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Saturday

Loadout Review

My first moments of Loadout could not have been more perfect. Entering a match, I found myself in a circle of players, made up of allies and opponents alike, staring each other down. As a disembodied voice began a five-second countdown, I quickly pieced together what would happen after it reached zero. The gruff, barbaric-looking horde that surrounded me equipped their preferred weapons, and as the timer stopped, there was a split second of deafening silence before the scene erupted in neon lasers, explosions, and showering viscera. This, in a nutshell, is Loadout at its finest, a game of occasional humor, immense violence, and things that go bang.
Loadout is a multiplayer third-person shooter that blends humor and comical, grotesque violence with a cartoony visual style comparative to Team Fortress 2 or Super Monday Night Combat, complete with vibrant graphics and character models with exaggerated features. But calling Loadout a clone sells it short. The game differs from its popular kin with new takes on classic game modes, and it eschews classes and focuses on what makes shooters so enthralling in the first place: the guns. Loadout features a deep weapon-crafting system where modular components are placed, swapped, or upgraded to create powerful firearms. Though the game lacks conventional classes, it lets you craft your own custom loadouts as you desire.
The style is clean and cartoonish, starring characters with large features.
You can strap a sniper barrel and scope to a rifle chassis to create a sniper rifle, and perhaps upgrade the weapon later with a bolt-action magazine. Attaching a scatter barrel to the chassis along with a shell-loading magazine produces a powerful shotgun. Changing a weapon's payload further deepens customization options. The pyro payload sets enemies on fire, while tesla shocks enemies with electricity that arcs to nearby foes as chain lightning. Swapping the weapon's payload to health allows you to heal your allies and give them a health boost, if you feel that the medical field is more your calling.
The first weapon I crafted was a rocket launcher I dubbed Fallout, because I'm clever. I found myself growing rather fond of Fallout, and over time I upgraded to a pyro payload, and later attached a quad-barrel to fire four cluster-bomb rockets. The crafting is enthralling, and what started as a vanilla rocket launcher evolved as time went by, built from the ground up as my lovingly crafted personal weapon of mass destruction.
Purchase clothing items and taunts from the in-game store.
Sticking with a weapon build improves it over time. As you take your chosen weapon into battle, experience points are gained for each particular part that makes up the gun--for example, the selected gun sight, barrel, trigger, and ammo type. With enough experience points, you can purchase weapon component upgrades in Loadout's tech tree. Upgrades escalate the overall effectiveness of the components, such as increasing damage and improving reload times. The tech tree is used to unlock new components for weapons, as well as equipment, including grenade types, a shield, a turret drop, and a disguise option, which lets you play spy.
Finishing a match awards you with experience points and in-game currency called blutes, which are exchanged for new weapon parts and upgrades. Loadout is a free-to-play game, which means real-world money is involved somewhere. Luckily, the game doesn't charge for weapon parts or upgrades, but it does charge for vanity items like clothing and taunts. There are plenty of items to buy, including masks, glasses, hats, shirts, bling, and much more. Accessories are also unlocked via Daily Prize rewards, which give you a choice among three chests that contain either a small sum of blutes or a clothing item. You have to pay for more weapon and loadout slots beyond those available, but smart item management eliminates the need for them.
Despite its colorful design, Loadout is exceptionally violent. Bullets rip through flesh, degloving limbs and pounding gaping holes into torsos where bones and internal organs are clearly visible. Fire scorches flesh black, ultimately leaving a nearly skinless husk. Shots to the head have a delightful effect, removing most of the head and leaving the brain and bobbling eyes exposed. Viciously taunting your opponents is actively encouraged and often hilarious. You are granted four slots for taunts that, when activated, send your character into a stylized dance paired with an entertaining tune.