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Wednesday

Review: Necklace of Skulls

There are a lot of game / story hybrids popping up on digital marketplaces these days, and that's not at all objectionable.Necklace of Skulls from Cubus Games is another hybrid. This mystical Mayan adventure seeks to nestle itself somewhere between the word-heavy Choice of Games books and the dice-driven Fighting Fantasy titles.
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It's definitely an enjoyable and intriguing read - the wonderful illustrations help (we never outgrow picture books) - though getting to the end of the journey alive depends more on luck than anything.
Brother in trouble
You play though Necklace of Skulls as a member of Mayan nobility. Your twin brother has gone missing, and his disappearance is seemingly related to terrifying reports of the undead attacking villagers.
The wizard known as Necklace of Skulls is intent on terrorizing the living, and you need to do something about it.
The class you choose has an impact on how you play. If you decide to be a wayfarer, you can carry more items. If you choose to be a huntress, your experience with wilderness survival will surely come in handy when you find yourself up against hostile florae and faunae.
As you "travel" through Necklace of Skulls, you can expect to come up against problematic terrain and monsters. The items you gather and carry with you can come in extremely handy, though limited pack space means you need to think hard about what accompanies you.
Facing off against hazards without the proper item in-hand usually means sustaining damage, which drains your hit points.
Battles are another drain on your vitality. Each fight works like a game of Rock, Paper, Scissors. A store of stamina allows you to attack.
Choosing to rest restores stamina but leaves you open to enemy attack. Defending yourself lessens damage from the enemy, and restores a bit of stamina.
No dice
There's no dice involved in Necklace of Skulls' battle system, but going into a fight feels like a toss of the bones regardless. With no way to heal yourself during battle (restorative items can only be used during the journey), enemies with a lot of hit points will whittle you down in no time unless you get lucky.
Thankfully, dying sends you back to the last checkpoint, so you can attempt a different story path and hopefully suffer less damage before being forced to fight.
This works well in most chapters, but the final chapter is quite long, and working through it over and over to have another shot at the final battle is pretty tedious.
Also, the items you grab occasionally don't register in your inventory. Though I was told I possessed the skull of my brother, Evening Star, I didn't have the option to select it during the relevant story point.
Pretty necklace
A single session of Necklace of Skulls doesn't last beyond an hour or two (depending on how quickly you read, and how often you're sent back to checkpoints), but that's okay.
What we have here is a bit more like the bite-sized adventures you'd find in a Choose Your Own Adventure book - and given the recent passing of series founder RA Montgomery, now's not a bad time to reminisce.
There are some frustrating mechanics to deal with, but overall Necklace of Skulls is a fine package.

Five Nights at Freddy's 2 Review

Remember those old FMV adventure games of the '90's? Five Nights at Freddy's 2 is a great homage to the stylings of Night Trap, The 7th Guest, and other classics. However, unlike those old games, Five Nights is actually quite scary and quite challenging.

The Good

There's a lot to love here. Building on the gameplay of the first game, players will have to spend the night protecting a Pizzeria. The real threat is from the absolutely creepy animatronics who will try their best to kill you. This game has a ton of atmosphere and I really enjoyed the originality that is so lacking from many mobile games.

The Bad

While the game is very playable on a phone screen, the ambiance and character design can go a bit unnoticed on the smaller screen. Additionally, the smaller screen can lead to mis-pressing buttons or obstructing the screen with your fingers, which can be absolutely devastating in a game that requires precisions and attention to detail.

The Verdict

Five Nights at Freddy's 2 is a unique, fun, horrific game and is one of the standouts as far as iOS games go. However, while the controls and visuals are good on mobile, players, especially on smaller screen devices, may struggle with seeing the details that those on iPad or Mac/PC can making the game harder than it has to be. It's still a ton of fun and a definite must have for fans of horror.

Tuesday

Review: Super Bunny World

Ah, another retro platform game. And what's that? Blocks floating in the air that dispense coins when you headbutt them from beneath? This seems somewhat familiar…All of which makes Super Bunny World something of a pleasant surprise once you get into it.
Yes, there's a strong sense of 8 and 16-bit homage here, to the point of being a subtle rip-off of the first-party titles that populated your childhood, but in the end, it's all quite forgivable.
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Super Mario Bunny
That's what the game might as well have been called, at least in terms of appearance.

