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Sunday

Chaos Fighters

Chaos Fighters: Swap between 50 characters at will in this action-RPG

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Chukong Technologies' in-house publishing division Coco has today announced the launch of Chaos Fighters on iOS devices. The game was released in China, Korea and Taiwan last year, where the game grew in popularity and gained a user base that will help new users jump right in during this global launch. In Chaos Fighters, players can swap between more than 50 in-game characters at will, as they complete quests and strive for in-app domination.
By allowing players to try more than 50 in-game characters, the action-RPG gives players the ability to customize their experience based on their own play style. Each character has different strengths, weaknesses and fighting styles, which can be paired with items for an even stronger warrior.
When players find the perfect character and item combination, they can take those fighters into the arena to challenge other players for rewards. The game offers both PvP and PvE environments and combat.
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Chaos Fighters offers real-time chat and guild functions for finding others to battle, and offers 40 skills and over 800 weapons and items to unlock and combine to help build the ultimate fighter. Players will explore over 400 dungeons as their characters level up, becoming stronger with each encounter.
The game is now available to download for free on iOS, and offers a free Gift Pack for new users for a limited time. The Pack contains items worth $20.

Rhythm game DJ Max Technika Q comes to iOS, Android

Rhythm game DJ Max Technika Q comes to iOS, Android

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Thanks to mobile developer Neowiz, popular arcade rhythm game DJ Max Technika Q has made its way from real-world arcades and consoles to iOS and Android devices. The game features over 50 songs, some of which have never been seen in any other game in the franchise, and challenges players to tap, swipe and hold on the screen across multiple difficulty settings.
During each song, players are presented with moving background videos and a screen split in two (on the base difficulty setting). Rhythm symbols appear on both the top and bottom halves, though the beat moves from left to right on one, and from right to left on the other. This challenges players to rapidly move their fingers between the two lanes to tap on notes in time with the music.
While some notes are singular and stationary, others require players to tap and hold, or tap and slide their finger to follow the colorful path to its completion. The more accurate the timing of the swipe or tap, the more points (and eventually combo bonuses) players receive. Once players become comfortable with the rhythm of a particular song, they can play on advanced difficulty modes for more challenge.
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Players earn experience points, a letter ranking and a spot on the leaderboard for each song they complete. Plus, an achievement system rewards players for completing major tasks. These rewards may include premium currency, which can be used to unlock additional songs, outside of the few that are available for free.

Saturday

Papo & Yo creator announces Loco Motors, Silent Enemy for iOS

Papo & Yo creator announces Loco Motors, Silent Enemy for iOS

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Papo & Yo developer Minority Media has announced its lineup of games for 2014-2015, including two new titles for iOS devices. The first is Loco Motors, a physics-based puzzle game which is now available on iOS. Loco Motors sees players customizing a stunt car before sending it through 50 tracks, solving physics puzzles in the process.
Loco Motors has been in development since 2013, and offers a side-scrolling perspective. Gamers customize their vehicles with engines, frames, tires, paint schemes and more, and will see their cars flying over large jumps and driving through loops on the game's tracks.
Players will earn bronze, silver or gold medals for their performance, eventually unlocking three new game modes for continued play. The game supports an achievement system and online replay sharing. Loco Motors is available to download for $0.99.
In addition to Loco Motors, Minority Media has announced the development of Silent Enemy, its "magical adventure game." Silent Enemy will hit iOS devices this Spring.
"Loco Motors is the toy I always wanted to have as a boy. It's a dream come true," said creative director Vander Caballero. "The team and I are also very excited about Silent Enemy and we can't wait to see how fans react to this new emotional experience."

