall. Oh, there are many secrets on Nex that are only uncovered with a keen eye, say, scrutinizing a sea of stone for the smallest switch, but these instances are almost exclusively tied to superfluous loot rather than vital game progression.
The vein of thoughtful improvement running through Legend of Grimrock II may be most apparent in its intricately designed quandaries, but it snakes through even the most basic elements of the franchise. Character creation, the cornerstone of the dungeon-crawling experience, exhibits a comparable leap forward. Where the original Grimrock opted for a trifecta of class selections--Fighter, Rogue, and Mage--the second offering builds on that trinity, filling the spaces between with new and unique roles. Choose to crush monsters through the Barbarian's brute force, strike a balance between marshal and mystical arts with a Battlemage, or brew life-saving concoctions with collected herbs as an Alchemist. All are viable additions to a budding party, though in practice, some classes are clearly more beneficial than others.
The real story takeaway is found in the immaculately designed riddles, puzzles, and moments of sometimes-not-so-near fatal choice that punctuate every step of the adventure.
In another sly wink poking fun at the tropes of the genre, there's even a Farmer class, which excels in absolutely nothing you'd want in an adventurer and gains experience not by killing enemies but by eating food. It's these small touches of playful meta--for example, some races gain hidden statistical benefits after ingesting their preferred foods, and the new Ratling race has a special affinity for cheese--that paint Grimrock II as a creation that's totally comfortable in its own skin while still true to the dungeon crawling mantle of yore.
But while an old-school spirit might power the core, the vessel is a more modern, expanded take on the experience than even the original Grimrock had to offer. The addition of weapon-specific special attacks adds a welcome layer of depth to combat; by drawing from your characters' energy pools, you're able to trigger devastating blows with titanic axes, or launch a flurry of slashes with a sabre. Moreover, the overhauled spell casting system allows you to quickly swipe across runes to prime a spell, replacing the cumbersome need to click each individual one. Now you can engage in combat that is fluid and interactive, rather than just repeatedly hacking at something until one of you squeals and collapses.
Better still, when paired with the active and passive bonuses of available skills and traits, each character can potentially attain enough unique purpose that fights are often elevated from slugfests to battles of timing, positioning, and resourcefulness. The appointed leader of my party, Arielle the Knight, started as the tough-as-nails tank, but somewhere during my 30-hour adventure she learned to dual-wield rune-adorned scimitars, backstabbing unsuspecting enemies in her impractically bulky armor. Thanks to the untethered skill system, she did it all, and you're free to similarly build any class in any direction you choose.
Poison, petrification, disease, blindness--there's a status effect for everyone!
Combat in Grimrock II is a more refined, empowering, and choice-centric part of the experience this time around, and with good reason: The beasts that inhabit the Isle of Nex are a much more formidable breed. Mainstay monsters that have adorned the darkened hallways of grid-based crawlers for years are well-represented: giant spiders, rats, ogres, and the undead. But new to the fray are creatures that, like your characters, carry their own functional skillsets. The giant toads roaming the bog may seem straightforward, but when one leaps across several tiles, landing behind your party, lashing out with its sticky tongue and pulling your characters' weapons out of their hands, the encounter shifts dramatically in its favor. Wispy elementals patrol the forests and press their attacks, unfazed by conventional weapons and spells, and leaving you helplessly searching for a vulnerability of some kind. And amethyst-hued cycloptic floating squid-beasts spew blinding ink from both ends, disgustingly enough, in the jewel-encrusted mines beneath the surface of Nex.
These functional additions to the bestiary are fairly indicative of what you should expect from Legend of Grimrock II: A well-established foundation revisited and excellently enhanced in the years between releases. Nearly every aspect of this dense adventure has been touched in a positive way, with none of the clutter that often accompanies second-act offerings that try to cram too much in. And despite the lack of narrative, Grimrock II is an outstanding second trip to the nostalgia well. It synthesizes the key elements that made the first game great, improves upon them in intriguing and powerful ways, and uses that as a platform for designing and launching more of the same great content.
Legend of Grimrock II is similar to one of its many well-designed riddles: While solving it may be a long, arduous process, approaching each obstacle with newfound understanding and hearing the victorious click of gears finally turning gives you a feeling of profound pride and accomplishment. Legend of Grimrock II is another glorious glimpse of the past, a window to a genre dead and buried and brought back to life with care and respect, and I urge you to peek through it.