Super Bunny World is found somewhere between the graphical styles of Super Mario Bros. and Sonic The Hedgehog, with a stronger lean toward Mario given the bunny's slight inertia when running back and forth.
While it might look like someone's ripped the graphics from the Nintendo classic, the gameplay has a twist that brings it right up to date.
Your objective is still to collect coins, which are either extracted from blocks or picked up while traversing the levels. Simple and classic, in that respect. The difference is the way the game applies pressure.
There are cute enemies to jump on, but the major difference is that the screen scrolls automatically, and continuously.
Should it catch up with your eponymous bunny, it simply shoves you along with it. Hit a wall, get pushed off an edge, or become trapped in any other way, and it's game over.
One life to live

IAPs explained
Although there aren't actually any IAPs, the game is fully ad supported so you can expect to see the occasional full-screen interruption between rounds. They're not too frequent, however, and feel like a fair swap for a good game.
Super Bunny World's ever-moving screen brings it in line with the popular infinite runner gameplay we're seeing so much of lately, and it works beautifully.
One life lost, and it’s right back to the beginning, but you can keep going and keep collecting coins for as long as that single life lasts.
Keeping the game fresh with every (regular) restart are procedurally generated levels, which really save the day in Super Bunny World.
If you were riding the same platforms each time it'd soon outstay its welcome, but when every go is unique the game really comes to life.
Indeed, it's unusual to see an infinite runner that demands you achieve other goals besides running as quickly as possible in one direction.
Darting back and forth to grab up the coins, jumping on an enemy, or destroying blocks - all while under the threat of an ever-scrolling screen - adds a lot to Super Bunny World's value.
At first glance we were prepared to dismiss this as a blatant and unadventurous retro clone, but a few minutes is all it takes to dismiss that notion and begin enjoying the game on its own merits.
If this had been released for the SNES back in 1994, it would have been an instant classic. But Super Bunny World still has a lot to offer the retro smartphone gamer, and delivers a few cute surprises along the way.

NinJump Dash out on iOS and Android

If you thought that NinJump Rooftops could have done with more competition then NinJump Dash might appeal to you.It is, essentially, NinJump Rooftops with a focus on multiplayer races against real people - your Facebook friends and randoms.
Each race is comprised of four competitors, or I should say, four ninjas. The action is in real-time, so the outcome of each race will depend on your focus and reactions.
Aside from jumping over obstacles, you can pick up power-ups to chuck throwing stars, shoot rockets, and zap portals to overtake your opponents.
NinJump Dash
Taunting is a vital part of showing off and causing the competition to make mistakes out of anger, too.
To distinguish yourself online, you can outfit your ninja in a variety of costumes, including a pirate's garb, a chicken suit, and robot gear.
Wanna try it out? Grab some friends and download NinJump Dash for free on the App Store  or Google Play .

Twisty Planets onto Google Play Store

Mobile developer Crescent Moon Games has been on a roll, and its just Tuesday. Well if you missed yesterdays news, there was a new Mobile Humble Bundle that became available from Crescent Moon Games. But today the company has just released their latest project a challenging 3D puzzle game that will test your problem solving abilities.
Twisty Planets was developed by the team of FirstSight Games and Crescent Moon games to produce this latest puzzler. The game may remind people of the 1982 2D arcade game, Qbert. In Twisty Planet, the player will take on the role of Qub, and you must help Qub escape from Twisty Planets.
 
“Welcome to Twisty Planets – a 3D Puzzle Game unlike any other. Help little fella Qub escape the twisty planets, find stars to open portals and escape! Navigate springboards, moving platforms, teleports and re-configurable planets to find the way out of the 3D planets. Watch out for the edges and don’t fal off! Can you find a way off the planets and into the next galaxy?” - Crescent Moon Games
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Features:
  • Awesome 3D graphics & game experience
  • 100 mind twisting levels
  • 5 different galaxies to explore
  • Unique 3D puzzle gameplay
  • Intuitive touch controls
  • Achievements, leaderboards, rewards and more
  • Hidden objects, rewards and Easter eggs
Twisty Planets is free to download from the Google Play Store, the game does offer other galaxies that you can purchase for $0.99 each or all together for $1.49, there are also 24 achievements to unlock and a leaderboard as well. And for your viewing pleasure you can view the Teaser Trailer here.

