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Thursday

Guess the GIF Android Answers Level 26-50




Is it pronounced gif or jif? I'm not sure, but I'm sticking with jif for now, at least. Anyways, welcome to the Guess the GIF Android Walkthrough! In this guide, you'll get all the answers to all the levels in the game. There is in total 200 levels in the entire game. Guess the GIF is a very unique game. It uses the traditional "guess the *insert noun here*, however, instead of pictures, the game uses GIFs! You know, those pictures that move, like a video, just without sound.
 

GUESS THE GIF ANSWERS LEVEL 26-50:

Level 26: Wizard Of Oz
Level 27: Scooby Doo
Level 28: Popeye
Level 29: Lady Gaga
Level 30: Doctor Who
Level 31: Jaws
Level 32: Richard Nixon
Level 33: Wheel Of Fortune
Level 34: Abraham Lincoln
Level 35: The Beatles
Level 36: Saved By The Bell
Level 37: The Matrix
Level 38: Elvis
Level 39: Bugs Bunny
Level 40: Twilight Zone
Level 41: Eminem
Level 42: King Kong
Level 43: King Of The Hill
Level 44: Jeopardy
Level 45: The Mask
Level 46: Dos Equis
Level 47: Tmnt
Level 48: Kim Kadarshian
Level 49: Jerry Maguire
Level 50: I Love Lucy
Thanks for reading, I hope you enjoyed! Be sure to check back for more news, reviews and guides for Android!


Gravity Ghost Review

Childhood is terrifying. Childhood is beautiful. Childhood is full of wonder. And childhood is marked by the continual loss of innocence that comes with each new year. Learning that the unexplored experiences which is exciting and enticing could kill you is part of growing up; as is learning that there are consequences to all of our actions no matter how pure our intentions may be. Those are heavy themes for adults to handle, let alone children, but they rest at the core of delightful platformer Gravity Ghost.
In Gravity Ghost, you control the ghost of Iona, a recently deceased young girl who lives on a secluded island with her two younger sisters and her older sister, Hickory, who became their guardian after the tragic death of their parents. The circumstances leading up to Iona's death unfurl throughout her story as tensions between her and Hickory arise: she believes that her sister's fiancƩ was responsible for their parents' deaths. You meet Voy, a seemingly tame wolf that Iona has befriended. And you watch Iona retreat deeper and deeper into her own heartache and isolation as the mystery and tension surrounding her death grow.
 
Gravity Ghost combines the aesthetics of Maurice Sendak with the narrative power of classic Don Bluth films like The Secret of NIMH, yet there's little to compare the game's overall style to. The art is like the pages of an illustrated children's book come to life with painstaking details and a beautiful colored-pencils effect, and before the (welcome) heavier elements of the story arrived, I grinned ear to ear at the sincere innocence of it all. But Gravity Ghost is a story about the price of innocence, and it explores guilt and death and family from a child's point of view without sacrificing clarity of insight and without ever looking down on or being condescending towards the perspective of its young star. Gravity Ghost operates on pure empathy, and the story's denouement left me on the verge of tears.
Gravity Ghost's gameplay is also quite good, although it never quite reaches the magnificent heights of the game's storytelling and art. Gameplay revolves around platforming with a physics twist. You leap back and forth between planetoid objects of varying sizes and manipulate the gravity wells of each object to shoot yourself across the levels. Along the way you collect stars which open the doors to finish each level, and flowers which lengthen ghost Iona's hair and allow you in turn to collect the ghosts of dead animals and terraform planets. Returning those animal-ghosts to their former bodies also leads to the sublimely animated cutscenes which move the story forward.This maelstrom will make sense by the end.
The variety of celestial objects in the game is a perfect fit for its tight three-hour running time. Gas giants allow you to bounce like a pinball machine. Fire planets propel you high in the sky off their steam. Water planets allow you to dive beneath their surfaces to collect stars and flowers. And gem planets are super-dense with stronger gravity wells than normal. Over the course of the seven constellations--with around 80 or so small levels in total--that make up the game's campaign, you also gain the ability to terraform the planets from one type to another, which is necessary for solving many of the game's simple puzzles.
Leaping back and forth between the gravity wells to collect the stars and flowers and ghosts and power-ups isn't always the smoothest experience, but the game gives you a host of tools to circumnavigate most potential sources of frustration, except in timed segments where the looseness of the gravity physics can become aggravating. Despite the looseness of the controls, bouncing and floating between the planets is an oddly Zen experience and it becomes quite soothing before long. It also helps that the soundtrack, from FTL composer Ben Prunty, adds to the game's strange rejuvenative power.
The worst thing that can be said about Gravity Ghost is that I crave more of it.
Beyond the occasionally frustrating timed segments, the worst thing that can be said about Gravity Ghost is that I crave more of it. The game is short. It took me just over three hours to do a 100-percent run for each star and ghost and power-up. And, once you've beaten it, there are few incentives to go back and play again, minus chasing a couple of achievements you wouldn't think to chase on your first go around. But while Gravity Ghost may be short, it never overstays its welcome. Each constellation is the perfect length, and the game continues to implement new mechanics and kinks into the core gameplay up to the final levels.
It's easy to capture the happiest moments of being a child: friendships, vacations, exploring the vast, uncharted world in front of you. But it's hard to convey the toughest moments, those moments that we compartmentalize and repress beyond recognition as adults. And it's especially hard to convey such moments in language and images that both children and adults can appreciate and understand. That Gravity Ghost accomplishes this feat with such seeming ease is a testament to its imagination and its power.

Wednesday

Need for Speed: No limit details and teaser trailer

We know that a new Need for Speed game will be headed our way, the game does look good, and there is sure to be IAP's with it, but there is just one thing that may turn people off before the game get released, and that thing is, player will have to buy gas.

The stamina system is useless but very common in free-to-play games, while some games do have decent stamina systems where players can get a good amount of gameplay,before you have to wait for the stamina to refill. And the gas that you have to buy in this game acts just like the stamina system, however it is layered on IAP's that will be included for things such as car customization and boosts.

Every race will use up some gas that you have available, and you have the option to wait until your gas recharges, or you can pay for it. For some reason EA loves using IAP's in there games, and Need for Speed: No Limit is no exception.

