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Saturday

Blood of the Werewolf Review

It has been some time since werewolf Selena first set off on her adventure. Hers was a journey of vengeance as she sought revenge on Dr. Frankenstein and his movie monster cohorts for the murder of her husband and the kidnapping of her son. Blood of the Werewolf was a wildly entertaining 2D action platformer, as beautiful as it was punishing. A few gameplay foibles, however, kept it from reaching greatness. But time can mend most wounds. Nearly eight months have passed since it hit the PC, and the game has made it onto the Xbox 360 in spectacular fashion--smoother and tighter than ever.
Most notably, Blood of the Werewolf's difficulty curve has been smoothed out. The occasional difficulty jumps--notably with the timing of the ruthless smashers early in the game--have been ironed out, making the rise in challenge feel more organic. But though the difficulty has been tuned up, don't believe for a second that the game has been defanged. This is still Blood of the Werewolf, after all, and it is maliciously designed to toss you into the mouth of death any chance it gets.

Bad moon rising.
Ten stages stand between Selena and her confrontation with Dr. Frankenstein. Contained within are jagged spikes, whirling saw blades, fireball-spewing lava, and supernatural beasts such as vampires, ghouls, and skeleton archers. The game keeps you on your toes: platforms crumble at your feet as bats zip toward you, threatening to knock you out of the air and into the abyss below. Countless times I watched my life get snatched away just as I neared a room's exit. And more than once I had to momentarily stop playing to c ollect myself by yelling various profanities at the ceiling.
But while the game is difficult, it is not completely unforgiving. There is no set life count, and checkpoints are located throughout each level, many of which lie just beyond a deadly trap. Respawning at checkpoints replenishes your health and ability meters, removing some of death's sting. Scattered throughout the stages are also sigils, which increase your health after enough are collected, giving you a better chance of staying alive long enough to reach the next checkpoint. The platforming mechanics are fantastic, and in fact, the game feels better than it did before. In my initial run with Blood of the Werewolf, I lamented the times when Selena would drop off a platform if she landed on the edge. I didn't encounter this phenomenon even once as I played the game on the console. Every time I died, it was due to my own inability to complete a room, and not from faulty mechanics.
The occasional difficulty jumps--notably with the timing of the ruthless smashers early in the game--have been ironed out, making the rise in challenge feel more organic.
Blood of the Werewolf separates itself from many other platformers by offering two different ways to play its story. Selena is a lycanthrope of folklore, able to shape-shift into a massive werewolf when blessed by the moon's power. She remains in human form so long as she has a roof overhead, using a crossbow to tackle mythical monsters as well as activate various switches and levers. In her more powerful werewolf form, Selena uses her teeth to tear enemies such as harpies to shreds, while benefitting from her enhanced agility to double jump across gaping chasms.
The abilities of each of her two forms are bolstered with special power-ups you collect along the way. Selena's crossbow gets upgraded to shoot arrows that spl it, causing extra damage, or arrows ignited by fire, which work wonders against shuffling zombies. Powers she collects in her werewolf form include a rush attack and an ability to fire off charged energy, great for blasting foes from a distance. She may also howl at the moon to regain some health, a vital power that saved my wolf hide in many white-knuckled boss fights.