Review: Rob-O-Tap

There's not much you can really do to vary the endless runner genre.You can lob in all the collectible trinkets you want, add an RPG-like levelling system, make it 3D, and place the action in a brand new setting. It doesn't matter - you're still tapping to make a character jump over obstacles.
Rob-O-Tap attempts to invert the core control system entirely, but even then it doesn't feel particularly fresh.
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Wires crossed
Rather than tapping to make your flying robot jump (or float) over obstacles, Rob-O-Tap has you tapping to move the obstacles out of the way of your flying robot.
Our cute automaton flies along a fixed path, but various barriers - both physical and electrical - stand in its way.
Every time you tap the screen, the objects on screen switch to their alternate state, which will either allow the robot through or else place it in direct danger.
It's the speed at which you have to handle these switches, as well as their erratic sequencing and your character's distractingly shifting flight path that provide the challenge here.
Tapped out
The trouble is, as we mentioned at the outset, this switch in approach doesn't really make Rob-O-Tap feel significantly fresher than the last generic endless runner you played.
In fact, without direct control over your character, it's arguable that it feels slightly less tactile and less involving than the last endless runner you played.
Credit should go to the developer for Rob-O-Tap's attractive, chunky 3D visuals, and for at least attempting something new in this oversaturated genre.
But really, if switching the core control system around isn't enough to reinvigorate our appreciation for the endless runner - and it isn't - we're not sure that anything will. Hopefully some plucky developer can prove us wrong.

Monday

Tap-To-Play Games That Addict You

There's something to be said about games that ask you continually tapor click on the same thing in order to play. They're undeniablyaddictive, but you have to admit they're also extremely fun. FromCookie Clicker to Bitcoin Billionaire, they're varied too, even if youdon't actually have to do much of anything when you play them. Checkout these one-click greats for some fast fun the next time you findyourself hankering for some simple excitement.

Bitcoin Billionaire

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Recently we reviewed Bitcoin Billionaire and sang its praises as anexcellent amalgam of simple gameplay and addictive elements. Yousimply sit and mine Bitcoin, although of course you can't use it inthe real world. That doesn't stop you from very quickly amassing afortune as you tap your way into the high life. Its throwback pixelgraphics and retro aesthetic are a big draw, especially for playerswho grew up in that era, and given its topical nature (who hasn'ttried mining Bitcoin this year and last?) it's becoming a real hit onthe App Store. It may be silly and more than a little bitone-dimensional, but once you get started it's almost guaranteed thatyou'll be unable to help yourself. Just one more click!

Cookie Clicker

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Though there technically wasn't a mobile version of the game that tookthe internet by storm, it worked surprisingly well on any smartphonewith a web browser. But then the mobile gods smiled upon us andprovided us with an app that could keep the clicking party going...onthe go! Your goal? Keep clicking on an image of a cookie until thecows come home. You'll laugh. You'll cry. You'll wonder why you'vespent so much time clicking on a picture of a sugary treat. But don'tworry. You can earn power-ups and other goodies as you make your waythrough, and that alone is a good reason to keep playing. You reallyjust need to forget the fact that you're incessantly clicking on abaked good. Let go of the stigma. Only then is when you'll trulyprogress. Don't be ashamed, we've wasted an unruly amount of time aswell.

Virtual Stapler

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Excuse me, I believe you have my stapler? Well, excuse us. We believeyou have our attention! This inane app allows you to experience thethrill of limitless staplers, and boy does it deliver! Just listen tothose authentic sound effects! Earn new staplers and treat yourselfwith an upgrade! Then go to VirtualStapler.com and see how many timesyou've pretended you were stapling things. Because if you're anythinglike loads of other people on the internet, it's probably going to bean astronomical amount. Milton would be proud. He's got to havesomething, doesn't he? It's not like he had his own office anymore.

Obslashin’ now on the Google Play Store

Originally released as a soft launch a while back, the game Obslashin’ has been released internationally onto the Google Play Store.If you enjoying playing Binding of Isaac, then you will be happy to know that Obslashin’ has almost the same gameplay style, the top-down view, and the style of dungeons and dragons. Player will also get to upgrade their character as well. Obslashin’ features players plenty of enemies and bosses for you to go against. The game also offers different spells and items to help you go far into your journey.
 
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Features:
  •  Compulsive Combat - Fast, fresh, and incredibly satisfying. Watch the kill-count mount as you tear through millions of mobs.
  • • Endless Gameplay - Every level promises more danger…and better rewards. See how deep you can go and how much you can discover!
  • • Boss Battles - Prepare your hero for some truly harrowing, old-school boss-battles, each with their own deadly special abilities.
  • • Spells & Items - You don’t have to rely on your sword, alone. Blast away enemies with bombs, or use any number of awesome spells to sway the battle in your favor.
  • • Upgrades - Level-up your hero and use your horde of gold to deck out your arsenal!
  • • Achievements - Coming Soon!
Obslashin’ is available now at the Google Play Store for free. The game does have optional IAP’s if you wish to take advantage of them. You can check out the game’s trailer here.

Vainglory Tips and Tricks

Vainglory is a hot new MOBA (Multiplayer Online Battle Arena) game for mobile. Many of those that stick to mobile gaming only may not be familiar with the MOBA genre, but these tips and tricks will help lead you to victory.