Thursday

Colin McRae Rally Review


Offroad Action That's a Bit Rough Around the Edges
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When I hit the throttle on Colin McRae's Rally, I was less than enthused. The first set of tracks (aptly titled "Introduction") was boring and the controls didn't seem intuitive. Bear in mind that I come from the ranks of avid fans of the Asphalt series, which employs arcade-style physics and exciting graphics. So when McRae put me onto a somewhat realistic off-road course, with a car whose physical condition affected its performance, I had to step back and adjust my strategy.
So let's get into said strategy, shall we? Players have two fundamental gameplay options: tilting your screen to turn or using virtual arrow buttons on-screen. Maybe I was primed by almost every original iPhone ad, but there's something about using the tilt-screen method that feels so intuitive for racing games. There's nothing like edging your car along a track with the tactile feel of tilting your screen, which is not unlike a steering wheel. The controls are rounded out by a gas pedal on the right side of the screen, and a pair of brakes (hand for slides and pedal for full stops) on the left side.
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The game's structure is pretty similar to most racing games, in that the core campaign involves completing small groups of races to achieve the best time, thus winning each title. Once you've beaten titles, you get new cars, which in turn allow you to beat further tournaments and so on. This repetition is something racing fans will be familiar with, though in this game it did feel a little more, well, repetitious due to the fact that these were all similar off-road courses.
The actual feel of the game was where it fell short for me. I found it pretty frustrating that when you started to lose control of your car, it was very, very difficult to regain traction (even if you slowed down significantly). So, barreling through courses like arcade racing titles encourage was simply not advisable in McRae. In addition, there are no other "computer" cars within the course while you're racing, but rather, your time is ranked against other virtual racers after the tracks are completed (leaving you to believe each car completed the race alone, qualifier-style). While this may be realistic for real-life off-roading, I really missed the cat-and-mouse rivalry you get with crowded racetracks.
The other thing that I found pretty suspect was the whole map layout system. Normally racing games offer a map overview superimposed on the screen. McRae didn't. Rather, the developers elected to show you the track layout during the loading screen, and flash momentary "turn this way soon" signs on the screen while you're racing. And because these were off-road courses, there wasn't much of a road to latch onto. It only took a couple of "ughs" when I ran straight into that picket fence (instead of taking the hairpin turn) for me to yearn for that in-race map.
Now, this is a premium title, so there'd better be some positives, right? Well, while the gameplay felt a little less familiar to me than other titles, there was a serious sense of accomplishment when I overcame that tricky tournament and got the next tier of car. And believe it or not, I did get better and better as tracks went on. After all, without a challenge to overcome, how are you going to grow to new accomplishments? So by about the 5th group of tracks, I found myself pretty addicted to posting the best time. The hand-brake slides were fun, and the accompanying sound effects were surprisingly satisfying.
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Oddly enough, I'd say my favorite part about the game was the repair system. Most arcade racers allow you to slam into walls and spin out left and right with little-to-no consequence. In this game, however, if you damage your car it has very real effect on its performance. You'll never stall out completely, but damage to your whip is definitely best avoided. For example, if you dent the car's body too much, its aerodynamics begin to perform poorly, thus diminishing your top speed. Luckily every second or third race (depending on the tournament), the game allows you to allocate a finite amount of repairs to various categories including your engine, tires and body. So, not only is there an overarching game strategy based on car selection, but there's a strategy within the tournaments themselves. Pretty cool.
All in all, the game was just middle-of-the-road (pun shamefully intended). While I grew to like the hardcore elements of the gameplay and found myself with a strong sense of accomplishment as I built my off-road career, I thought the physics could have been ironed out just a bit more. And while the graphics were sufficient, I'd say the premium price left me wanting something just a little sharper. But if you like other mobile racers and want to try something that's fresh and realistic, then give this one a spin. A bit of closing advice: take the races slow—you'll thank yourself for being more tortoise than hare.

Monster Legacy on iOS

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Social and mobile game developer Outplay Entertainment has announced the launch of Monster Legacy on iOS. The monster collection and battle game challenges players to explore dungeons, solve puzzles and more while capturing over 100 unique monsters in the fictional world of Arborea.
The game's once peaceful setting has been taken over by darkness, led by the Evil Lord Ardur. As a monster keeper, players will collect the wild monsters throughout Arborea, creating an army of monsters to defeat the villain and save the land. There are over 70 quests to complete at launch, with small groups of quests being available in each in-game location (like a town or forest).
Players can explore environments at their leisure, talking to multiple NPCs and finding wild monsters inside breakable pots or patches of tall grass. Like a classic game of Pokemon, all monsters have elemental affiliations, strengths and weaknesses, giving players a chance to strategize each battle. When wild monsters are weak enough, players can spend coins or premium gems to capture them. When using coins, the chance of capture depends on the number of coins spent.
Monsters earn experience points when used in combat, earning increased attack and defense stats, and will eventually evolve into stronger creatures.
Outside of battle, players are given their own ranch, which introduces light city-building to the experience. When monsters are on the ranch, their health regenerates over time. Players can build various structures on the ranch, like a workshop for creating monster traps.
"We're very pleased to offer a mobile game that is uniquely fun, with long-term playability," said Richard Hare, co-founder of Outplay Entertainment. "What makes Monster Legacy standout from other games in the genre is the quality of the art style and focus on gameplay longevity, uncommon for most mobile games. Outplay continues to deliver top-notch mobile game experiences on a non-intrusive, free-to-play business model and Monster Legacy is a fantastic example of the type of high-quality fun experience gamers can expect."
Monster Legacy is now available to download for free on iOS, and is currently featured as an Editor's Choice app on the App Store.