If you ever drop your keys into a river of molten lava, let 'em go, because man, they're gone.
Throughout the game, you fight boss monsters straight out of classic Hollywood horror films. You tangle with the likes of Mr. Hyde and later dodge snaking waves of purple energy while trading blows with Dracu la. Most battles have you shift between Selena's two different forms, forcing you to switch up your play style. The boss fights are challenging, and the key to winning is your ability to watch and learn each enemy's unique patterns and then strike when his or her guard is down. It can take multiple tries and a load of patience, but that only makes the eventual victory all the sweeter.
Once you finish with the story, you can try out the game's extra content. Score Rush includes 10 stages where you must collect as many point as possible while keeping the clock from running down. If you're feeling especially masochistic, you can try Endless Challenge, which pits you against room after room of vile beasts, burning jets of fire, and instant-kill spike walls. Finally, you can check out the bestiary, which provides the history behind the many monsters that haunt the game, as well as the myths that inspired their creation.
You tangle with the likes of Mr. Hyde and later dodge snaking waves of purple energy while trading blows with Dracula.
When I wrote the initial review of Blood of the Werewolf, I mentioned my disappointment with the ending. I noted that it "emits more of a whimper than a howl," but not just because I was writing about werewolves and wanted to sound clever. The game's ending rang hollow and bittersweet considering the hours of abuse that paved the road to get there. Thankfully, better gameplay wasn't all the developer focused on with the game's second release. Blood of the Werewolf has received an expanded ending, which provides a better summary while hinting upon surprising revelations in Selena's future. With the fixes and gameplay mechanics, what remains is Blood of the Werewolf in its finest form: enjoyable, challenging, and, at long last, satisfying to the very end. Dreadful traps and Hollywood's most famous monsters stand i n your way. How long will you last against the forces of darkness?

Friday

Angry Birds Epic - How To Beat The Pirate Pigs

We shared some of our best Angry Bird Epic tips to beat the Golden Pig and get Lucky Coins in our Angry Birds Epic guide. Today, we have some of our best strategies for consistently beating the Pirate Pigs.

Know your enemy strengths and weaknesses

There are many ways to take on the Pirate Pigs in Angry Birds Epic, but in order to get three stars and increase your chance of getting more loot, you'll need skills and strategy. Knowing your enemy's weaknesses is the best way to make the most of your birds' abilities.
A Pirate Pig has a decent amount of health and is immune to harmful effects; their HP ranges from 91 to 785. Battles have the potential of being long and drawn out, so choose birds that don't dish out attacks with harmful effects.
 

Keeping the battle short and sweet

As you progress in the game and enter a Pirate Battle to recover the Black Bomb Ship's Wheel from Big Pirate, it's best to avoid a long battle that will prevent you from maximizing loot. Selecting the right team combination for the job is key to making battles successful.

Picking the right team for the mission

The team we use regularly that ensures a three star victory consists of Chuck, Matilda and Bomb. Having a balance of passive offense, Health regeneration and Strength is the perfect combination for withstanding any Pirate Pig attacks.

Don't be afraid to stack power-ups and negative effects

Stacking power-ups is the best way to keep your team in the game. You'll find yourself in situations where you can't avoid damage from an enemy pig.
Bomb's Pummel attack does serious damage in combination with his ARRR! power-up. Matilda's Healing Shield replenishes energy with every incoming attack over time for three rounds, and her Healing Strike will offer a 20 percent health increase of the damage dealt when Cleric Matilda attacks.
Utilizing Chuck's Shock Shield on your fellow flock will make the Pirates regret putting their dirty green trotters on you. Using power-ups and defensive effects in combination with a good attack strategy will make the battle easier and shorter.

How do you determine what strategy to use on Pirate Pigs in Angry Birds Epic?

Knowing what strategy to deploy against pigs is determined by your abilities. Having a sting defense is the best strategy when deciding how to equip your flock Class, Weapons and Off-handed items. Experimentation with differentClass, Weapons and Off-handed items to compliment your birds' primary and secondary abilities is the only way to learn what works on various Pig Bosses. In the case of Pirate Pigs, you have to deploy a defensive strategy to take them out.
 
Offensive Strategy
Since you attack first, start with Bomb's ARRR! power-up to increase team attack power. Cleric Matilda's Healing Shield will mitigate the damage for the next three rounds, and finally, Chuck's Storm attack will see an increase in attack damage, while Shock Shield will add a little bite to any Pirate Pig attack for the next three turns.
Defensive Strategy
You're off to a good start before any Pirate Pig even lays down its first attack. It'll receive damage from Shock Shield defenses and most likely target Matilda. Use Matilda's Healing Strike to answer any damage dealt.
Continue to attack for three turns with Bomb and Chuck after he's protected the flock. Make sure you target the most threatening Pirate Pig. You can identify the pig by seeing which one's about to launch an attack (attack meter). When the status effects wear off, restart with the defensive strategy and repeat the steps until these Pirates walk the plank.
If you've followed these strategic steps, you'll beat the Pirate Pigs with three stars, get maximum loot as well as your daily Lucky Coins reward.

