That limited play time is a consideration, however. Of course, even if you love South Park, 10 or 11 hours of listening to Cartman call you a douchebag could prove tiring. Nevertheless, given developer Obsidian Entertainment's pedigree, you would rightfully expect a certain amount of systemic depth, or perhaps an epic-length quest loaded with narrative choices. As role-playing games go, however, The Stick of Truth is notably light on, well, everything. It's light on challenge: on medium difficulty, combat is a cakewalk, entertaining to watch but rarely engaging your mental faculties. (If you were hoping to turn your brain off and laugh at abortion jokes, you might see this as a mark in the game's favor.) It's also light on depth: if it weren't for the profanity, cartoon genitalia, and the sight of a grown man engaged in gentle coitus with a farm animal, you might have retitled The Stick of Truth as Baby's First RPG. As for choice, the game asks you to make very few narrative decisions, and the one that most obviously masquerades as a game-changing opportunity is quickly thrown away and rendered moot.
A deep role-playing experience this is not.
It is fun, however, in an "I just farted on a Nazi zombie fetus" kind of way. The overarching plot tying events together is paper-thin, putting you in the role of the new kid in town and inviting you to make friends with the potty-mouthed residents of South Park, Colorado. And Jesus. You can think of yourself as the Gordon Freeman of your social group: you're a silent protagonist upon whom the fate of the fabled Stick of Truth rests, and you become well regarded for the incredible rate at which you add buddies to Facebook. There's a mystery plot involving Taco Bell, an alien invasion, and yadda yadda yadda, but that's all beside the point: The Stick of Truth's story is a joke-delivery mechanism, leading you through many of the game's running gags by way of Kyle and company's high-fantasy hijinks.Does the phrase "anal beads" make you giggle? Have you daydreamed of tossing poop at the people you hate?The broad gross-out humor that makes the animated show popular is front and center, but it would be a mistake to assume that all the raunch is devoid of intelligence. When Cartman asks for your name, a button prompt greets you, inviting you to enter a name. The choice is immediately subverted, however, and Cartman refers to you simply as "douchebag," though he ultimately bestows grander titles upon you.