Of the games previously mentioned, Towerfall Ascension shares the most in common with Samurai Gunn. Both games feature one-hit kills, single-screen arenas, and a simple play style that amounts to little more than move and shoot. But while Samurai Gunn's main focus is sword-on-sword violence, Towerfall is all about ranged fighting with your trusty bow and arrow. This could mean blasting your opponent point-blank before they can react, or setting up a long-range snipe while they're busy battling your buddies. There are pros, cons, and plenty of variations to explore for these two tactics, but in the end Towerfall's small arenas and fast-paced action force you constantly change your play style on the fly--which is an enjoyable challenge in the heat of battle.
All this talk of tactics is moot, however, if you don't have any arrows. It is always a heartbreaking moment when you spy the perfect opportunity for a kill only to watch it slip past as you pitifully pluck at your naked bow string. You start with three arrows in your quiver, and arrow icons above your character's head indicate how much ammunition you have remaining. When you run out--and you will run out--more arrows can be scavenged from the battlefield simply by walking over them, or by snatching them from your opponent. Each character has the ability to dash a short distance, and by dashing into an oncoming arrow you can catch it out of midair and add it to your quiver. It's an exciting technique that rewards you for getting in your opponent's face from time to time, and not spending the entire match running away.Versus is where Towerfall Ascension is at its best. Up to four players can compete in free-for-all matches or break out into teams of two, and both modes feel very different. Free-for-all matches are extremely chaotic as you try and monitor up to three other players at once to ensure you don't take an arrow to the back while lining up your next shot. Alternatively, team matches are more calculated. You can coordinate with your partner to launch a two-pronged attack, or send one out as a decoy to draw fire while you snipe from afar. You can further tweak either mode by activating some of the game's variants. Some variants make the game more challenging by killing you if you try to shoot an arrow when you have none available, or add to the chaos by causing corpses to explode. Together, the variants are more than just a goofy distraction. They can modify matches in interesting ways and help extend your enjoyment of the game.
If you don't have any friends on hand, Towerfall's appeal drops significantly. Quest mode is a fun distraction, but pales against the fierce competition of Versus, which requires at least two local players to use. Online play is completely absent as well, which further compounds this issue. With a few friends, Towerfall Ascension is a fantastic multiplayer game that offers a ton of variations on its enjoyable archery combat. Just make sure those friends can join you on the couch.