Nether Review


The popularity of postapocalyptic survival games has been explosive, and it has become increasingly critical to offer a fresh take or risk being lost in the bedlam. Nether, however, is a first-person online survival shooter that doesn't strive to reinvent the wheel. It approaches the challenge by introducing tried-and-true ideas, mashing them together in hopes that the sum of its acclimated parts results in a bright entry in the well-trodden genre. What emerges is a concoction that vacillates between amusement and listlessness. Nether employs many ideas that, alone, could have produced enjoyable gameplay, but what ultimately surfaces is a game whose fun, interesting moments are undermined by frustration.
Nether exhibits influences from popular postapocalyptic television shows and films. The Chicago-inspired urban sprawl of the city portions of the game are home to cracked, ruined skyscrapers and flooded streets. Vehicles, covered in rust and abandoned by their owners, litter enormous freeways in a scene that could have been plucked from early advertisements for The Walking Dead. Scattered throughout the world are safe zones, hastily erected out of metal barriers or standing high on platforms. Final bastions of humankind, safe zones are places similar to the cobbled structures seen in films like The Day of the Dead. Here, you are safe from harm (mostly, but more on that later) and can buy and sell gear, craft weapons, and complete courier missions.
The dilapidated world of Nether is beautiful and dangerous.
Despite the familiar world in which Nether exists, I found the varied urban environments the highlight of my forlorn adventures. As is the custom of survival games, you are released into the desolate world of Nether, where you're greeted by ruined buildings and charred skeletons. No explanation behind the tragedy is freely offered, only a large kitchen knife and a lime-green backpack, the latter of which does little to assist you in blending into the brown and gray of the decayed urban landscape. Scattered throughout the broken concrete world are signs of the desperation that soon followed whatever unearthly disaster occurred years prior. Emergency vehicles sit dormant, their flashing lights cutting through the dust and fog.
Elsewhere lay signs that people had attempted to carve out an existence, either in peaceful solitude or in ruthless, violent gangs--both of which ultimately met a macabre and bloody demise. The world is bleak, dark, often gorgeous, and well realized. I embraced the excitement and apprehension as I darted into buildings or sprinted over dangerous, empty streets while scrounging for food or gear locked away in various objects such as vending machines or abandoned vehicles. Some minor gripes include buildings that are clearly copied and pasted, and structures that cannot be entered.
Shops located in safe zones sell gear and accessories.
But those issues don't hamper the entertainment much. Adding to the interest is the ambient weather system, which can influence how you approach situations. More than once, I would scout an area I needed to visit. I noted pathways to keep me hidden, along with enemies to avoid. But suddenly a cloud of rust-colored dust would roll in, and the loss of vision would force me to drastically alter my advancement. Nether's fluctuating world feels like a living entity, always plotting against you.
It's unfortunate that the immersion is so often broken by nagging issues, coupled with the reality of Nether's clearly unfinished state. Oddly placed invisible walls stop you short mid-sprint, which makes pacing anything but fluid. Piles of rubble and trash are commonplace, which is not strange considering the game's motif. What is odd, however, are the invisible barriers surrounding the debris. Walking over the piles is possible, though doing so positions you several feet in the air. Your movement speed is also drastically slowed in these situations, turning you into an easy target for predators. It is also possible to clip completely into certain objects, such as cabinets, computer desks, or rubble, as well as some knee-high gates, as if they weren't even there. The fields west of the city may seem like a respite from such urban difficulties, but they are nearly barren and devoid of food and resources--save for the military grain silo, a popular site for random weapon spawns. There are towers to capture if you're part of a clan, as well as safe zones to which you can transport packages. I found myself avoiding the area completely and sticking to the more interesting urban locations.
Scattered throughout the broken concrete world are signs of the desperation that soon followed whatever unearthly disaster occurred years prior.