Dungeon Crawlers Review


RPG Android_RPG_Dungeon_Crawlers_01 by Will McCool
0 Crawlin' Makes You Feel Good.
Android_RPG_Dungeon_Crawlers_00If you've never seen it, do yourself a favor and watch the movie Ghostbusters. Not only is it a comedy classic, but it'll help you to understand the majority of the jokes in Dungeon Crawlers. The first time they dropped a familiar line I chuckled to myself, then I noticed the names of the three characters you begin with; Aegon, Roy and Payter.  In case you were unaware, the names of the three characters in the start of Ghostbusters are Egon, Ray and Peter. Once you come across the dark-skinned Failston, a twist on Winston, the only African American member of the spectral containment squad, it becomes exceedingly clear just how much of an exercise in pop culture lampoonery the game is.
Not all of it is precisely timely; making fun of M. Night Shyamalan isn't exactly fresh humor, but then again Ghostbusters is nearly thirty years old. Despite the fact that at some points the entire experience of Dungeon Crawlers seems nothing more than an excuse to rehash quotes, there's actually a solidly enjoyable game underneath.
Fans of tile-based, strategy RPGs will be right at home here. You have a squad of (eventually) four characters who you send out to do battle with goblins, puddles of goo and other monster tropes. All four have varying abilities based on the standard class system. The first few levels of the game are almost laughably easy, but the game quickly ramps up the difficulty to the point where losing a character means you're better off simply starting over as you won't get him back until the next level.
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As with many turn-based, tactical games there's next to no exploration. Step through a door and there'll usually be more foes to fight, even if you've already trounced foes in that same room. While Dungeon Crawlers doesn't boast a deeply nuanced system the combat is challenging enough to be satisfying. As with so many similar games the primary challenge is presented in terms of sheer numbers. Yet there are also some clever designs where you're being pressed on one side by melee fighters while archers or spellcasters harass you from behind barricades. In some battles these walls can be torn down and in others they are impregnable. I've played a lot of tactical, turn based RPGs and while this isn't the top dog in the genre there was a lot of care and effort lavished on many of the encounters.
In so many video games boss battles a matter of resource management. Underneath the fanciful names and elaborate back stories so many are just sacks of hit points made difficult by virtue of mathematics. For the most part Dungeon Crawlers makes boss battles a refreshing change from that norm. The simplistic puzzles behind defeating each major foe are, well, simplistic, but the first was fun and the last was truly daunting on my first few attempts. It may not take long to figure out what has to be done to succeed, but the need for a degree of real cogitation makes winning a more enduring satisfaction.
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Rather than adopting a faux-retro, pixilated look the visuals are like a goofy comic strip in three dimensions. Given the unabashedly silly tone, this works quite well. The enemies could have used a touch more variety and occasionally a stronger, mini-boss type baddy pops up with only stronger stats and a different name to set it apart. There's also no visual difference to your characters when you upgrade their equipment. While none of these shortcomings negatively impacted my experience of the game, these few extra flourishes are what make some titles rise above the rest.
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While not truly innovative, Dungeon Crawlers had me smiling the whole way through. Whether because of a silly joke or a well-executed battle plan, I always found myself thinking "this is a lot of fun". At the end I had a sense of the campaign being all too brief, but upon reflection that was only because I was genuinely sad it was over. Despite not being the best Android game I've tried, this was the one that truly put the 'play' back in 'playing video games'.

