All The Fun You Remember With Mediocre Controls
King of Fighters '98 is a straight up port of the arcade game. New additions include a Bluetooth multiplayer mode, some screen resolution options, training mode, and an achievement system but for the most part — If you knew it then, you know it now. The game boasts a roster of 38 fighters that range from previous versions of the game up unto the 98iteration. You select three characters and duke it out one-on-one, as you try to run through the other team. This isn't like your modern tag fighters, so there are no character combos or high octane tag-ins. This is pure one-on-one fighting at its core.
HADO–oh whoops, wrong game.
The biggest difference between this version and the original is the controls. The game makes use of the touch screen controls and peppers the screen with a virtual control stick and virtual buttons. Now mobile games have come a long way, but there are times when I'm playing a game on my phone and I think "this would be so much better with an actual controller." The game works fine when you're jumping around throwing punches but when you're seriously trying to pull off backward quarter zigzag motions, the touch screen just falls short.
Will someone extinguish this man?!
Your mileage with King of Fighters '98 will vary depending on how you remember the game.Hardcore fans are probably still playing on other consoles, so the audience buying this game must be people like me, who remember King of Fighters as the other Street Fighter game not made by Capcom. At the end of the day, it's a straight up port of a 16-year-old with nothing new, and with the wide range of King of Fighters games already available on the Play Store, it's really up to how fondly you remember this edition.
I was always a Metal Slug kinda guy anyway.
Summary: King of Fighters '98 is a straight forward port of the game and not much else. That being said, the game is still one of the best King of Fighters games and has aged rather gracefully, despite wonky controls.