The creatures that populate the world following the collapse of society are the titular nethers. These mutated abominations come in many forms and charge with sharp claws, blunt fists, or blinding toxic sludge. Running is not always an option, because the monsters possess the ability to dive into a portal, exiting just behind your back and slashing away at you. These abilities make nethers more threatening than the average shuffling zombie. But some of the danger they pose also comes from their hypersensitive threat detection.
Nethers have the uncanny ability to "sense" you through stone, asphalt, and metal. You might believe you're alone as you move through an empty building, but suddenly a deafening screech informs you that a nether is on your tail. It can get frustrating, especially if you're being careful not to get spotted while you go about your current goal, whether it's traveling to a location or searching around for loot. Killing the creatures makes them drop organic parts such as blood or claws, which can then be sold or traded at the Order of the Cull, a mysterious group that exchanges nether viscera for gear. The order can also craft weapons from nether bones, once you gather enough severed parts.
Tough enough to take out the nether reaper? Get ready for a fight.
More dangerous than the nethers are the human players who populate the world with you. Encounters with players are rarely analogous to those in other survival games such as DayZ, where you can consider teaming up with people, or tie them up and force-feed them any noxious chemicals in the area if you're feeling especially sadistic. But there is still a chance for a budding friendship in that harsh world. Not once, however, in my entire 30-hour run in Nether did I experience a confrontation that did not result in one player trying to immediately kill another; the game is the epitome of the "kill or be killed" axiom. Especially frustrating are times when snipers camp just outside the protective sphere surrounding safe zones and pick off players just as their protection timer reaches zero. Shouting "friendly," the multiplayer-game-wide attempt at offering an olive branch of peace, is generally re warded with a hail of gunfire. Camaraderie is rarely experienced, even during in-game missions.
On occasion, Nether starts a timed mission and places you randomly on the map. You receive periodic warnings of a nether surge in need of clearing or an escort package to deliver. The game's version of a boss, the nether reaper, a massive and shockingly fast beast, also appears at times, providing a challenge for veteran players or groups. If you join a clan, you can take out one of many strategically placed clan strongholds in a mode that mimic's Battlefield 4's Conquest mode. These missions can put Nether experts through their paces, and the game suggests grouping up to complete them. Unless you play with friends, or manage to band a small team together, however, players' general proclivity toward violence in Nether makes working collectively to complete missions difficult.
It's unfortunate that the immersion is so often broken by nagging issues, coupled with the reality of Nether's clearly unfinished state.
Worst of all are the times defenses in safe zones drop and you must reactivate pieces of machinery to get them back up. The game, it seems, expects players to work together in this dire time of need. But with defenses gone, people are free to shoot each other indiscriminately. So you can get where this is leading. Only once in several instances did I witness players working together with the goal of reviving the safe zone. Every other time was a massacre, and only the smartest (or fastest) players were able to get out before being gunned down.
I found that having enough people in a server was necessary for enjoyment, however. Sure, a fellow player who offers a friendly wave in a safe zone might later greet you with that hand tightly wrapped around the grip of a gun. But without the tension that can only be delivered by random encounters with actual living players, the game devolves into a long and uneventful trek through austere scenery. I enjoyed exploring the game's environments, but I eventually got bored and went on the hunt for populated servers when the one I inhabited began to droop.
Band together to take on missions, and hope you don't get betrayed.
To survive in the hostile world of Nether, you must equip yourself with the proper tools. Guns and melee weapons are not in short supply, though the former requires you to collect parts. Weapon parts, such as grips, barrels, and scopes, are found in containers located in the environment. When the parts are gathered, you can take them to a weapon crafter in any of the safe zones, where your brand-new gun will be assembled for free. Nether sports a wide variety of guns, from the always reliable 9mm Smith & Risley pistol, to a diverse selection of rifles and shotguns.