Wednesday

Mobfish Hunter for mobile

Caveboy Escape dev Appxplore announces Mobfish Hunter for mobile

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Caveboy Escape developer Appxplore has revealed details for its upcoming iOS and Android game Mobfish Hunter. The "endless fishing-action" game will take players to the year 2020, where a greedy corporation has stripped the Earth of its rarest elements and the planet's fish have mutated into dangerous Mobfish. The game looks to take traditional fishing to the extreme, as players will need to rely on a variety of weapons, and not just fishing poles, to combat and catch the Mobfish.
Mobfish Hunter will feature four major environments, each with its own species of Mobfish and environmental hazards. Players will unlock access to nine different weapons, including those with spinning blades, heat-seeking abilities and spread-shot projectiles. As players complete fishing expeditions, they'll be encouraged to spend their winnings on upgrades for these weapons.
The game will support both worldwide leaderboards and a hefty achievement-tracking system, which rewards players for their skills with the game's tilt-based controls. Gamers will also be invited to sign in with Facebook to invite friends to play, or to compare their scores with friends.
Mobfish Hunter is set for release on iOS and Android devices on April 4.

Tuesday

2048 Cheats And Tips

With the success of the game Threes!, we knew it wouldn't be long before clones appeared. Ketchapp's 2048 is a good one, a challenging numbers game where you add tiles together in the hope of reaching the elusive total of 2048. You'll start out in multiples of 2s and work your way up.
Here are some tips to help get you started.
 

How do I play 2048?

It's similar to Threes, but not as constrained. You'll slide numbers across a board and eventually add up similar numbered tiles to create new ones. For instance, putting two 2s together will form a 4, two 4s into an 8 and so on. The higher the numbers get, the more you increase your score.
With each move, however, you'll need to watch for new 2 cards that drop onto the board. At least you can use these to your advantage, adding them together to create new 4 cards and build new possibilities.

How do I align similar numbers in 2048?

The key is to watch out for open spaces. As you slide number tiles in all given directions - up, down, left and right - they'll shift depending on the number of open spaces. If you see an opportunity to add bigger numbered cards - for instance, 64 into 64 - don't hesitate to do it. This frees up space on the board, with one less tile to worry about. When you can, be sure to add smaller numbered cards. Otherwise, you could run into a situation where a 2 or a 4 card easily becomes surrounded by higher ones - and you won't get a chance to add it to anything.
 

What happens if I'm unable to move a number on the board in 2048?

This is one of those games where you can easily open up spaces by adding numbers together. If you see a series of 4s and 2s, for example, go ahead and combine them. This will free up spaces and allow you to move certain cards around so you can combine them. You also may create unexpected additions, such as two 16s that you forgot about on top that suddenly merge into a 32 card.

How do I get a high score in 2048?

The higher numbered cards you end up with on the board, the better the score. The overall goal is to get to a 2048 card, but as you might guess, that's a massive task. Add as many cards as possible to get bigger numbered cards, like 256 and 1024. The higher the points, the better you'll fare overall through the game's online leaderboards.

Prime World: Defenders on iOS

Nival unleashes Prime World: Defenders on iOS

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Strategy game developer Nival has announced the release of Prime World: Defenders on iOS. The game was originally released on PC in 2013, and combines tower defense gameplay with elements from collectible card games. In Prime World: Defenders, players join a group of treasure hunters in a story-driven campaign, which sees them fighting off a mutant horde while collecting resources.
In each level of Prime World: Defenders, players must guard an altar at the end of the path, by building towers or using magical spells to defeat waves of enemies. There are multiple varieties of enemies, each with their own strengths, movement speeds and so on. Players earn currency for defeating enemies, and can spend that on new towers.
Towers are also highly varied, and can slow down enemies, poison them or shoot darts at them from long distances, as examples. As players complete missions, they'll collect new cards, and can customize their deck of available towers and spells before each mission. Cards can also be fused and upgraded.
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Three stars are available on each level, deepening on the health of the altar when the stage was completed. Players can return to previously completed levels to increase their high scores or test new cards and decks. In addition, the currency earned while playing can be spent on multiple skill-trees, unlocking overall boosts for the player (like a boost to the damage of all towers, for example).
Prime World: Defenders is available to download for $4.99 on iOS.

Monday

The Collectables Cheats And Tips

The Collectables is the latest effort from Crytek, the studio best known for its Far Cry and Crysis adventures. However, this game works a bit differently, asking you to guide a troop of rag-tag soldiers on a number of missions. You'll issue commands and watch them take down enemies, while occasionally calling in special attacks and power-ups to keep your team going.
Here are some tips to help you get through Mobage's latest release.
 

How do I play The Collectables?