To buy or not to buy gas
While the release of a new Need for Speed game may be good news for some, EA may have already ruined this game way before it even got released. You can check out the game's official teaser trailer here.


Grim Fandango Remastered Review


In video games, some trends go out of style, and old stand-bys are cast aside when better alternatives are discovered. Some elements of art are timeless, however. Language and culture may change, but empathetic characters and great stories never fade from fashion. Grim Fandango has always stood tall as one of the PC adventure greats, and the deft storytelling and warm humor that made it so inviting remain evergreen.
You can thank Manny Calavera for that warmth, which may come as a surprise given that he's cold and buried. Manny is a travel agent in the land of the dead, where he suffers the arrogance of a cocksure co-worker and the disrespectful gaze of a corrupt boss. They're all skeletons--most dead people are, of course--but they're more human than most video game characters. As Manny flees his job in pursuit of the beautiful and skinless client who has captured his heart, he surrounds himself with an eclectic array of kooks, including the obese and naive Glottis, a demon mechanic prone to betting on cat races. "The doctors made me promise I wouldn't do it any more," he says, when Manny confronts him. "But they can't get in the high roller's lounge, now can they?"
Underworld noir.
Glottis is Manny's closest friend, but there's room in his life for other demons--and more than a few souls who have wandered off the four-year path to the ninth underworld. This is Mictlan, the afterlife through the eyes of the Aztecs, who envisioned that path as being filled with deadly obstacles like winds made of razor-sharp blades. Manny encounters obstacles (this is a puzzle-adventure, after all), but few are quite as deadly as knife-wind, though there are dangerous flaming beavers to contend with. In its illustrations, the holy Codex Borgia depicts Mictlan as teeming with surreal wildlife and grotesque deities; Grim Fandango looks to Mexican celebration Dia de Muertos for its primary artistic inspiration, however. It's as if Manny and his skeletal friends have leapt from a JosƩ Guadalupe Posada drawing, or perhaps just escaped a particularly joyous Day of the Dead celebration.
You needn't know about Grim Fandango's cultural significance to grow attached to its characters. Every situation is steeped in humor, but the chuckles rarely come at anyone's expense. The game is both funny and gentle: even the most mercurial residents of this world are allowed their dignity, and the adventure is better for it. Glottis may be good for some lighthearted comedy, but he's not the butt of the joke; when he tells Manny, "I don't want to be a pianist any more. I'm a mechanic," it's hard not to be moved. It's a fitting tone, considering how Dia de Muertos invites us to celebrate those that have passed by remembering how they made us laugh. Manny's surname itself refers both to actual skulls as well as to humorous poems that honor the dead, which makes a scene in which he attempts a bit of beat poetry particularly wonderful. ("My teeth... Everythingness. Or is it? I am your failure. Ske-bee bop, bop! Ske-bee bop, bop! Woman? The phone is for you.")
What happens in Rubacava stays in Rubacava.
But what about the play? Returning to an old game can make you appreciate advancements that have since come. Playing Grim Fandango Remastered, however, might make you wonder why point-and-click adventures didn't more frequently crib from its pages. You do not swipe a cursor around, hunting for interactive objects. Instead, you steer Manny directly using either the original's tank controls or an updated scheme in which Manny moves in the direction you push, and his bony head turns to look at the people he can speak with and the things he can collect as you pass them. (The PC version of the remaster comes with a point-and-click scheme, but Grim Fandango is at its most personal when you use direct controls.) It's a lovely solution to a genre-wide design issue, yet so uncommon that it feels utterly fresh. The game's inventory management is equally brilliant: Manny reaches into his suit jacket and cycles through each item one at a time. There is no laborious item combining within the inventory screen, and developer Double Fine never allows Manny's jacket to become overstuffed with doodads.
That means that the focus can remain on the puzzles themselves, almost all of which make absolute sense within this world. It may sound silly, but in context, it makes absolute sense that you would scare away pigeons by fooling them into pecking an inflated balloon animal. If you get stuck, it's not because you aren't following a ridiculous line of logic that no reasonably smart person could guess. No--chances are you haven't explored thoroughly enough, or Double Fine actually managed to fool you with a red herring, such as one involving a loaf of ceremonial bread and an old-fashioned pneumatic tube.
That isn't to say Grim Fandango doesn't harbor its minor annoyances. It's easy, for instance, to walk into that elevator in Rubacava by accident when you wander too close and descend to ground level, only to have to get back in and rise again to the top. More relevant is the remastering itself, which might leave you disappointed in light of the dramatic visual transformations we see in remakes like Oddworld: New 'n' Tasty!, or remasters like Halo: Combat Evolved Anniversary. You can see the differences between the old version and the remaster with a click of a button, and you'll note that environments and cutscenes haven't changed in any meaningful way. Granted, Grim Fandango's background art remains vibrant, but the new, smooth character models and shadows sometimes look out of place as a result. I often found myself sticking with the original models just because they looked more natural in front of the low-resolution backgrounds.
No more picking up sailors for Manny.
There is a significant bright side if you are interested in video game archival, however: developer commentary. It's an all-too-rare treat, and one that belongs in any remaster, of which there have lately been too many to count. Of course, it helps that Grim Fandango lead developer Tim Schaefer is so good-natured when sharing his memories, but the commentary is endlessly entertaining, whether the Double Fine team is cracking jokes about dulce de membrillo (would have thought that a brief story about quince cheese would be so silly and sweet?) or waxing serious about the Red Scare. The director's commentary is a standard DVD and Blu-Ray feature, which makes the scarcity of video game commentary all the more disheartening, particularly when remasters, remakes, and reimaginings are de rigeur.
Grim Fandango's greatest triumph, however, is that you needn't overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don't know what happens at the end of the line, you're guaranteed to enjoy the trip.

Jump Car iPhone Review

Ketchapp is one of the best designers of mobile games. They have released a number of popular titles in the past few years. Their most recent release that they are hoping will "jump" to the top is Jump Car.

