The Good
What initially begins as a text adventure opens up to become a full-fledged, transitional RPG, complete with battles, equipment, and many of the other familiar trappings of the genre. Of course, the way The Ensign is set up is completely minimalistic, so these alterations won't be immediately obvious when they occur. Change occurs gradually, and when you investigate different areas and engage in battle for the first few times, you'll become accustomed to how the game has altered itself in important ways.
This is very much an intellectual game that will take some time to get into, but if you stick with it you'll find some very rewarding text adventure bits as well as a narrative with twists, turns, and plenty of surprises along the way. Of course, staying the course is required.
The Bad
The Ensign is already difficult enough on its own without forcing to start from square one should you make a mistake, but if you happen to mess up that's exactly what happens. If you're the type of person who is easily frustrated or needs more visual stimuli to enjoy adventure games, this is one RPG you may want to pass up for something else.
The Verdict
The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the several layers. You'll find that it's delightfully bizarre in many ways, especially if you were a previous fan of A Dark Room.
4/5