You move your soldiers around by dragging a finger on the screen to direct them to a certain location. This includes checkpoints as well as mission objectives, such as trucks or generators that need to be blown up.
You can guide the entire group with a simple tap, or individual members by tapping them and directing their routes. You can also guide them to cover, which you'll want to do often to avoid getting killed.

How does the combat work in The Collectables?

Your soldiers will automatically fire at enemies that get in the way, but it's important to put them into cover as often as you can to keep them from taking damage. For good measure, you'll want to move your team away from any grenades - you'll be able to see the blast radius.
In addition, you can also use secondary attacks, such as a knife or a firecracker grenade, simply by tapping on the power-up and dragging it over to the intended target. Try to save these for tougher enemies or large groups of enemies.
 

How do I manage my squad in The Collectables?

Before starting a mission, click on Manage Squad in the main menu. You'll go to the management screen, where you can choose from unlocked soldiers and add them. Try to stick with characters that specialize in firepower, as they will be able to get you through a mission quicker than the more technical engineers - though they can certainly hold their own in a firefight.

How do I manage power-ups in The Collectables?

It's similar to squad management. Check out what's in your deck in the sub-menu before taking on a mission, and you'll be able to equip up to four cards for a mission. Try to save a couple of slots for heavier firepower, like firecrackers and a couple for Band-Aids, which heal your team; drag Band-Aids onto the desired character. Both of these will make a tremendous difference when it comes to keeping your team in one piece.
 

How do I level up soldiers in The Collectables?

The key is leveling up with XP. You'll be able to do this over the course of a mission, as well as collect random briefcases scattered throughout each level. The more you collect, the better your soldiers will become throughout each mission.

How do I unlock new card packs in The Collectibles?

By successfully completing missions - or making purchases at the in-game shop - you can unlock new cards that will bolster your deck and squad with ease. The missions provide a few decent ones, but devoted players will want to bite the bullet and make a purchase to get the most from their squad.

Do I need to pay for anything in The Collectibles?

You'll get a decent amount of action for free, but if you really want to get into the game, you'll eventually have to pony up.
Each mission costs you a bit of energy from a meter, usually 20 charges or so. Once you run out, you'll either need to wait for it to refill over time (like a couple hours) or pay 99 gold for a quick refill. A Magnum energy pack is also available for 399 gold, expanding your meter by 700 points.
Some missions also require fuel to use the chopper to fly your team in and out, and you'll need to fill it up for anywhere from 149 to 999 gold, depending how much you want.
Card packs can also be purchased with gold earned in the game, ranging from 199 for a Random Booster pack to 8840 for a Legendary Booster pack, which, as you may expect, contains the best cards in the whole game. A Raging Midas limited edition pack is also available for a separate purchase of $4.99.
Finally, you can accumulate in-game gold, but to get higher amounts, you can pay real cash, ranging from $4.99 for 750 gold to $99.99 for 22,500 gold. It depends how deep you get into the game.

Everland: Unleash The Magic

From the Play store~
★★ Android exclusive game ★★
★ Everland is the most epic 3D action RPG for Android! ★
The Everland kingdom is under attack, the forces of darkness come stronger than ever… we need you, help us to save the realm!
 
★ Immerse yourself in a 3D epic medieval / fantasy world! ★
Enjoy now the most hardcore and epic adventure for Android, unleash the power of magic casting powerful spells and beating enemies in melee combat.
 
★ Level up system to upgrade your attributes and spells
★ 16 different spells
★ Level up your player to 20
★ 4 levels of difficulty
★ Translated to english, spanish
★ MOGA Pro and MOGA Pocket support