The Good

Jump Car is a one-touch game in which your car drives back and forth on a platform and your goal is to get your car higher and higher by making it jump up to the next platform and see how high you can get before hitting another car. The games controls are simple; all you need to do is to touch the screen to make the car jump. The controls are very responsive and how long you tap and hold the screen is how high your car will jump. Just tapping and hold the screen will let you get to the next platform, but sometimes you need to avoid cars on your level, so you can tap lightly to avoid them and cars above you. The game keeps track of a lot of your stats including best record, day record, session record, and average record. This is well appreciated to let you know your progress and if you are improving.

The Bad

Jump Car is a little light on content. There is no music and the game doesn't have a real hook to keep you interested in it for a long time. While it is a very simplistic game, it doesn't have the same addicting nature as other simplistic one-touch games have had in the past.

The Verdict

Jump Car is a fun game but doesn't have the charm that other simplistic one-touch games have. The game is fun for a few rounds, but isn't as addicting to play as some other games are. The game doesn't have a hook that will keep people playing it like people played Flappy Bird. The game is fairly mediocre and will not stand the test of time.

Tap Titans iPhone Review

Simplistic one-touch games appeal to a wide audience of people because of their easy to play nature and addicting game play. They can also be played quickly and anywhere which is great for people who only have a few minutes and cannot delve into a deeper experience. Tap Titans tries to be the next popular one-touch game.

The Good

Tap Titans immediately thrusts you into your adventure. You are put into this cartoonish style world, where you are a sword master tasked with killing many different monsters that plague the world. Killing these monsters is a breeze; all you need to do is tap the screen. The faster you tap the screen the quicker you slash your sword. Once you kill ten enemies you are tasked with killing a boss character. The game is very easy to play and little kids and adults can all play. Your character can be leveled up by using coins that you get from defeated enemies.

The Bad

Tap Titans has a lot of problems and it starts when you first start playing. You are thrust into this game not knowing what to do. That isn't a problem per say, but maybe the game could of had some semblance of a story. But not all one-touch games have a story, so that may not be an issue for some. The real problem of the game is that there is no challenge. Most simplistic games draw you in by trying to beat a high score or by being a challenge to beat. Tap Titans has no challenge because the monsters you are killing never fight back and it's a bit annoying to just keep tapping the screen for a while to kill monsters that are no threat. There is no real hook to keep you playing for a long time and you will be wondering why you are playing for the little bit of time you are.

The Verdict

Tap Titans is a poor attempt at making an addictive simplistic title. The game has no semblance of rhyme or reason. The gameplay is unchallenging and uninspired. Many people will delete this quickly after downloading it.

Sonic Runners will be dashing its way on to iOS and Android this year

Sega announced Sonic Runners for iOS and Android at a Sonic event at Tokyo Joypolis on December 28th 2014.
Unfortunately, we know little else about the game at this point.
Will it be a 3D runner like the Bronze Award-winning Sonic Dash? Or maybe a 2D endless runner that hearkens back to classic Sonic titles?
We don't know. However, photos of the announcement do suggest that Sonic Team is working on it rather than Hardlight - the studio behind Sonic Dash and Sonic Jump Fever.
Sonic Runners
We do know that Sonic Runners will be released in Japan first before heading anywhere else in the world. It should arrive in early 2015 over there.
We'll let you know any more details about Sonic Runners once we get hold of them.

Review: Braveland Wizard

Braveland Wizard isn't the most original game in the world. It's a cartoony tactical turn-based RPG that owes a decent amount to pretty much every other game in that genre on the App Store.
It's a hex-based battler with a reasonably solid sense of humour, solid graphics, and a battle system that relies on knowing how best to use your troop types.
But it's pretty certain you've seen everything it has to offer before, and it's certainly not going to sway anyone with a distaste for the genre.
 Braveland Wizard Android, thumbnail 1
Braveheart
You play a magician who sets out to free a world from a mysterious curse. You're not directly involved in the scraps though, you need to recruit archers, warriors, and mages to do the dirty work for you.
Each unit has its own strengths and weaknesses, and a special move that charges as you fight. Adding more of the same type of unit to your band of fighters makes them tougher, but doesn't add new tactical options.
The units strength is represented by a number, and that's how many chunks of health bar that unit gets. Once they've all run down then the unit is dead.
To begin with the combat is pretty easy, but after about an hour or so you'll find yourself hitting a bit of a wall, with big boss battles that are pretty one-sided.
Bravelegs
You can tweak the difficulty as you play if things get too much, but the flow of coins feels a bit sparse when you're taking a beating almost every scrap.
But there's a decent enough rhythm to the fights, and they don't take long enough that you'll be too disappointed when you lose.
It might not be particularly fresh, but Braveland Wizard is well put together and will probably keep those of a soft tactical bent entertained for a while.

Tuesday

Review: Nitropia - War Commanders

Nitropia - War Commanders might look like a pretty standard tower defence game, but it's got enough going on under the hood to make it worth a second look.
The graphics might not sparkle quite as brightly as some of the best in the genre, and the story might be an afterthought, but there are a few tactical elements here that lift it above its slightly dull presentation.
It's certainly not a revolution, but if you're a fan of putting towers along a track, you'll find a solid and dependable little time-sink here.
 Nitropia: War Commanders Android, thumbnail 1
Command the war
The big twist on the formula is the mech you take control of. This gives you a moveable tower essentially, letting you stomp around the battlefield to whomp the enemy as they appear.
You also get a series of special moves that change depending on the combination of mech and pilot you take out onto the battlefield. Some offer regeneration, others more offensive tactics, and some a mix of the two.

IAPs explained
Your initial download only gets you a chunk of the game, you need to play to unlock the rest.
There are three packs, Bronze, Silver, and Gold.
Bronze unlocks the levels and main characters for £1.49 / $1.99, Silver gets you all that and some more advanced towers for £2.49 / $3.99, and Gold gets you three additional characters and some more currency in top of that for £6.99 / $9.99.
Each level sees you building a tower that produces resources. These can be used to heal towers and place time gates which slow enemies down. You also spend them in between rounds to strengthen your mechs.
The towers are mainly pretty standard fare, offering various different ranges and rates of fire. Some however generate little vehicles that you can send around the level, adding another layer of complexity and tactical consideration.
Movers and shakers
Nitropia - War Commanders is very much a case of iteration. It's built on the success of other tower defence titles, but adds enough that it feels reasonably fresh, even in this occasionally stagnant genre.
It might not have the fizz of an Anomaly, or the compulsion loop of a Kingdom Rush, but it's still enjoyable enough that tower defence fans won't begrudge the time they spend in its dark future.

