NaissanceE is not a horror game. Yet the hairs on the back of my neck were at attention for most of the 10 hours I spent in its world. The first-person exploration game by Limasse Five begins with a narrow escape from an implied threat, and though the bulk of the remaining experience involves light platforming and a touch of puzzle-solving, the specter of that early encounter looms large. You're never quite sure that another aggressive encounter isn't imminent, and the Parseltongue whisperings that make up most of the game's early soundtrack don't exactly steady the nerves. But the most foreboding element of NaissanceE is the world itself. Call it the architecture of the unwelcome.
Friday
NaissanceE Review
NaissanceE is not a horror game. Yet the hairs on the back of my neck were at attention for most of the 10 hours I spent in its world. The first-person exploration game by Limasse Five begins with a narrow escape from an implied threat, and though the bulk of the remaining experience involves light platforming and a touch of puzzle-solving, the specter of that early encounter looms large. You're never quite sure that another aggressive encounter isn't imminent, and the Parseltongue whisperings that make up most of the game's early soundtrack don't exactly steady the nerves. But the most foreboding element of NaissanceE is the world itself. Call it the architecture of the unwelcome.