The Basics:

-Players control a hero in a 3-vs-3 battle. To win, you must shatter a crystal in your enemy team's base opposite on the map from your own base.
-Players travel towards their enemy's base via "lanes" which are filled with enemy minions and turrets.
-You also have the advantage of having turrets and minions to defend the paths to your base.

Combat:

-Turrets are powerful and able to kill your hero in one shot, their weakness though is that they will ALWAYS attack your minions before you. To bring down turrets effectively, make sure you travel with your back of minions.
-Heroes are able to gain power by levelling up and buying items. Increasing your power as quickly as possible is key to victory.
-If you are hurt, don't hesitate to go back to your base. The button on the lower right of the screen will teleport you back to your home base. However, it does require five seconds of uninterrupted cast time which can be cancelled by any other action such as moving, getting attacked, or attacking others.

Gold and Items:

-Players earn gold at the rate of one gold per second automatically. Killing enemies is the main way of acquiring gold with the amount of gold dropped increasing according to enemy difficulty.
-Items are used to bolster your heroes strength from movement speed, health, and armor, to ability cool down, energy, and weapon power. Each of your heroes stats can be boosted by items.
We hope this small guide helped you. The main thing players can do to succeed in Vainglory and any other MOBA is practice, practice, practice. Being able to recall where you're going and what items bolster what stats lets you focus on the action ahead and saves valuable time.

Review: Flyhunter Origins

While the rest of the games world returns to the raw pixels of yesteryear for its platformers, Steel Wool Games has gone in the opposite direction.
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Flyhunter Origins is a triumph of smartphone gaming animation, which isn't altogether surprising given that actual Pixar animators are the driving force behind it.But astonishing graphics are almost suspicious these days. We've been dazzled by them too many times in the past when they've been employed to camouflage lacklustre gameplay. So how does Flyhunter Origins pan out if we play it with our artistic eyes closed?
Actually, we're pleased to say, pretty well. Though we must admit that try as we might, it's damn hard to see past these stunning visuals.
It 'swat' you wanted
Zak is a tiny space janitor who gets to sweep the spaceship while everyone else enjoys a peaceful journey in cryogenic sleep.
While enjoying having the ship to himself, Zak accidentally jettisons the crew and the ship's cargo of giant. So you're drafted to help him head out in a one-man landing party to Earth to collect them back up.
Armed with a trusty flyswatter and a jetpack, your task is simple and classic. You're trekking through a familiar viewed-from-the-side macro-environment of large plants and even larger insects, jumping and double jumping - thanks to the jet pack - around the leaves and warrens in search of things to collect.
When you drill down into the gameplay, that's mostly all there is to it. The levels aren't particularly elaborate in their design. Things are nicely broken up by the occasional third-person racing moment, much as you might have enjoyed in the Sega Saturn classic Nights.
So no, it's not overly challenging in that respect, but this return to time-honoured platform gaming isn't at all unwelcome.
Flyhunter Origins isn't hiding anything behind nostalgic gameplay. It's clear that it was intended to revive the efforts of Nights, or Donkey Kong Country, or even the likes of the Kirby and Mario games.
It's a love letter to platformers of 15 years hence, and it achieves its goal with style. A lot of style.
As snug as a bug
The gameplay might be targeting a very specific demographic, but the look of Flyhunter Origins has universal appeal. You can see from the moment it loads that the force of passion behind the game comes from animators as much as game designers.
The environments look great, but it really shines in its ability to tell a story and deliver a character you want to embrace.
Zak isn't unlike the Minions of Dispicable Me, but his personality is very much his own. His antics are delivered with impeccable comedic timing, and his movements are fluid and impressively organic.
If we recommended buying a game purely based on graphics and animation, Flyhunter Origins would be at the top of such a superficial list.
Indeed, it's easy to see why it's called Origins, as the main character is easily capable of spawning a cult following that will want to know more about him (and to collect his plush toys).
Flyhunter Origins is a circa 2000 platformer in every respect, which the PS2 generation will find especially appealing. It's graphical quality and style of gameplay screams of a gaming era that's yet to fully enjoy a wide revival, and if any game could spark that renaissance, this is it.
But it comes at a price many won't be willing to pay. Not in terms of the actual pound notes, but in giving up a gigabyte of download time and storage space, and committing to a game that places console-heavy demands on your level of dedication.

Flyhunter Origins is a game you'd expect to play in the living room, not on the train, and therefore feels a little cumbersome in the pocket.
That said, we feel ungrateful rebuffing production levels of this quality. Anyone who's okay with such an epic download is likely to be equally okay with the gameplay.
And yet, if you balk at a grabbing a gig's worth of game from the App Store, it's probably not for you.