Grandpa’s Candy Factory Review

 Grandpa’s Candy Factory is a match-three puzzler game that had its share of the lime light on the PC for some time. Finally the game has been ported onto the Google Play Store, thanks to the team of App Force One LLC.
Not many puzzler games have a story-line attached them, Grandpa’s Candy Factory does, and the game’s story feels like it has come from a Disney fairy tale. So as the story goes, you play as a young Cathy Willmore, who goes to her family’s Candy factory, which is being run by her grandpa, but Grandpa’s evil assistant Berthhold, is so determined to turn the family candy factory into a cork and rubber sweatshop. So as Cathy Willmore you must do what you can to save the Candy Factory from the brink of bankruptcy, and take over the family business, and give Grandpa his long earned retirement he deserves. And as you progress further into the game, you will be able to watch the game’s story unfold.
So if you have played match-three puzzler game, the gameplay is very similar to those, match three of the connecting identical ingredients to clear them from the board, linking up foour or more can trigger up a bonus explosion that will wipe away the other ingredients on the board.
grandpas-candy-factoryScreen2
 
Now time has always been an enemy in game’s, and with this game, time is not the only enemy around, as you play, and as the game’s clock ticking down, the factory will being to destruct, and the machines you work with will start to malfunction, and ingredients will get left out in the cold, and cracking the ice the encases them, or ridding the grid of nuts and bolts, an added requirement for completion.
The game looks, feels, and plays just like its PC counterpart, it has the same candy graphics, the game us easy and fun to play, and there are hundreds of level to play, so playing this game will keep you entertained for a while. So if you are looking for a free to play game, or if you are just looking for a game to satisfy you sweet tooth craving, Grandpa’s Candy Factory may be the game for you. Happy gaming gamers.
Grandpa’s Candy Factory gets 3.5 out of 5

Docking Sequence iPhone Review

Docking Sequence is an interesting departure from the norm when it comes to mobile games, as it deals in some completely different ideas than what many casual gamers may be used to. With that in mind, it's an entertaining amalgam of space junk and steering ships that you'll want to get into so you can show off your skills.

The Good

Your objective is to pilot a small ship between space stations to make sure you get home on the very small amount of fuel you have. So what you're actually doing in each stage is completing a docking sequence. You have to learn how to specifically maneuver your ship in a manner that ensures it's able to dock successfully without touching anything. If you get hit, your ship will be totaled, but if you use too much gas to dock you won't be able to move anymore. There are 100 stages to complete, each rife with different types of environmental hazards and other problems that seek to keep you from heading home.

The Bad

This is a very difficult game, and it knows it -- sometimes to an annoying degree, too. You'll be forced to calculate every single move and account for it while saving gas, and it becomes an endlessly frustrating thing as you power through the stages left in the game. It's exactly the type of game that you'll either love or hate, depending on how you play and what you look for in a game. You could potentially be spending double the amount of time on one simple level, however, and this will undoubtedly be a turnoff for many.

The Verdict

Docking Sequence is an entertaining diversion, but only if you're willing to experiment with different ways of solving puzzles. For everyone else, that may be a little too involved.

Grace of Letoile

Kemco's latest RPG to hit Android is Grace of Letoile. It's about automaton dolls that have the ability to control time. Yep.
Well, it's actually about a guy called Vedley who makes a pact with these dolls (called Letoiles) in order to bring his parents back to life.
The idea is to win the Sertzes from the Letoiles, which is their core, as it grants its owner any wish they want.
Being an RPG, this involves battling creatures and various other nasties. You control Vedley and other pact participants in 2D battles.


Varying up the turn-based battles is the Chronos Gauge. Key to winning battles is filling it up but that takes planning and tactics.
You need to put skill gems in it, and have them match the glowing number inside to unleash attacks and magic - this is how you fill it up.
You can purchase Grace of Letoile on Google Play for the sale price of £3.99 for a limited time before it goes up to its full price of £7.99.

Monday

Platform Panic iPhone Review

Platform titles became all the rage after the success of Super Mario Bros. Many game designers tried their hand at the genre trying to create the next great platform title. The late 80s and most of the 90s became the golden age for platformers, housing numerous successes. Platform Panic takes wants to take us back to that golden age.

The Good

Platform Panic is a simple and easy to play platform title. You navigate your character through this endless building, filled with traps and killer robots. The only controls you need to know is that you swipe left or right to move in that direction and swipe up to jump, so its very simple to play. The game can be quite a challenge because there may be multiple traps in a room. Some rooms are pretty simple where you just jump over a bed of spikes and then exit, but other rooms might have you jump over a robot that is coming after you, while avoid gunfire, and jumping over a bed of spikes. The rooms are constantly randomized, so you will never have the same run through twice. Your goal is to try to get through as many rooms as possible, there is no end to this labyrinth that your character has been put it. A secondary goal of the game is to collect coins that are scattered about in every room. These coins let you unlock different character skins. The character differences do not affect gameplay, but it is a nice add-on. The game looks like it was take straight from the SNES era, both graphically and sound wise, which gives it a cool retro feel.

The Bad

In Platform Panic, your character is constantly moving, whether you swipe or not. This constant movement can make the game a little difficult because it doesn't give you a lot of time to assess the traps in the room and you might not have enough time to react to a trap right in front of you.

The Verdict

Platform Panic is a very fun and addictive platformer. The game is a free to play title. You definitely will get a great amount of playtime out of it and you will not be plagued with freemium costs like most other free titles out there.

My Om Nom iPhone Review

You may remember Om Nom as the adorable little creature from the popular free-to-play title Cut the Rope. Ever look at the diminutive green monster and wish you had one of your very own? Now you can, with My Om Nom. As adorable as that name sounds, the game itself is even cuter.

