For our latest tips feature, we head to the Alps, where snowy mountains will greet you at every turn. You have no time to sightsee, though, as a first place victory is within reach. Here's how to get it.

-When you start, you'll see some Nitros you can pick up, along with a ramp to the left. The Nitro to the right is the best option, since most opponents won't pick it up. You can take a chance on the ramp, but make sure you prepare for the turning road ahead.
-Once you land - or proceed forward, take the upper path to the right. You'll find a quicker route, along with a corkscrew ramp that will give you some extra airtime and boost power.

-From there, the road will divide again, between a snowy path on the right and a general path to the left. Don't ignore the snowy road. In fact, it's the better route to take, provided you have a car with good speed and a little extra boost. Don't worry about the rocks or the containers in your way - your car will plow right through them.
-At the end of the right path, take one of the corkscrew jumps. You'll catch significant air and land back on the main road.

-Use this straight path as an opportunity to burn extra boost to keep ahead of the other racers. It goes for a little bit before things pick up again.
-Up next, you'll have another dividing path. One takes you on a weird-looking bridge to the right, and the other to a smaller road on the left. Both paths work well, as the right one offers extra Nitros at the beginning to keep ahead, and the left has a few ramps. You can even jump from the left path to the right if you're good enough, timing a ramp boost to give you the necessary air. Who knows, you might snag an extra Nitro on the way.

-Surprise, the road splits up again after that, with a straightaway on the right hand side and some ramps on the left. Again, no matter which route you take, you'll do well, as the right is a shorter and straight path with a couple of tight turns, and the left has some additional ramps.
-After that, watch out for some of the ice patches on the ground - they'll shine in the distance - and use one last boost to take (and keep) the lead.