Neverending Nightmares Review

There's an elite brand of horror that, even in these glory days when players are drowning in utterly terrifying interactive experiences, is rare to see, and harder to pull off, and that is the horror of the self. That is, the terror that comes not from a malignant, malicious invader that must be put down, but from witnessing perversions and desecrations beyond imagining, and realizing you're responsible for such terror, and you have to forever change to keep it at bay. This is the territory that Silent Hill 2 occupies, and it's one of only a few games to get it exactly right.
Neverending Nightmares is a solemn attempt to flourish in that territory, and it has the right ideas. It's the story of a young man named Thomas who is stuck in a seemingly eternal Inception-style loop of visceral Edward Gorey nightmares. His own house is slowly overtaken by living, ominous shadows and dolls with frozen smiles whose eyes follow him when he walks by. He finds himself in an asylum overrun by straight-jacketed cannibals and with haphazardly-piled mutilated dead in the hallways. Dead women rain from the sky in a cemetery while birds feed on the corpses. There are common elements in each scenario, but the omnipresent one is the ephemeral specter of a black-haired girl. The girl takes many forms: sister, wife, psychiatrist, daughter, china doll, bride, and, not least of all, bloody, knife-wielding murderwoman. She is both the reason to press on and the reason to want to escape every nightmare Thomas finds himself in. But you don't escape. You simply… persist.


Spot the creepy ghost lady, win a prize.
The devil is quite literally in the details in Neverending Nightmares. As you explore, a room might be little more than a bunch of family paintings, or a benign toy chest in a corner, or a sterile bathroom. Returning to that same room later, the wallpaper might have turned into deathly skulls, or the expression on the doll's face turned to terror; random blood stains might've appeared, or you might hear random whispers, crying, and screams off in the distance. When Neverending Nightmares is at its best, it's a sort of hellish Gone Home, where opening a new door means falling forever, having your Achilles tendons slashed, ripping out your own veins like string cheese; and making progress towards a new nightmare is indistinguishable from abject failure until you notice the change in the air, a different set of taunting voices. It's a perfect storm of fear: You are free to explore yet claustrophobically trapped, all at once.
This dichotomy would create a distressing combination even if movement weren't so restricted. Thomas' regular gait when walking is a limping shuffle that makes simple walks down a hallway feel like roaming 40 years in a desert. Yes, you have the ability to run, but Thomas apparently has the stamina of a chain-smoker with one lung, and you can get maybe five seconds of sprinting out of him before he's exhausted. It adds a nice layer of tension to the game's many terrifying chases, but when it takes forever to get from point A to B, tension turns into flat annoyance.


Worst. Slumber party. Ever.
The monotony isn't helped by the fact that Neverending Nightmares is such a sparse game. After knowing what's scattered around each environment, you can go for stretches where you're walking in and out of doors with nothing happening, nothing having changed, and with nothing new to interact with. The intent seems to be to give the player breathing room before going in for the scare, but it feels more artificial. Bad dreams typically aren't characterized by moments of lukewarm emptiness, and the fact that there are many here distracts.
What dreams do have, however, is abstraction, and Neverending Nightmares excels here. The game speaks in the broken dream language of trauma and internalized pain like few games do, and the facts of Thomas continually murdering himself, being marauded by defective babies, or seeing the girl dead in so many configurations are meant to walk the careful line between subtext and text. You are meant to put the pieces together, and the more the game feeds you on the far extremes of violence and sadness, the less it makes sense. Are you watching a man who killed a loved one and can no longer rest? Are you watching a brother stuck in purgatory for attempting suicide? Are you seeing the aftereffects of a parent grieving a dead child? The emotions are clearly represented: Fear, grief, surrender, self-loathing, and doubt.