The Good

This is a virtual pet simulator with the familiar Om Nom from Cut the Rope. Don't go expecting any physics based puzzlers -- this is all about feeding, cuddling with, and playing with your very own little green guy. It functions exactly the same as any other virtual pet title you're probably familiar with, and offers several minigames for your trouble, such as a matching game, endless runner, and of course your home time with little Ommy. You can decorate your dwelling while keeping him or her happy, and you're even responsible for your pet's hygiene right down to brushing its teeth and bathing it. There are plenty of ways to interact with your little buddy, and you'll find lots of reasons to keep coming back, even when the game's lost its luster.

The Bad

Unfortunately, there are far too many times during which you'll have to wait for Nommy to get plenty of sleep, and that does cut into your game time. His energy depletes even as you're not playing, but then there are no in-app purchases for you to buy into if you want to jump forward back into the game. It makes no sense to require players to wait so long then, and in the end will likely frustrate those interested enough to play for long stretches of time.

The Verdict

My Om Nom is an adorable pet simulator that could have been made better with a lack of wait times and other bizarre design decisions, but as is it's still a fun on-the-go sim that you'll pick up and likely put down after seeing all it has to offer, wait times included.

Rally car racing simulator WRC The Official Game drifts on to iOS and Android

I love that the first thing it says on the store page for WRC The Official Game is "THE RALLY SIMULATION". The phraseology is so weird, almost like it's a typo that slipped through.
But no, it's a phrase that sums up what the game is all about: simulating the crap out of rally car racing.

What's more, this simulator is official, or rather, it's THE OFFICIAL. As it also says on the store page, it contains all the "official content of the 2014 FIA World Rally Championship."
There are 18 official cars, 17 official drivers, and 13 official WRC rally races (and 60 special stages). Developer Bigben Interactive has gone all-out on official-ness, don't you worry.
Jesting aside, there's a decent amount of customisability on offer in WRC The Official Game too.
You can create your own team, use touch or tilt controls, fiddle with the interface to your liking, and it's compatible with a number of gamepads.
And, for those of you without super racing skills (like me), there's a rewind feature so you can fix any errors you make instantly.
For rally racing fans and general motorheads, WRC The Official Game is probably worth a punt.
You can purchase it for £2.49 / $3.99 on the App Store [buy] and Google Play [buy]. It's also available on the Nintendo eShop for the 3DS.

Sunday

Brothers in Arms 3: Sons of War iPhone Review

World War II has always been a popular setting for shooting based video games. A few years ago, most shooting games that came out had you storming Normandy Beach. In recent years, most shooters have moved on toward a more advanced and technological age in their games. Brothers in Arms 3: Sons of War brings you back to the 1940s to take down the Axis Powers.

The Good

Brothers in Arms 3: Sons of War is a shooter that is set in World War II. You are a soldier in the war and you and a group of soldiers battle the Nazi Army in the various great battle settings in World War II. The game looks great graphically. The character models and the scenery are very crisp and the game looks better than most mobile games out there. The combat is fairly easy as well. You aim by swiping the screen and shoot by tapping a button in the corner. You are also allowed to move from different cover vantage points by movie the directional button on the screen. As you complete more missions you earn money to upgrade your weapons and you also unlock new soldiers with different skills and abilities that are also upgradable. This gives you different ways to play.

The Bad

Brothers in Arms 3 forces you to do a lot of waiting because a lot of the freemium aspects. The game is based on a stamina system. For each mission you play you use a piece of stamina. Using up all the stamina will force you to wait until you play again unless you want to pay. The currency system also forces you to wait after certain upgrades. The game is designed for you to either spend really money or wait for time bars to expire.

The Verdict

Brothers in Arms 3: Sons of War is a very solid shooter that is bogged down by freemium costs. In the age of free mobile games, Brothers in Arms 3 is one that has a lot going for it, until you see the hidden agenda. The combat aspects and graphics are both very good, but the all the time bars really hold this game back.

50 most anticipated iOS and Android games for 2015 (Part 2)


Most anticipated gamesHappy New Year! We're welcoming in 2015 by looking ahead to the 50 most important iOS and Android games that are due in the next 12 months.We've got massive games from big companies, and tiny games from microscopic indie firms. We've got games that are coming real soon, and ones that might even slip into 2016.
As always, platforms are pretty fluid on mobile. Almost all of these games are coming to iOS, and most of those will come to Android at some point after. Come back to PG throughout the year to get more specific info on dates and devices.
Rogue Star
The space combat and trading genre is booming on PC, with massive celestial sims like Star Citizen and Elite: Dangerous. But if you're on a mobile, you might want to check out Rogue Star. You'll have to battle space pirates, loot cargo, trade wares, and generally be the Alan Sugar of space.

A Good Snowman is Hard to Build
It's Sokoban - that timeless Japanese puzzle game about shifting boxes around - but with a difference. You're trying to make the perfect snowman by rolling up snow into big balls, and then plopping them on top of each other. Adorable, and potentially quite addictive.

Gunslugs 2
Gunslugs wasn't smart or sophisticated. It was about running through pixel art worlds, shooting everything that moves with big meaty guns. It was great. Part two adds more of everything that matters, including guns, explosions, and corny movie references.

Gunbrick
In this game, you play as a brick, which rolls through levels like… well, a brick. But you also have a powerful gun that can kill enemies, destroy blocks, and - crucially - propel you forward. This inventive control scheme helps you get through cute retro-like levels.

Twilight Struggle
This Cold War card battler is deemed, by those in the know, as one of the best board games around. Now, after a wildly successful Kickstarter, you'll be able to see it for yourself on iPad and Android with a digital edition - developed by Playdek. And it works cross platform, so you can say to Apple and Google "tear down this wall!"

Out There: Omega Edition
Out There Omega Edition
Space survival game Out There was one of our favourites. At times it was tense, as you managed the last drops of an empty fuel tank. At times it was silly, as you accidentally lop off a finger in your spaceship machinery. This free update will add new stories and races, an extended soundtrack, and beautiful new 3D visuals.

Kingdoms
This dainty, minimalist strategy game will surely materialise in 2015. It was practically done at PGC Helsinki, when the developer completely destroyed me and what's left of my dignity by rampaging over my green squares with his orange squares. It's like Letterpress, but with fewer letters (none).

