Kiwi, the well known
developers behind gaming hits like Shipwrecked and Monsterama decided to
take a break from cute monsters and give it a try with the base
management genre in a mix of simulation/strategy for Android devices.
Their result is Enemy Lines and we’re going to see in this review if
it’s a shipwreck itself or really a game worth playing.
There is no real story behind the game:
all that we know is that the world has somehow turned into a massive
battlefield where factions have no allies and only enemies and they
fight for their own well being. Your goal is to build up your base, a
solid army, and to make sure that you’re there to live, while putting an end to the miserable lives of others.
Unlike your regular base
building game, Enemy Lines does come with a pretty interesting concept: a
sort of a basic real time strategy element where you can actually
attack other bases with the armies that you have trained, with a single
goal in mind: that of destroying their command center and looting all
the resources. However, what seems interesting at first turns into a
repetitive and pointless feature after a few several battles since you
can’t actually build more units during the attack
phase, as you would be allowed to do in a classic RTS game and the
“map” where the battle takes place is pretty small and limited. But at
least it’s a new addition and a change to the generally static gameplay
of this genre.
Back to your base, you have the regular share of buildings available
to be built: resource-generating structures, barracks and defensive
elements which will become very useful should an enemy decide to attack.
Waiting times are a major concern here, the game being divided a lot
into small bits of gameplay because of the time limitations and this is
another poor choice, especially since it occurs as soon as you start
playing the game. It’s strange to see that Kiwi don’t know yet that you
need to keep the player with your game as long as possible early on to
actually have him or her get hooked. If a game tells me that I have to wait 10 minutes after less than 10 minutes of gameplay, it can kiss me and my smartphone goodbye.
Overall, Enemy Lines looks like a rushed product. The tutorial is rushed and not really helpful – but fortunately there’s nothing too difficult about the game, so you won’t have trouble playing should you decide to give it a try. It seems unpolished and lacking features – few construction
options, no expansion potential right now and graphics that lack any
personality. Combine that with the waiting times that will constantly
nag you and you unfortunately have a dud here.
Final rating: 2.5 out of 5