LEGO Hero Factory Invasion From Below Review: The Evils of Freemium

Android-action-legoherofactoryinvasionfrombelow-00Immediately upon loading this title in the Play Store, review-reading gamers will note something amiss. It seems that nearly every single reviewer absolutely LOVES this game. Not just loves this game—spams heart symbols as if each reviewer were rapturous at the mere idea of even being in the same universe as a title so wonderful. Glorious LEGO, you are our provider, and we will strike down all who oppose you in a great battle for truth and free gameplay!
But not free—freemium. And if the hordes of "honest reviews"—including some 5-star ratings with sad faces, reminding one of the legend of "Help" messages hidden in fortune cookies—weren't enough to drive you away from this title, the in-app purchases will surely finish you off.
In order to progress through each level—which are short and repetitive, ending in simple battles hardly worthy of the "boss fight" title—you must acquire Hero Points. You don't have to make an in-app purchase of Hero Points to proceed, but if you don't, you'll be left grinding through level challenges to collect enough points to grant passage.
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As the LEGO brand is so accessible to children, it seems obvious that this mediocre gameplay is meant to target less-experienced gamers. But with childlike wonder comes a shorter attention span, and more tugging on Mom or Dad's arm begging to make an in-app purchase to get to the next level. One can't help but wonder if the developer has some ulterior motives for LHFIFB's seemingly uninspired experience.
Factory Invasion From Below isn't the only LEGO Hero title to grace the Play Store. Azumo Games released Lego Hero Brain Attack in October of 2013, offering the same good versus evil plot, a heaping dose of repetitive gameplay, and ceaseless prompting to make in-app purchases. But both titles are careful not to trap you into a purchase: with enough determination, you can get through each game without spending money—it's just not enough fun to bother wasting your time.
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Despite more than 30,000 reviews and likes, the idea that anyone could truly enjoy LHFIFB seems like dubious propaganda. Unfortunately for the hardcore gamer, LHFIFB is just another title that milks cash through the player's boredom. Where some freemium games might be addictive and enjoyable enough to warrant an in-app purchase in desperate times (here's looking at you, Candy Crush), LHFIFB just doesn't have enough pizzazz. The title packed more action into its six words than the game managed to offer in the few hours any challenge-seeking gamer will be able to stand playing. But, hey—it's free, right, guys?


Sunday

Broken Sword 5: Serpent’s Curse

Broken Sword 5: Serpent's Curse now Available

If you are a fan of point-and-click adventure games, then I am almost certain you have heard of the popular Broken Sword series. Their latest iteration of the game, Broken Sword: Serpent's Curse, was successfully Kickstarted last year, and Episode 1 launched on iOS early this year. Now, developer Revolution Software has successfully ported the first episode to Android devices, meaning you and I can now enjoy the beautiful adventure of George and Nico.


In the Serpent's Curse, you control George and Nico through an archaeological adventure that inevitably leads you to explore a great mystery shrouded with conspiracies and criminal intent. By solving puzzles and clicking on the right things, you help rid the world of evil masterminds and uncover a very very old secret, kinda like Indiana Jones.
Unfortunately, the reviews out there have not been good, with many game sites calling it slow and lame. However, if you are a big fan of George and Nico, and the Broken Sword series, you just have to try this. It could be their last hurrah.
As with any Android game that goes through the Play Store, stay tuned to this site for our review to see if the fifth edition is a game worth trying. If you have not played a Broken Sword game yet, you can try your hand with Broken Sword and Broken Sword II. Those serve as the perfect introduction to the entire point-and-click adventure genre as well.

