The story is a typical off-the-shelf model with a broken artifact your characters have to find and a wealth of monsters striving to defeat you. It's enough of a plot to keep the pace of things flowing from one level to another and at times the characters are genuinely funny. Among the best laughs is the dialogue of a Gandalf-esque wizard with an owl perched on his head, the arrival of the unicorn named Spike and the continual return of one boss who seems to think more gym time is the best approach to victory.
Playing the game is extremely simple. You spend gems to recruit units and defend your castle. There are three lanes to defend and it's crucial you make sure you don't neglect one, though units can, of course, be swapped back and forth at will between different lanes. While you start off with only the basic swordsman and archer you recruit an assortment of characters as the game progresses including centaurs, golems and wood sprites. Most serve roughly similar functions and their basic attacks are either ranged or melee. The special abilities do differ, some are simply more powerful attacks while others give a ranged character a melee option and one even heals surrounding units. The game doesn't always make these easy to employ though as you have to select an individual unit and it can be difficult to do so when your forces are massed together in a battle.
The game has an irreverent tone to it. The developers embraced the cartoon style of the game and took it one step further. The ubiquitous skeletons that low-level characters usually fight are called "Skellys". Werewolves are labeled "Wolfys". Even the elves and dwarves on your side are "Elfys' and 'Dwarfys". Though the plot of the game is based on a "save the world from the forces of darkness" premise, it's never dark enough or serious enough to clash with the lighthearted treatment.
Unfortunately, the game wears thin in the amount of challenge it offers. The majority of levels can be handled in the exact same manner: simply pile up enough defenders and send them forth to crush your opponents. Any real semblance of strategy goes out the window because there's no limit to how many units you can amass. Most levels are a matter of pushing buttons until you've won. There are some levels that mix things up by giving you a limited number of gems or a specific character/creature to protect for example. There are also a few side-scrolling levels where you control one creature. Unfortunately these rarely present a significant challenge.
But despite its lack of difficulty, Legendary Wars still has a few bright points; the animation and style is great and leveling up your units is more enjoyable than you might expect.
Legendary Wars has a lot of heart, but not a lot of brains. Charming visuals and the occasional laugh can't really make up for the fact that its utter simplicity strips out a lot of the fun.