You start out with a basic knife, but to face tougher enemies, a stronger melee weapon is crucial. Melee weapons are sometimes found intact in some containers, but I was partial to purchasing them for a reasonable fee. Close-range combat is enjoyable, and you can feel the weight behind each swing of a machete or baseball bat. But guns are on the opposite end of the spectrum. They are powerful, but far too accurate, and they demonstrate next to nothing in the way of recoil. The guns bear more resemblance to weapons found in arena shooters, and fired bullets can be dodged by jumping around like a rabbit--a tactic adopted by veteran Nether players.
Completing missions and delivering packages awards you with cash and experience points. The experience points are used to bolster specific skills, such as stamina, accuracy, or melee damage. The game also awards you with a cash and experience point booster for every half an hour you're alive. And as is par for the course, rising in level is another joy that Nether likes to snatch away. Dying takes you back down to zero, which adds a lot of pressure the higher your level climbs. Going from level 25 back down to zero is frustrating, but luckily leveling up doesn't take much time. However, the constant sting of progression loss begins to have a numbing effect, and earning levels is quickly deprived of any gratification. You also have an account level, which isn't lost at death, but it advances far more slowly; I managed about one level per two hours. The account level adds permanent status boosters, and offers cash bonuses.
Only once in several instances did I witness players working together with the goal of reviving the safe zone.
Money can be spent on gear or food, or on cosmetic items such as masks, some of which pay homage to pop culture icons. Nether also includes a system in which you can exchange real-world money for nether gold, and you can buy special game packages from the Steam store that include this special currency. The gold does not go toward weapons, however, only cosmetic items; it's included for those who are too impatient to save up money to cosplay as Deadpool or the Master Chief.
Nether plays host to a number of glitches and irritating hang-ups. The game's engine isn't well optimized, and even if your computer is used to high-tier games, it will still struggle to render Nether's world. You can't swim, at least not in any traditional sense. Trying to tread water found in the western fields can get you hopelessly stuck, and drowning is an agonizingly slow process. If you need to bypass channels, you must hit the water while jumping to mimic the act of swimming. If you emerge alive, the water blurs your vision with a blue filter that lasts for around five seconds. Worse than that are sticking keys, which once caused me to accidentally walk out of a hole on the side of a multistory sky scraper. If you're up to the task, you can seek out Nether's infamous dune buggy, which has, uh, a few kinks that need to be ironed out. One you find it, the warning "USE AT YOUR OWN RISK" pops up onscreen. Some players have dubbed it the "buggy buggy," b ecause driving it is a glitch-infused nightmare.
Safe zones offer brief sanctuary against nethers and enemy players.
Regardless of everything that drags the game down, Nether provides some compelling moments and creates stories to share. Some of my favorite tales are composed of times I felt the desire to leave the streets and travel to my destination using the often underused subway system. The silence in the tunnels was therapeutic after the tension on the surface, for a time. In the subway, flickering lights supplement the lonely sound of your footsteps, which is abruptly broken by noise from the surface. Just above your head comes the sound of screeching demons, followed by the sharp crack of gunfire and then silence. The reality of the situation is enough to snap you back into focus, as it must, because soon the tunnel ends, and you once again have to face the light.
Such moments are fleeting, however, and dissipate just as you get accustomed to their sudden, yet welcome, company. Nether is noticeably unfinished, and has a lot of work ahead before it resembles a solid game. But it has a discernible spark of life. There is potential for it to become a game worthy of attention. The environment it presents is huge, and the grayed-out portions of the map serve to tease you with even more areas to explore, and stories to create, in its bleak, abysmal, yet interesting world. If only it can learn to stop tripping over its own feet.