Block Legend Review

android-blocklegend-rpg-thumbIf there's one genre of mobile gaming that's gotten even more tiresome than the endless runner, it's the "match-three" puzzle game format. It's not just because Candy Crush is so ubiquitous (and King Entertainment is a bunch of soulless corporate predators), although that's a big factor. No, this particular genre is just tired, devoid of innovation. It exists solely to kill time during a commute or lunch break. There's no joy in these games—at least, that's what I thought before I played Block Legend, the new puzzle-based RPG from Dot Warrior Games. This game is so much fun that it gives me hope for the whole genre.
Gameplay couldn't be simpler: after choosing your adventurer, starting environment, and equipment, you set out on a quest to kill as many monsters as you can. (Dot Warrior bills this as a JRPG, but I can't detect any of my favorite tropes from games like Final Fantasy—you don't travel with a party, and there's no story to speak of, so this is more of a general turn-based roleplaying experience.) While you travel, you look for matches on a 7×7 tile board. Any two or more adjacent tiles can be removed, but you can't move tiles around yourself. This forces you to think ahead and try to arrange matching tiles, since running out of moves will cost you a quarter of your character's total health.
Though each run is fun and strategic in itself, the real goal is to complete quest objectives and gain "Starbucks." These little stars serve as in-game currency and can be spent to unlock new characters and starting environments, and to use more powerful equipment. But unlike most games these days, there are no in-app purchases in Block Legend—all your Starbucks will be earned through the sweat of your character's brow. This is a particularly attractive feature (or lack thereof) in this era of freemium gimmicks. Starbucks aren't hard to come by, but you'll need to keep playing to unlock everything in the game.
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Luckily, that's not really a chore. There are over 100 quest objectives to complete in every run, and the journey is so much more enjoyable than the destination. Block Legend is not a game that takes itself too seriously—in fact, there are so many jokes that you'll be hard-pressed to keep from laughing at the Depressed Ent you're fighting on the train. It seems as though everything is a reference to something else, whether it's a basic fantasy trope (regarding slime creatures: "you can't have a fantasy game without one!") or some fragment of pop culture (my personal favorite being the Neil Patrick Harris character "Doctor Adorable"). Absurdist fantasy humor can be tough to get right, but when you're playing a skateboard-riding tomcat fighting a mermaid who says she'll be "part of your world whether you like it or not," it's safe to say the mission was successful.
The graphics are similarly inspired—retro pixelated art is at once a great way to save money and tap into the nostalgia so many of us feel for the adventure games of our youth. Here, they work perfectly, especially since DotWarrior has still put substantial effort into making their designs as detailed as possible. The best part comes when you stumble into a boss battle and your massive enemy invades the entire screen, creating a sense of scale that most 2D games don't even try to achieve.
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With all that in mind, there are a few annoyances, chief among them being the item system. I'm a big fan of choice, and with so much of it in this game—from the broad range of available characters and equipment to the simple task of leveling up your stats intelligently—I expected at least to be able to see my inventory, or have one in the first place. Instead, I was limited to only item I found most recently, which is enormously frustrating. A proper inventory system is mandatory for a good RPG, and this fell far short of my expectations. The music is also mildly grating after the seventeenth loop; some more variation in the score would have been welcome.
Fortunately, there's not much else with which to find fault in Block Legend. The sharp humor mixes so perfectly with the throwback art and creative gameplay that it's instantly addictive. It's also worth noting again that a complete lack of IAP—almost unheard of nowadays—calls attention to Dot Warrior's straightforwardness. Block Legend may look similar to other games, like Combat Cats, but it beats them all in just about every imaginable category. Suck on that, Candy Crush.

Dungeon Crawlers

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~ From the Play Store
Take command of the Dungeon Crawlers team as they explore goblin-infested hallways, lava-drenched caverns, and other hostile environs in pursuit of loot and monsters to crush. With gameplay drawn from the best of tactical RPGs and a personality inspired by action/fantasy comedy films, Dungeon Crawlers mixes fun 3D battles with humor and cartoon graphics with addictive effect!
"Dungeon Crawlers is a fantastic Turn-Based Strategy game." – App-Score.com
"Great turn-based combat that makes you think…" – Slide to Play
"…as good as any of the great games in the genre." – TouchArcade.com
"…a dungeon crawler that will make you laugh while you loot" – The App Shack
AMAZING HD VISUALS
Dynamic lighting lights up the dungeon as your characters walk. Stylized cartoon 3D visuals and super hi-res graphics make this a feast for the eyes.
TACTICAL TURN-BASED COMBAT
Consider your move and then leap into action, letting lose sword and spell to down your dungeon-dwelling prey.
UNIQUE CHARACTERS
The entire Dungeon Crawlers team – alchemist, druid, warrior, and dwarf – are at your command, each with unique skills and abilities.
EXCITING MULTI-LEVEL DUNGEONS
Explore countless dungeons with distinct environments, deadly monsters, and lots of loot.
MONSTERS TO MASSACRE
Battle goblins, skeletons, mummies, oozes, banshees, ogres, and more.
AWESOME BOSS BATTLES
Fight against deadly bosses in each chapter, including the wily Goblin King, terrifying Banshee Queen, and the dreaded D. Knight Shyamalan.

Saturday

Despicable Me: Minion Rush Update 1.7.1

Despicable Me: Minion Rush may not be as popular as it once was, but that won't stop Gameloft from releasing new content. In fact, version 1.7.1 debuted free-of-charge to iOS and Android users. This time, you'll explore the moon.
 
Gamers will learn the secrets of the Anti-Villain League from Despicable Me 2 while exploring the all-new moon environment. They'll play as the Starfish Minion, enjoy a new mini game, compete against friends in a new local leaderboard and compete to win daily prizes.