Protip: Anything she found here is terrifying. Please don't follow her.
What those emotions are in aid of is the pertinent question, and it's a haunting one, which the game's multiple endings do muddled work in answering, to both the game's benefit and detriment. You walk away with heady questions about what you've played. What you might not come away with is satisfaction. Despite being only a one-to-two- hour game, it feels like a long way to get to either of the three finish lines; even trying for a second ending feels like work, and at least one of the endings puts far too easy a cap on what came before to feel true to the preceding hour.
And yet, having slept on it, I find myself obsessing over the questions raised, and the imagery foisted upon me by the encroaching darkness, than I have with any game in recent memory. Its frustrations are many, but they are not what sticks in the mind after it's done. Neverending Nightmares might be a dream only worth taking once, but once is all it needs to work its ill upon you.

Saturday

Roller Coaster Tycoon 4 Mobile Out In Google Play Store

Everyone’s favorite Roller Coaster Tycoon 4 is finally released for Android devices after months of being exclusively in the iOS App Store.  The game is absolutely free to download but, it goes without saying that, it comes with in-app purchases.
The game launched in April for Apple devices to decent reviews, mostly claiming that it brings back memories of the good old days with its retro and outdated look and feel. However, that’s not the only thing that is outdated. Critics and fans both especially hated the fact that the game is so liberal in dishing out in-app purchases in your face. Nostalgia and retro looks are one thing, but how does the gameplay hold up in this day and age?
We’ll have a review up for you shortly I’m sure. Until then, feast your eyes on the trailer video below:
I don’t know about you, but I am one of them who played this game way back when I was young. So this is definitely a must-try for me. If it turns out bad, I’ll be sure to let you know. If it turns out good, well, I’ll let you know about it too. Feel free to try it for yourself, since it’s free.

Rovio’s First Non-Angry Birds Game Is Flappy Bird Clone

Rovio, the developers behind Angry Birds and hardly anything else, have released a game called RETRY, a game that’s remarkably similar to the hit game Flappy Bird.

RETRY has no aggravated avians or mean pork in sight, but you do control a plane, tapping the screen to activate the propellers. But that’s where the similarities end. The game is broken up into stages, instead of the ‘endless runner’ style of Flappy Bird. The objective is to land your tiny plane safely at the hanger at the end of each level. The system is more forgiving than it seems at first – though you will crash into the “roof” (clouds) and various outcrops often, it’s possible to land safely on any flat surface, or even water. The game also allows you to save at various mid-level hangers along the way, though you’ll need to collect coins to unlock them.
RETRY is the first game by internal developer Lvl11 and it’s very solid. From the chiptune sound effects and music to the pixel graphics, Lvl 11′s freshmen effort is impressive.
The game is free of in-app purchases and advertising, though there are ads to unlock save points, and you can still bother your friends for extra goods. If you liked Flappy Bird, but couldn’t handle the frustration, this might be for you. It’s a solid game, and a change of pace from developer Rovio, even if it’s a bit of a clone.

Camp Pokemon iPhone Review

Camp Pokémon iPhone Review


It may still feel quite weird to see Pokemon games on platforms like iPhone and iPad, but with the introduction of Pokémon Trading Card Game Online, we had to know more games would follow suit. They may not be full-fledged RPGs like the handheld brethren like the 3DS receives, but they're interesting nevertheless. Camp Pokémon is a fun collection of mini-games aimed toward children that's an interesting departure for the series, whether you're an adult or even a child at heart.

The Good
This is a free-to-play app that acts as an introduction, of sorts, to the world of Pokemon. It's clear it's very childlike in nature, offering activities like a Photo Booth, Find the Pokémon, Poké Ball Throw, and more. You complete these activities in order to collect pins, which can in turn be added to a pin book of over 100. So while the minigames themselves are simple, there's an interesting collection element to draw in older players who need some reason other than fun to continue playing. It's quick, simple fun to identify different monsters, and for small children who may not be quite old enough to play the actual Pokémon titles, these are decent training tools to prep them to do so -- or supplement learning, as there are plenty of identification processes.
The Bad
The game will undoubtedly be too simplistic for older players or the average Pokémon fan who enjoys the series because of its many challenges. The announcer, for instance, says things like "Look at you go!" as if this were a piece of edutainment, and other similar shouts of encouragement. Plus, there's not enough longevity to the activities themselves once you've played a few times. They don't get any more difficult, so you're just stuck playing the same things over and over.
The Verdict
Camp Pokémon is best suited to newcomers to the world of Pokémon or younger players, though the minigames themselves aren't bad for an hour or so of entertainment as they are. It's a friendly and frustration-free collection of games that should delight and entertain the younger set and offer some whimsical, momentous fun for everyone else. Plus, it's free -- you can't argue with that.
Download Camp Pokémon for iPhone and iPad.
3/5