Simon the Sorcerer 2 Pops Up on the Play Store


Twenty years ago, a teenage boy by the name of Simon discovered a mysterious chest in his attic. Upon opening it, he found what many of us have always wanted after watching and reading Harry Potter: a spellbook. Simon wasn't happy about it though, he freaked out and threw it on the ground causing a portal to appear from it leading to another world. His canine companion, "Chippy", joyfully hopped into the portal and Simon had no choice but to go in to save him. In the other world, he discovers the true purpose he was brought there and proceeds to rescue an old wizard and banish an evil sorcerer.
If that plot sounds familiar to you, then you have probably heard of Simon the Sorcerer. It was released in 1993 on Amiga and DOS. For those of you old enough to have played it, you are in luck! Developer MojoTouch has brought it back in all its glory only for Android.
simon the sorcerer
The game will play much like a point-and-click adventure and will see you reprising your role as Simon looking to find his way back through the portal. The graphics, of course, will be updated, but not by much, to make sure the "retro" feel is still intact. If you want to feel nostalgic, you can actually switch back to the old graphics to remind you of the good old days.
If you are interested, you can buy the game at the Google Play Store here. It will cost you $3.99, so get it only if you were a fan of the original, or if you are a fan of point-and-click games.
Cheers!

The Wars 2: Evolution Review


A Caveman's Strategy Game
A follow up to The Wars, a mobile strategy game no one has ever heard of, The Wars 2: Evolution premiered to a fanfare of crickets. I had never heard of either game when I looked them up, but I didn't let that cloud my judgment. Some games are sleeper hits, titles little-touted but nonetheless fun. Other games are fundamentally flawed. The Wars 2 is neither of these. Not quite.
Hardcore players will likely have seen a game like this before and may want to start on the higher end of the nine difficulty levels. The Wars 2 starts off as the typical real-time strategy: base versus base. The objective is to destroy the enemy base while protecting your own. Players protect their base with upgrades, four soldier types and a special attack. The Wars 2's differentiating factor is the "evolution" referred to in the title. Leveling-up evolves the base from a cave that sends out cavemen with a pterodactyl special to a villa that sends out Romans watched over by Zeus and his lightning special, and beyond. As centurions crush cavemen, so centurions are crushed by armored knights, the knights by conquistadores, and so on, each level doing more damage than the last. I let my enemy stay alive long enough to play though modern warfare to future perfection just to see the next animations.
Android-strategy-the wars 2-01
The art is bright and colorful, and even the backgrounds change over time. Watching these little men trot across the screen to annihilate each other can be amusing, if not hardcore hilarious, but thankfully there is a speed adjustment if players want to hurry things up a bit.
Players earn gold and experience from killing enemies and hitting the enemy base. Coins are used for buying soldiers and base upgrades, so what you spend on is the key to success. Of course, there is always the option to buy coin from the play store for real money. The offer was tempting, if just so I could build the ultimate base. Instead I fell back on the special attack option, the one offense that costs no coin. Spending on both soldiers and base improvements is almost impossible without buying coin.
Fortunately it's possible to win without spending a dime, you just have to do it fast. The free version gives one level-up before the player runs into the pay-wall, so essentially cavemen and Romans. At that point, you can't level up without paying. If players haven't won before their opponent makes the leap from the Centurion to Medieval Times, they have to buy the game to have a hope of winning. Android - strategy- The Wars 2-02
That $1.99 might not break the bank, but this goes against the principles of quality mobile gaming. With so many free options available, a game has to excel in some way to get players to dig a dollar out of their Google Wallets. Ultimately, The Wars hasn't evolved enough to justify the payment.
Since this is a strategy game, the problem with the logic involved in beating The Wars 2 is more of a concern than the paywall. The way the game is constructed seems to agree with Conan's barbarian philosophy that it is best to "crush your enemies," and "see them driven before you." In this case, that means the best offense is also the best defense. If players follow this advice, they will never see mankind completely evolve in The Wars 2. Here is where the difficulty levels come in. As the game gets harder, play is likely to move further into the future. Unfortunately, the fact that players are rewarded for giving their enemies a swift death pretty much negates the fun of watching the world change.
DeluxeWare got the basics right. The Wars 2: Evolution is not a bad game, but it's not a sleeper hit, either. This might be considered an introduction to hardcore. After playing The Wars 2, players could move on to Swords and Soldiers, a base vs. base with the added depth of tower defense and alternate paths. Let's hope DeluxeWare designs the next Wars game in such a way that those playing to win will be able to get the satisfaction of seeing the final animations.


