The problem lies with Tropical Freeze's reluctance to stray too far from the formula of its predecessor--or indeed, many a '90s platformer--without maintaining the same levels of quality, and without adding anything meaningful along the way. When we're spoilt with the likes of Rayman: Legends and Super Mario 3D World on the Wii U, Tropical Freeze feels like a step back in time--and not in the good, retro-chic kind of way. None of its levels are bad, but while its competitors mix up elegant puzzles, platforming challenges, and clever new ideas to great effect, here your journey gets very familiar, very quickly.
Dixie Kong's ability to make DK float and jump a little higher, Cranky Kong's ability to give DK a bigger bounce, and Diddy Kong's jetpack are nice additions to the formula, but the mundane level design fails to make much of their new powers and offer up a different challenge. Only the levels unlocked by collecting all of the hidden KONG and puzzle pieces do better.
There are some cheap tricks used along the way too. Thankfully, they're rare, but when they do appear, it's frustrating. Sometimes I'd perform a leap of faith during a particularly tricky section, only to land on an enemy on the other side that had lurked just out of shot. Other times I'd be racing down a zip line, only to find that the visual cues for jumps, like well-placed bananas and coins, were all too easy to miss, causing me to plummet to my death. It's a shame that you can't have the game show you the best path like in Donkey Kong Country Returns; it's very much a process of trial and error when it comes to surviving some of Tropical Freeze's cheaper tricks. Extra lives are plentiful, though, and if you get stuck, you can always purchase more using coins you collect along the way.
Boss battles are similarly good fun, thanks to some interesting-looking characters that aren't your usual three-hits-to-kill type of opponent. A battle against a giant owl has you dodging ice balls and throwing bashed baby owls before you're whisked up in the air to dodge projectiles against a mighty storm. Another has you fighting a trio of bomb-throwing monkeys, ducking, rolling, and jumping across the level to avoid their spinning hammer attacks, while also trying to pick up their bombs and hurl them straight back at them.
This is one of the least exciting platformers I've played in some time.Tropical Freeze can get challenging and feel unfair when you're sent back to the beginning of a long, multistage boss battle, just because of a less-than-forgiving checkpoint system. Practice the patterns, though, and you'll make it through alive. Battles are also easier if you grab a friend and indulge in two-player co-op. While the game doesn't make clever use of the additional player, you'll appreciate the extra help during particularly tough bosses: just make sure you've got plenty of extra lives stocked up.
If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. No matter how much I was looking forward to seeing DK in HD, it's difficult to maintain that enthusiasm when the end product plays it so safe: even the visuals fail to make an impact. They're nice enough, but like the level design, the environments are mostly bland. While you could argue that the visual style is true to the series, I think even traditionalists wouldn't mind something with a little more pizzazz behind it. As it stands, this a sometimes fun but mostly uninspired and unimaginative entry in the Donkey Kong series.