Kiwi, the well known developers behind gaming hits like Shipwrecked
and Monsterama decided to take a break from cute monsters and give it a
try with the base management genre in a mix of simulation/strategy for
Android devices. Their result is Enemy Lines and we’re going to see in
this review if it’s a shipwreck itself or really a game worth playing.
There is no real story behind the game: all that we know is that the
world has somehow turned into a massive battlefield where factions have
no allies and only enemies and they fight for their own well being. Your
goal is to build up your base, a solid army, and to make sure that
you’re there to live, while putting an end to the miserable lives of
others.
Unlike your regular base building game, Enemy Lines does come with a
pretty interesting concept: a sort of a basic real time strategy element
where you can actually attack other bases with the armies that you have
trained, with a single goal in mind: that of destroying their command
center and looting all the resources. However, what seems interesting at
first turns into a repetitive and pointless feature after a few several
battles since you can’t actually build more units during the attack
phase, as you would be allowed to do in a classic RTS game and the “map”
where the battle takes place is pretty small and limited. But at least
it’s a new addition and a change to the generally static gameplay of
this genre.
Back to your base, you have the regular share of buildings available
to be built: resource-generating structures, barracks and defensive
elements which will become very useful should an enemy decide to attack.
Waiting times are a major concern here, the game being divided a lot
into small bits of gameplay because of the time limitations and this is
another poor choice, especially since it occurs as soon as you start
playing the game. It’s strange to see that Kiwi don’t know yet that you
need to keep the player with your game as long as possible early on to
actually have him or her get hooked. If a game tells me that I have to
wait 10 minutes after less than 10 minutes of gameplay, it can kiss me
and my smartphone goodbye.
Overall, Enemy Lines looks like a rushed product. The tutorial is
rushed and not really helpful – but fortunately there’s nothing too
difficult about the game, so you won’t have trouble playing should you
decide to give it a try. It seems unpolished and lacking features – few
construction options, no expansion potential right now and graphics that
lack any personality. Combine that with the waiting times that will
constantly nag you and you unfortunately have a dud here.
Final rating: 2.5 out of 5