Chroma Squad
This game's all about managing a TV studio that puts out campy sentai TV programmes. So you'll have to manage your studio and staff, and then engage in turn-based tactical battles to record 'episodes'. It's a brilliant concept, and executed with aplomb.

Crashlands
We like pretty much everything Butterscotch Shenanigans puts out. How can you now, when games like Towelfight and Quadropus Rampage are so absurdly great. That's why we can't wait for this epic infinitely-big adventure with explorations ne crafting and weird animals that look like my nightmares.

Forgotten Memories
No prizes for guessing where this psychological horror game gets its ideas. This is Silent Hill for your iPhone, complete with flashlights, ammo scarcity, creepy enemies, and a foreboding atmosphere.
BOID
A simplified multiplayer RTS, from the man behind Contre Jour. As a Bio Organic Infestation Drone that just crash landed on an alien planet, you'll have to make quick fire decisions to stay alive, and defeat any enemy forces.
Tempo
Splash Damage, of Enemy Territory and Brink fame, has turned London into a hostage. If you don't pay some bloke a trillion quid, he's gonna blow up the capital. Blimey! Good job you've got a bunch of tactical dudes and dudettes who can beat the crap out of these terrorists in this slick, reflex-based action game.

Heroes and Castles 2
Heroes and Castles 2
Next year, Foursaken Media is going back to its action-packed tower defence brawler Heroes and Castles and giving it a complete overhaul. This sequel's got spiffy new graphics and more of everything to make those massive horde-style battles come to life.

Fugl
Here's a clever idea: a bird game, where the virtual analogue sticks control the critter's individual wings. It's probably not a feathered version of QWOP, though. It's about soaring around in serene, voxel-style landscapes, thinking about bird things.

This War of Mine
In this war game, you don't play as a super soldier. You play as an average civilian, caught up in a nasty civil war and figuring out how to survive. As you loot, scavenge, steal, and suffer, you'll see a side of war that very few games portray.

Dog Sled Saga
I don't think I've ever play as a rookie musher before, so points for that. As musher master-to-be, you'll have to train up a competitive - yet happy - team of dogs. Then, you'll race them in wintery competitions. It sounds like everything I ever wanted from video games.

Severed
With Guacamelee, Drinkbox dusted off its old copy of Metroid and jazzed it up with a Mexican wrestling theme. Now those retro raiders are having their way with Punch-Out!!, morphing it into a barmy psychadelic RPG where you chop off your enemies's limbs. Next time: a post-apocalyptic Wrecking Crew MMO.

Space Noir
If Rogue Star isn't enough for you, here's another game that professes to be a love letter to "classic, narrative driven space combat games." Coming from Air Mail maker N-Fusion, this game's all about being a bounty hunter who does missions both on world and off.

The Talos Principle
It just came out on PC, and it's getting fantastic reviews. Somehow, the guys behind brainless blaster Serious Sam made a wicked smart puzzler with a thoughtful backstory. Who would'a thunk it? We can't wait for the promised Android version.

Total War Battles: Kingdom
This is almost a Clash of Clans clone. Almost, but not quite. The battles are much smarter, with proper Total War tactics. And your town is much bigger, as you rule over an entire realm. Best of all, no one is going to come into your village and steal all your treasure.

Heroes of Might & Magic III HD
I've never played Heroes of Might & Magic III. But I ascertain from my research that it is a "computer game" from "the past". Who better to give it a spiffy new mobile remaster than retro game revivalist DotEmu? Definitely better than Ubisoft itself, which just turned Anno into a free to play grind fest.

Assassin's Creed: Identity
Ubisoft has released about 18,000 different Assassin's Creed games on iOS, but they've all been cash-ins, companion apps, mini-games, and card battlers. This is the closest you'll get to a proper Creed game on mobile, with free-roaming worlds and proper action gameplay. Shame it's free to play, eh?

Spacewrights
At first glance, this looks like a cute clone of FTL. But wait! Press pause on your angry tweet. This is actually a 4X strategy game where you'll be exploring space and creating a galactic empire. You also make your own ship from bricks and bits like a big intergalactic Lego set.

Syberia 3
Syberia 3
A threequel to steampunk adventure series Syberia has been a long time coming. But after a few negotiations, a couple contracts, and a lot of soul searching, Syberia 3 is finally underway. Series creator BenoƮt Sokal is back as lead writer.

Moonrise
Wondering what State of Decay developer Undead Games is up to, following the release of its much-loved zombie game? Wonder no more - it's a Pokemon-like critter-collecting RPG for mobile. It looks lovely, and might be the next best thing to having a Squirtle on your smartphone.

Gentlemen...Ricochet Mini! iPhone Review

Giving an already established video game a retro demake is always an interesting proposition. Gentlemen...Ricochet Mini! takes the original physics puzzler and outfits it with graphics and gameplay that you'd find on the original Game Boy to surprisingly pleasing results.

The Good

If you found the physics puzzler difficult before, you'll find that this version of the game has been streamlined considerably as something that could actually work on the original Game Boy. You only need to use one tap to control things, so what you'll do is tap for your little ball to go in one direction, and it'll go there at maximum strength. You can tap anywhere to hold onto a magnet pad, and launch yourself from there. From there you only need worry about avoiding obstacles and the hazards that come from accidentally bumping into them. There are several different puzzles to soldier through, and plenty of things to do to keep you busy.

The Bad

This is a "dumbed down" version of the original game essentially, and thus features classically-styled graphics and retro 8-bit music to accompany it, so if that's not something you enjoy you might find yourself turned off by this endeavor. Additionally, some of the levels do tend to become needlessly frustrating and you have little control in some areas due to the fact that you've only got one tap to work with.

The Verdict

Gentlemen...Ricochet! Mini is an interesting experiment that tones down an entire game for Game Boy-styled graphics and for the most part succeeds.

Friday

Poodle Jump: Fun Jumping Games

 Poodle Jump: Fun Jumping Games belongs to simple mini games which will keep players busy for hours. The game is easy to play, yet highly addictive so the more it is played, the harder it will be to stop.
 