Castlevania's Igarashi exits Konami

The indie scene is, in a word, bustling. A quick skim of Kickstarter or the front page of Steam makes a compelling case for the rise of indie success leading up to 2014, which shows no sign of slowing down. And it's not made up entirely of new faces, either--AAA devs have been leaving big publishers to form small studios for a few years now, resulting in games like Tiny Brains, Mark of the Ninja, and Gone Home, made by developers who previously worked on Dead Space, Assassin's Creed, and Far Cry 3 respectively. Now, it looks like the Japanese development community might be joining in on the indie uprising.
It was revealed that Tetsuya Mizuguchi left Q Entertainment quietly late last year, and was followed by chief executive Shuji Utsumi. Mizuguchi co-founded the company in 2003, served as the director of Child of Eden, and produced Every Extend Extra and Meteos. Q Entertainment was recently invested in by Sanyo Chemical Industries (a company usually involved in plastics and stuff), which some say is related to the duo's departure. It's possible that the two game creators didn't like the fate of their business being controlled by a chemical company.

And they're not alone; Koji Igarashi, the producer of the Castlevania series, has announced that he left Konami to start his own small development studio where he hopes to have more control over his games. "I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next," he said in a public statement. "Wish me luck."
It's starting to look like a trend, isn't it? Especially when you mix in Keiji Inafune leaving Capcom to develop two separate spiritual successors to Mega Man, and Yasumi Matsuno jumping from Square-Enix to Level 5 to Playdek to create the new tactical RPG Unsung Story. Others have made the jump as well, following Western developers' recent trend of ditching their publishers and existing franchises in favor of creative freedom.
This shouldn't come as a surprise--Japanese publishers are notorious for their refusal to take risks, and developers are often prevented from trying new things. After Inafune left Capcom, he claimed that the company's policy was very anti-new IPs, with a mandate that 70-80% of the titles produced should be sequels to previous franchises. He said that he defied the company's wishes by developing Lost Planet and Dead Rising, games that he thinks "saved the company."

This sort of mindset is the kind that leads to influential figures like Inafune (and Igarashi and Matuno) to want to go indie, and that's… not a bad thing, honestly. Sure, it's unfortunate for the big publishers (and part of a larger, fairly regular cycle), but the exodus of creative minds from corporate structures is actually not an unhealthy sign for the industry.
While it's a shame to see these developers exit the companies that made them famous, it's exciting to see what they might come up with, and I'm personally excited to see all the stuff they'll do when no one's holding them back. For too long, Japanese developers have been a victim of their publishers' hesitance to take risks, but with these figures jumping into the indie scene we might see the indie revolution go global in the best way possible.

Slido


 
Features:
Core Game Free
Single IAP of $0.99 to Unlock Full GameGoogle Play Services IntegrationPlays in Portrait Only

Permissions:
Make Purchases Within AppModify or Delete the Contents of Your USB StorageFull Network AccessRead the Contents of Your USB StorageView Wi-Fi Connections
View Network ConnectionsControl Vibration
 http://androidfree.us/dimage/553df68d225601a0b90e903440b7a236/www.androidfree.us_aad.jpg

Slido is a fun and intuitive game with an addicting gameplay. Slide the color buckets and catch the falling blocks. Your goal is to get as many points as you can while the game is gradually getting harder. In Slido, each of your color buckets has three levels of health. You can recover your health level by catching a special energy up block. You can also catch a shield block that will protect your color bucket when you catch the wrong block. Minimalistic graphic design and great music will make your experience even more enjoyable! Get ready to catch all the blocks and get your score higher with points multiplier. This game is created from Gamers to Gamers so we need your feedback. Please tell us what other features you want to see in Slido. If you wish to be a part of our development process email us and we will give you access to beta version of Slido. Let’s start Sliding!

reTales – new match three game on Android


If you feel like you had enough candies, gems and what not, try pairing things in the brand new world of reTales. Battle for survival by matching objects and defeat powerful bosses standing between you and your ultimate goal, to uncover the “Basis’ secrets”.
 

You beat your opponents by matching various objects on the board (duh!). Some items will recharge your mana and health bars, while others will provide much needed coins and experience points required to level up your character. Gaining levels however, is not enough. You will have to spend your coins on gear, spells and potions in order to beat all your enemies and recover all the artifacts scattered across the land.


Coins can be gathered while playing, but some items will also require diamonds, the second currency that can only be gathered from the in-app store. reTales can be downloaded from the Play Store for free. Is your astro-boy really the one destined to uncover the Basis’ secrets? There is only one way to find out.