Star Traders 4X Empires Review


To Infinity
Android_Strategy_StarTraders4X_00
The Trese brothers are unlike any other Android developer. Relentlessly dedicated to providing the type of hardcore gaming experiences that many said simply aren't possible on mobile, they first made their name with the brilliant (and indeed hardcore) tactical RPG Heroes of Steel, and have been challenging our expectations ever since.
Even still, Star Traders 4X Empires is arguably their most ambitious effort to date, as it attempts to bring the 4X genre to Android with as few sacrifices as possible.
For those unfamiliar, the 4X genre is all about providing strategy games on a grand scale. They task the player with establishing an empire that stretches across the world (or in this case, the galaxy), while also handling the various micromanagement duties that are associated with such an endeavor. Typically this includes everything from stabilizing the economy and spearheading technological advancements, to dealing with rival factions through diplomacy and war. They're kind of like what would happen if you replaced all of the action and nudity in a Game of Thrones episode, with spreadsheets and tech trees.
Star Traders holds to that design philosophy pretty tightly. In it, you play as the invisible overlord of a group of survivors scouring the universe for new planets to colonize.  It's not long after they get established and start unpacking everything, though, that they split into seperate factions, and all start demanding more resources, better ships, more worlds to call their own and "Oh if you could just help us to smite our enemies so we and our allies are the dominate force in the universe, that would be just great." Of course, this is all this is before outside elements, like the appearance of hostile alien races, come into play.
It's all fairly standard 4X stuff, but that's kind of the point.  Star Traders isn't trying to revolutionize 4X games, but instead prove that their unique brand of wonderfully complex, and genuinely deep gameplay is possible on Android.
war_space
In that pursuit, it is a notable success. Even the simplest entrants into the 4X genre still feature more gameplay options than almost any game out there, and Star Traders is hardly a simple 4X game. I'd even argue that pound for pound it's a mechanically deeper game than even a larger title like Civilization 5. Every choice in this game results in consequences on every conceivable level, meaning that even keeping your head above water will require genuine intelligence, and a knack for problem solving. It's rare to be able to say that about any game, regardless of what system it calls home.
Unfortunately, there is one area where Star Traders' doesn't smoothly convert this genre to mobile, and that's the user interface. Playing on a phone, I found it difficult to smoothly navigate the various menus, and maneuver my units around intuitively. Part of this is due to the natural awkwardness of trying to hit so many little buttons with your fingers alone, but I have to say that a little more indication of which button leads to which menu beyond a vague icon picture, would have helped ease this particular burden. The interface is better on a tablet thanks to the larger surface area, but overall it could use a little tweaking.
Android_Strategy_StarTraders4X_02
Also, while it may have not been the developer's main focus, Star Traders does suffer from a lack of personality. There's not much on display in terms of visual panache, or amazing character design or the kind of brilliant semi-scripted encounters you find in a game like Masters of Orion. Even little things like animations and effects feel somewhat bland, removing some of the thrill of exploration, as the game's universe feels largely identical throughout.
The lack of those intangibles leaves Star Traders feeling cold and mechanical at times, and holds it back from true greatness.  In fact were these instances when I felt like I was playing a very good game, which is really the foundation of a great one to come.
But a very good 4X strategy game for Android is still nothing less than a small miracle. For true strategy fans looking for a no compromise 4X game for their mobile device, Star Traders is a no-brainer purchase.

Thursday

LambdaMu Games announces Dice Soccer League for iOS

LambdaMu Games announces Dice Soccer League for iOS

Pixel People developer LambdaMu Games has today announced the upcoming launch of its Dice Soccer League on mobile. The game is a reboot of the company's original Dice Soccer from 2013, and combines the strategy of card collecting games with the random nature of dice rolling.
 
In Dice Soccer League, players will build their team of soccer stars, and use them in four different gameplay modes, from AI-based campaign matches to multiplayer arena battles.
Once players have created their team and head out onto the field, they'll roll unique 6-sided dice, which combine with their characters' unique soccer skills, to take possession of the ball and score points.
"As Manager of a Dice Soccer League team, finding the right character with the right dice sides is key to victory. Under the certain conditions and in the presence of the suitable team mates, characters can unleash zany yet powerful skills to change the fate of a match, thereby ensuring that the biggest dice on the field doesn't always win" says Ivan Loo, CEO of LambdaMu Games. "This aspect of the game adds an amazing level of strategy and depth to what is otherwise a very casual and accessible experience!"
 
