While the game's controls are pretty simple, unlike the real-life RC version, they are more than enough to effectively control the helicopter. At default, you steer by tilting the screen in all directions, gyro-style. You adjust the height of the copter with a slider bar on the left side of the screen, and you have a firing mechanism on the right side of the screen in some levels. You can also opt for a D-pad steering method but I found this overcomplicated. The tilt controls felt really intuitive and it freed up your hands for the other stuff, like elevation and firing missiles.
The levels—and in turn, the overall narrative of the game—seem really basic on the surface. Some levels require you to fly intricate patterns around a typical bedroom through hoops, navigating tricky landings. Other levels require you to launch missiles at soda cans or toy cars. Still others ask you to traverse more physical obstacles in the room in a simple flying exercise. At a certain point it reminded me a lot of the old Toy Story games on Nintendo. You have to solve everyday-object problems as if you're a tiny shrunken hero. And I loved it.
In fact, the game's simplicity is probably what I liked most. It wasn't trying to be something it wasn't. The developer didn't bother with corny, tacked-on plot transitions. You just select your level and complete a specific task (a la Angry Birds). The quickness and flawlessness of your play dictates whether you're awarded 1, 2 or 3 stars. What most surprised me is that each level is so starkly different from the last that it doesn't get boring—I usually get really bored with games like Angry Birds.
With that said, I am at a bit of a loss for rating this game. There are details that the deelopers clearly neglected.For example, the pre-level descriptions are riddled with grammar errors and frankly look really lame (Like I'm pretty sure they used Microsoft Paint). And as I mentioned, the music was repetitive and annoying enough that I didn't want to hear it for the entire level. In other words, there were a lot of elements of this game that seemed like afterthoughts. So I'm deducting some points for the game's lack of polish and effort.
Firing up this simulator is a lot like a classic bout of web gaming. It reminded me of a 3D version of the classic Helicopter Game (courtesy of AddictingGames.com). And with 30 distinct challenges, plus a potential for even more, you're getting your money's worth. If you want a story and an immersive experience , look elsewhere (and pay more). But if you're like me and you just want to take your helicopter for a spin, give this one a try.