Designed and published by Peaksel DOO, Poodle Jump has recently appeared on the three markets: Google Play, iOS and Windows Phone. In order to play the game, players need to tilt their device and the poodle will jump automatically. However, they need to be careful not to let the poodle drop, for that will signify the end of the game.
Featuring doodle graphics and super easy controls, the game suits both younger and older players. In addition to bones that need to be collected, the players are offered various boosts and types of help to manage through the game. Their results, as well as those of their competitors will be stored on the leader board so that everyone can follow one’s own progress. Finally, the game is good for developing and practicing hand-eye coordination as players need to watch for the poodle, all the obstacles and keep tilting their device so that the poodle can keep jumping.
Poodle Jump: Fun Jumping Games is one of those games that are not easily left aside. It is fun, addictive and above all, very easy to play. Suitable for all ages, this poodle is a great pastime fun!

Ultimate Robot Fighting iPhone Review

Ultimate Robot Fighting by Reliance Big Entertainment UK is a game where you... fight robots... ultimately... This free-to-play follows in the vein of Injustice and Marvel Contest of Champions, but without the star power of those games, these generic robots may not keep your interest.

The Good

The animations and visuals are good, the robots have interesting designs and there's a ton to collect. The energy bar is per robot instead of overall, so if you have extra robots you can still play.

The Bad

Premium features cost an arm and a leg and the game is constantly reminding you of them. Although interesting looking, the robots have nothing to attach you to them, no backstory or long running series, they're just kind of there. The combat is simple and boring, and there seems to be a lot of input lag for some reason.

The Verdict

This is an attempt to cash in on the recent success of free-to-play fighters. Unlike those hits though, this game has no successful IP to draw from and there is absolutely nothing that screams "unique" about this game. It's a blatant cash grab, and there are a ton of better free-to-play games out there.

9GAG Redhead Redemption Review

The guys behind one of the most popular websites in the world delivers us a proper zombie shooter, mixed with the most beloved genre on the Play Store, you guessed it: an endless runner. Here is our Redhead Redemption review.
Redhead Redemption is new zombie shooter exclusively (for now) for Android devices. As the title suggests, you play as a redhead girl who has to survive a zombie apocalypse with her baby brother. Said baby brother, hangs on her back while she covers the running part in the game. As she runs forward, automatically, the baby will shoot at the incoming zombies. Each level has a distance limit you will have to run through without getting killed by the zombies. It is at its core a very simple game, but it is certainly addictive and fun.
Skjermbilde 2014-12-31 kl. 00.32.35
Redhead Redemption is heavily influenced by previous zombie games on the Play Store. It is nothing too original, as well as neither being a copy off other games. Its something in between, which is something I appreciating, considering half of the games on the Play Store are copies from other games. Don’t get me wrong, this doesn’t stop the game from being enjoyable. I had lots of fun playing it.
 
The game isn’t necessarily difficult. This of course depends on the player, but you shouldn’t have a hard time playing it. The game has a story mode with different levels, as well as an endless mode where you run as long as you can without a in-game goal to reach. The game also offers a lot. With over 120+ levels, there is also a ton of upgrades, weapons and other power ups. There is even stray cats you can recruit to assist you throughout the game.
Skjermbilde 2014-12-31 kl. 00.32.24
In my opinion, the coolest part of the game is the loading screen. They added memes in the game! I love memes, and the fact they actually added them in the game is awesome and hilarious, and kind of obvious, if you think about it…

Be sure to download the game for the price of nothing! The fact that the game is free, is just really cool. I recommend everyone to at least try the game. Download the game here! Be sure to also check out 9GAG for a couple a laughs as well!

Thursday

50 most anticipated iOS and Android games for 2015 (Part 1)


Most anticipated games. Mobile games move so fast that if you spend too much time standing still, or looking back, you're gonna get left behind.So we're always on the hunt for the next thing. Maybe we'll find it in our inbox, maybe at one of our Big Indie Pitch events, or maybe at a booth in the corner of some gaming convention.Of all those games we've discovered this year, these 50 are the ones you should watch most closely. Most are due on both iOS and Android, but you might have to wait a bit for the Google Play port.
This is part one. Come back tomorrow for another 25 games.

Subterfuge
Submarine combat is a slow, laborious process. And as such, one match of this strategy game takes an entire week to complete. You'll check in daily to assess the seas, adjust your strategy, and forge fragile diplomacies with other captains.

Loot and Legends
Loot and Legends
Popular browser game Card Hunter is sadly not coming to mobile. But in its place, we're getting a reworked, tablet-friendly version with a new name: Loot & Legends. It's still a card-battling RPG mash-up, with a gorgeous papercraft asthetic.

Raging Justice
This old-school brawler comes from a bunch of developers who used to work at Rare. But you'll find no shiny collectables or googly eyes here. Instead, it's a grim and violent game about pounding on punks and running them over with a lawnmower. What's wrong with punks?!

Drop Wizard
Between Roar Rampage and Lost Yeti, developer Neutronized is building a nice catalogue of super fun games. Its latest - a single-screen arcade romp about zapping baddies - looks and sounds like some forgotten SNES classic.

Love You to Bits
You don't need us to tell you that Love You to Bits is being developed by ex-members of Tiny Thief maker 5ants. It looks just like it, with detailed cross-section buildings and adorable characters. This one's about a tiny explorer, trying to find the broken parts of his robot girlfriend. Aw.

What on Earth!
At first glance this might look like your typical dirt-bike game. But the important bit is that you can make your own levels, and then share them online for others to play. You'll craft stages out of sand, ice, electric, mud and other materials.

Need for Speed: No Limits
This is the first Need for Speed game made especially for phones. Which we should probably read as it being free to play, and you'll have to pay for petrol and road tax. Even so, it should also be a gorgeous game and the sort of gritty street racer that's missing on mobile.

The Witcher Battle Arena
You know, you've got to give developers points for trying. Because despite the tepid commercial reaction to Vainglory and Fates Forever, app makers are still trying to make money with MOBAs on mobile. The latest features characters from the Witcher series.

Her Majesty's SPIFFING
A comedy point and click adventure, about astronautical representatives from around the planet racing to colonise a faraway world. Most of the jokes come from goofy stereotypes about the different countries. But in the funny sort of way. Not in the UKIP sort of way.