Dice Soccer League will offer 75 matches against AI opponents in campaign mode, a weekly tournament battle mode against other players from around the world, an arena for survival challenges, and a casual multiplayer experience against friends or random opponents.
Dice Soccer League will be free to play, and is coming to iOS later this summer.

Bardadum: The Kingdom Roads Free for Android!


Bardadum is a charming 2D puzzle game similar to Flow Free. In fact, I dare say that the developers, Emedion Games, must have played the latter and thought, "Hey, why don't I put cute little characters and cartoony graphics to replace the mundane color blobs?" Unsurprisingly, it kinda works. The game is out right now on the Google Play Store for absolutely nothing. (Just so you know, the iOS version is a paid game, $1.99, so this is one of those times when Android gamers get to laugh in Apple's face. Take that, elitists!)
As I mentioned, the game plays a lot like Flow Free. Your goal is to match the characters with the corresponding items on a grid but, much like Flow Free, the path the animal takes to the item will be unusable to the other animals. This creates a clever challenge to plan ahead how each pair will be matched. The stages also get more and more difficult, as new unique challenges will be introduced.
In the Play Store description, Bardadum boasts 4 magical worlds to explore, 16 different characters and all new tilesets for each world. The entire game will include hundreds of stages, so it is definitely worth it if you are a fan of puzzle games. Trust me, just like any good puzzle game, the satisfaction of completing a difficult stage is worth the effort.
Bard
If you are interested, you can grab it now for free from the Google Play Store here. I'm sure we will have a review up some time, so you can wait for it if you are on the fence about this.

GungHo’s Puzzle & Dragons launches on Kindle Fire

GungHo's Puzzle & Dragons launches on Kindle Fire

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GungHo Online Entertainment's mobile hit Puzzle & Dragons is now available for an all-new group of players, as the game has been released on Kindle Fire tablets in the US and Canada.
Puzzle & Dragons mixes match-three gameplay with monster battles, as users create a team of monsters, each with an elemental affinity. By making matches with colored orbs, the appropriate team members attack the enemies across the top of the screen, with each element being stronger and weaker than others.
Outside of battle, users can evolve their monsters to make them stronger, or fuse them into entirely new creatures. In celebration of the game's Kindle Fire launch, all Puzzle & Dragons players will receive one free Super King Gold Dragon for their team. This free monster will be available from now (June 24) until July 1.
Puzzle & Dragons has been downloaded more than 35 million times worldwide. It's also available to download for free on iOS and Google Play for Android devices.
GungHo is fond of promotions in the game, as users have been treated to themed battles and monsters from a variety of popular brands, including Angry Birds, Batman and Hello Kitty.

Raise your own dragon in Tinymals on iOS

Raise your own dragon in Tinymals on iOS

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Fans of animal (or ninja) care-taking simulation games have a new option on iOS: Tinymals, from Adrenaline Amusements and Sarbakan. The game sees players raising a pet dragon by fulfilling his needs for food, play and rest. The app starts with a limited selection of toys and food options, but expands to include additional care-taking items as players level up their pet.
Tinymals allows players to interact with their pet dragon in a variety of ways, from tapping and rubbing on the screen to pet the dragon, to throwing balls for it to fetch or play catch. The game's quest system leads players through the app's progression, but players have relative freedom to complete tasks as they see fit.
Playing with toys and other in-game objects rewards users with experience points and coins. These items must then recharge before they can be used again. Users can wait for them to recharge automatically over time, or they can pay premium currency to instantly complete the process. A third option allows users to watch a video ad for a free recharge. As players level up, they'll unlock new toys for purchase, continuing the cycle.
Tinymals is available to download for free on iOS, and is currently featured as a "Best New Game" on iTunes.