4 Pics 1 Song Android Answers 6-10

Welcome to the 4 Pics 1 Song Walkthrough. Me, being the music fan I am, thought it would be fun and helpful to write the answers for other people who might need some help with some of the levels. When I first found this game, I was kind of sceptic about the songs in the game. I expected only new, mainstream radio music. But I was surprised with the huge array of songs the developers have added. Although the game has it’s fair share of mainstream music. NOTE: Some of the songs might be in a different order for you. But don’t worry, all the answers are here!


LEVEL 6:

1: Crazy Train
2: No Scrubs
3: Loser
4: Enter Sandman
5: Smooth Criminal
6: Cough Syrup
7: Barbie Girl
8: In The Dark
9: Pictures Of You
10: Brown Sugar
11: Paint It Black
12: Paparazzi
13: Radar Love
14: Cold As Ice
15: Witchy Woman
16: Highway To Hell

LEVEL 7:

1: Band On The Run
2: Ignition
3: School’s Out
4: Born In The Usa
5: Baby Got Back
6: Hang Me Up To Dry
7: Lollipop
8: Take A Walk
9: Die Young
10: Catch My Breath
11: Mean
12: Heart Attack
13: Rich Girl
14: Torn
15: Lights
16: Stupid Girl

LEVEL 8:

1: Disarm
2: Wild Ones
3: Fix You
4: Gold Guns Girls
5: The Outsider
6: Stereo Love
7: 99 Red Balloons
8: Stereo Hearts
9: Song 2
10: Blurry
11: Freak On A Leash
12: Lonely Boy
13: One More Night
14: Tonight Tonight
15: Whip My Hair
16: Madness

LEVEL 9:

1: Burn It Down
2: Midnight City
3: Teardrop
4: Hips Dont Lie
5: Landslide
6: Tiny Dancer
7: Time
8: The Joker
9: Sweet Emotion
10: Behind Blue Eyes
11: Dirty Deeds
12: Tush
13: White Room
14: Lucky Man
15: Rocky Raccoon
16: Fool In The Rain

LEVEL 10:

1: Born To Run
2: White Rabbit
3: Peace Of Mind
4: Magic Man
5: Dirty Laundry
6: Penny Lane
7: Money
8: Ship Of Fools
9: Blue Collar
10: Iron Man
11: I Am The Walrus
12: The Rain Song
13: Like A Prayer
14: The End
15: Little Wing
16: Rain
That’s it for now!

Friday

The Beginner's Guide to Pokemon TCG Online, Part 1

So you heard that the iPad version of Pokemon TCG Online went live and you're looking to get started, right? Ready to get your feet wet? We've got you covered with our beginner's guide, designed to give you a few quick tips as to what to do to get started on your journey to becoming a veritable Pokemon Master.
Get started
You'll want to download the iPad version of the game or the online client for PC, which can be found at pokemontcg.com. You'll be asked to create an avatar and you'll be offered a chance to complete tutorials to learn how to play the game. These are important basics, and it is highly recommended that you go through them. You'll earn some tokens for completing the tutorials as well. They're a little slow-going, but absolutely essential for learning game basics.
Head into Single Player mode
Complete the tutorials, then you'll be ready for the Trainer Challenge. This will pit you against AI-controlled players before you get into battling against real people, and you'll be able to unlock some brand new decks as a result. If you're experienced, you can breeze through the battles by changing your difficulty setting to Easy so you can simply collect brand new decks, but if you need the practice take it slow and become acclimated to the game.
Check out Multiplayer
Once you've had a fair amount of practice with the Trainer Challenge, you should be good to check out Multiplayer, in which you'll battle against a swath of online opponents. If it's your first time, you'll head to the Collections screen, open up new decks you've unlocked, and edit them accordingly. You'll want to be on your toes and on your best behavior if you're facing off against real players, however -- it's the best arena in which you can test your skills, so take everything you've learned as a newbie and get out there and get started!