The graphics might not sparkle quite as brightly as some of the best in the genre, and the story might be an afterthought, but there are a few tactical elements here that lift it above its slightly dull presentation.
It's certainly not a revolution, but if you're a fan of putting towers along a track, you'll find a solid and dependable little time-sink here.
Command the war
The big twist on the formula is the mech you take control of. This gives you a moveable tower essentially, letting you stomp around the battlefield to whomp the enemy as they appear.
You also get a series of special moves that change depending on the combination of mech and pilot you take out onto the battlefield. Some offer regeneration, others more offensive tactics, and some a mix of the two.
IAPs explainedYour initial download only gets you a chunk of the game, you need to play to unlock the rest.There are three packs, Bronze, Silver, and Gold. Bronze unlocks the levels and main characters for £1.49 / $1.99, Silver gets you all that and some more advanced towers for £2.49 / $3.99, and Gold gets you three additional characters and some more currency in top of that for £6.99 / $9.99. |
The towers are mainly pretty standard fare, offering various different ranges and rates of fire. Some however generate little vehicles that you can send around the level, adding another layer of complexity and tactical consideration.
Movers and shakers
Nitropia - War Commanders is very much a case of iteration. It's built on the success of other tower defence titles, but adds enough that it feels reasonably fresh, even in this occasionally stagnant genre.
It might not have the fizz of an Anomaly, or the compulsion loop of a Kingdom Rush, but it's still enjoyable enough that tower defence fans won't begrudge the time they spend in its dark future.