Curious Expedition
It's been described as FTL meets Indiana Jones. So instead of exploring space, you're exploring a jungle - but you should still expect weighty decisions, emergent stories, and a swift death. Wonderfully, all the main characters are real Victorian legends.

Lumino City
Lumino City is an adventure game set in a papercraft world. But developer State of Play didn't fake it: it really built a massive ten-foot-tall metropolis in a warehouse and then photographed every inch of it. The result is breathtaking.

Calvino Noir
Calvino Noir
This is a sneaky stealth game, with a drop-dead gorgeous film noir aesthetic. In a clever twist you can record your actions, then rewind time and switch to another character to cooperate with your past self. Sounds bonkers - and brilliant.

One Finger Death Punch
A ridiculously fast and frenetic take on Kung fu cinema, with stick men beating the bejesus out of each other. You might think that performing a ballet of punches, kicks, stabs, and aerial somersaults would be hard on mobile, but the game only ever used two buttons on PC. Should be a doddle.

Death Road to Canada
We had Rocketcat and Madgarden's procedurally-generated, permadeath, zombie survival sim on our list of 2014's most anticipated games - but it seems like we need to wait a little longer still. This ones about forging diplomacy between your survivors, and also chucking a fridge at walkers.

Wizards of the Prestige
When your elevator pitch is as good as "A Kairosoft game about running Hogwarts", you shouldn't really require a 50 word description. But, needs must and all that. Not only do you run the school and research spells, but you'll also battle fantasy beasties in RPG battles.

Spider: Rite of the Shrouded Moon
Tiger Style's Spider: The Secret of Bryce Manor was one of the first cult classics on iOS. Six years later and we'll finally get to trap bugs in triangular webs once again - this time as we scuttle through an estate that once house a secret society.

The Room 3
The Room 3
No puzzle game on iOS can match The Room, with its luscious 3D visuals, tactile interface, and foreboding atmosphere. The much-anticipated part three has some surprise additions including human characters and a new lens that lets you zoom into tiny areas.

Super Meat Boy Forever
Team Meat said it couldn't be done. Super Meat Boy on mobile? That bonkers, fast-paced, twitchy platformer, to be controlled by a slab of glass? Poppycock! But now the duo has changed their mind, and is bringing Meat to mobile - as an all-new game made for touchscreens.

Toysburg
This is a game about making toys, by dragging bits and bobs together in your twisted toyshop. And when you give them to little kids, the children will transform into their toys. No idea why, but Muffin Knight developer Angry Mob Games should know.
Jenny LeClue
Choose-your-own adventure stories normally look like books. With, like, words and stuff. Ugh. Not this mystery trilogy, which looks absolutely flipping gorgeous and is filled with charming characters and evocative environments. We can't wait to explore this world.

The Detail
It's a game that professes to mix up Telltale's The Walking Dead with HBO's The Wire, which sounds like combining cookies with cream to our ears. This gritty police procedural will force you to weigh in on heavy moral issues, then branch the storyline into new paths based on your decisions.

A Golden Wake
Wadjet Eye makes and publishes point and click adventures that look like they were found in a time capsule marked '1994'. For its latest find, we're in the roaring 20s, and trying reach the top of the real estate game - all with the Great Depression looming over the horizon.

The Deer God
This is a weird game. A side-scrolling, permadeath puzzler with hostile animals and hidden secrets. This is the sort of game you wander through in a trippy daze, trying to figure out the cryptic clues so you can work out what does what. And then you die. And resurrect. As a different animal. Why?

Ember
Ember
Ember is a deep Diablo-like RPG from Deus Ex: The Fall maker N-Fusion. Combat is real-time, but you can pause at any time to think up your next move. And skills are tied to weapons, not classes, so switching from warrior to mage is as easy as replacing your sword with a staff.

Submerged
Epoch developer Uppercut presents: something totally different. After two games about robots shooting robots, we get a beautiful, heartfelt story about a sister saving her brother from a post-apocalyptic world where sea levels have risen to dangerous levels. Also known as: our future. (Insert dramatic music).

Review: Escape from Laville 2

The App Store and Google Play have seen some pretty cool point-and-click adventure games lately. This is awesome for fans of the genre, but less awesome for mediocre fare like Escape From Laville 2 by Destiny Glove Studio.
There are some pretty high standards for adventure games to live up to now, and Escape From Laville 2 doesn't come close.
 Escape From Laville 2 Android, thumbnail 1
Sickly green
Escape from Laville 2 is the second part of a dark mystery involving missing peoples and a biohazard called the Green Frost Virus. It's not the most original premise, and the voiceless text has plenty of typos and a flat voice.
But Escape from Laville 2's narrative is intriguing enough to keep you going, especially for anyone that is inherently fascinated by weird viruses [clears throat, raises hand].
The game's real issue is its presentation. The dark visuals, vague directions, and lack of marked hot-spots make it very difficult to get around this strange and lonely setting.
Help is not forthcoming
Simply put, knowing where to go and what to do in Escape from Laville 2 is one big guessing game. You're dumped in this mysterious area to look for the previous game's missing protagonist, and clues are very scarce.
Triggering hotspots requires a lot of tapping. Whereas well-engineered adventure games highlight hotspots when you hold your finger to the screen, Escape from Laville 2 offers no such convenience.
A single screen can hold any number of clues, but good luck uncovering them all unless you peck at your mobile device like a mad bird. Even then, you might miss a tiny but vital item or puzzle.
Escape from Laville 2 is obviously going for a mysterious atmosphere, and making you feel utterly alone is part of the ambiance. That's admirable, but you don't end up feeling lonely and in awe of your surroundings.
Walking around in circles while putting your fingers on everything just to get a clue about what happens next makes you feel frustrated and angry, two very loud and overwhelming human emotions that muffle whatever intrigue Escape from Laville 2 attempts to foster.
Even moving from screen to screen is a chore. Despite the game's static images, transitioning between areas comes with an annoying pause. These delays are small, but they add up when you're wandering around in a fruitless search for your next clue.
Escape
If you made your way through Escape from Laville, then you're already familiar with the series's problems.
If you're dying to know what happens next, by all means pick up Escape from Laville 2. Otherwise, adventure game fans are better off hooking up with The Wolf Among Us, Journey Down, or The Walking Dead.