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Tuesday

Telltale Games Presents: A Game of Thrones Episode One: Iron From Ice iPhone Review

Telltale's newest episodic series is out and it's based on the HBO series Game of Thrones. Players view the war-torn world of Westeros through the eyes of House Forrester, a minor house located in the North. You'll plays as three separate characters connected to House Forrester in the first episode titled "Iron From Ice": Gared Tuttle the squire to Lord Forrester, patriarch of House Forrester, Mira Forrester, daughter of the Lord and handmaiden to Margaery Tyrell in King's Landing, and Ethan Forrester, the third-born son of Lord Forrester residing in Ironrath the seat of House Forrester. This highly anticipated game attempts to replicate the intrigue and suspense of the show and for the most part it succeeds admirably.

The Good

The writing is quite good, and I found myself on the edge of my seat in some parts. Just like the show, the game revels in making you feel uncomfortable and vaguely like no matter what happens things aren't going to turn out picture-perfect. The voice acting is great and is honestly of TV quality, almost matching the show in the actor's conveyance of their particular characters. The first episode did a great job of making me anticipate the second and I can't wait to see what House Forrester's fate will be.

The Bad

The graphical quality varies from scene to scene. While some settings looked great, well-suited to the oil painting look that Telltale has gone for in this series, some looked odd with graphical artifacts popping up and inconsistency in the art style. Like previous Telltale games, the characters are sometimes overly emotive to the point of awkwardness. This was easier to forgive in Telltale's previous games, but one of Game of Thrones claims to fame is its subtlety and intrigue, making this quite distracting, Characters will go from a disappointed frown to a cheerful smile in the blink of an eye and it would have been nice to have more transitional animations to make the effect smoother. The adventure parts that were an integral part of Telltale's previous games are almost completely absent making this more of a TV episode than a game, with absolutely no puzzles to speak of. The syntax of the character's lines can be awkward at times too, as if their triggers weren't set up right. Several times a character would make a statement and after I selected my response my character would say something completely different, or the person I was talking to would respond and make the exact same statement that they just made. Adding to this, playing with subtitles I saw many lines that either were removed or cut down when it came to voice acting. Hopefully a patch can alleviate some of the awkward parts of the dialogue. Lastly, this game is very much for the fans of Game of Thrones. I could never get into The Walking Dead TV show, but I loved the Telltale games because I was provided with context as the game went on. Iron From Ice isn't so kind to those who may not be familiar with Game of Thrones, referencing characters and events with the assumption that the player already knows what's going on in Westeros. Those who haven't watched the show or read the books wil probably get much less out of this game than a fan.

The Verdict

As a fan of the show and books, this game was fantastic. Aside from some graphical issues and a few awkward moments with emotiveness and syntax, I adored the experience. However, this game is one to be shared with others on a bigger screen as it plays out more like a multiple choice TV episode than a game, even more so than Telltale's previous entries. Iron From Ice, while being immensely entertaining, is telling of the age of its game engine and Telltale's formula. Luckily the writing and setting is good enough to make up for this, but only if you're a fan of the franchise. For those who haven't spent any time in Westeros before, this game has little to offer. However, due to the wild popularity of the Game of Thrones universe, I felt that deducting too much would be unfair to the game. Hopefully, they get the kinks out of the series with this first episode so that what seems to be like a great story will not be sidelined by technical flaws.

Godfire: Rise of Prometheus arrives on Android

Vivid Games has released Godfire: Rise of Prometheus on Android at last.That means, Android players, that you can finally shove swords in bloated masses of people, all of it loosely based on Greek mythology.
 It's God of War for mobile, more or less: an action adventure with brutish combat, mythological creatures, and big boss battles.

You won't be playing it for the story, but for exposition's sake, I'll drop this summation here: "Become titan Prometheus as he embarks on an epic quest to retrieve the all-powerful Godfire Spark and save mankind."
We gave it a Bronze Award in our iOS review, saying that it's a "big silly blockbuster of a game that wants desperately to be on something other than a touchscreen device."
We also added that "it has a meaty bounce to it, but its lack of subtlety will likely be too much for some to take."
You can download Godfire: Rise of Prometheus on Google Play for free. And yes, it does have IAPs, before you ask.

Framed iPhone Review

In Framed you have to arrange comic panels to tell a story. This simple concept has been pulled off marvelously by Loveshack Entertainment. Graphically inspired by Film Noir, Framed has players controlling dastardly do-wrongs, swapping comic panels to avoid the law and get around obstacles.

The Good

The game is stylistically unique and beautiful. I loved the pastel backgrounds and sillouhetted characters, the whole thing nailed the Noir styling and I wish we could see more of that. The gameplay is deceptively simple, it's easy to understand but the game does make you think while not being so hard as to detract from the main point, which is the story and ambiance. After finishing the game, there is quite a bit of replay value as during a second playthrough certain panels can be rearranged in a new order to bring a bit of change in the story.

The Bad

If players do happen to screw up a section, when replaying it there is no way to skip animations so you have to watch the entire thing again. This can get frustrating during certain segments as some puzzles rely on process of elimination to solve so you'll surely end up repeating parts unless you're really lucky. This caused me a little furstration and took away a bit of immersion in the plot.

The Verdict

Framed has character, which is something a lot of mobile games don't have. Playing it you could really feel the care that the developers put into it and that only added to the experience. Games like this are what makes mobile gaming so compelling. It is a unique story-telling experience that is perfect for smaller screens. Truly, Framed is one of the must-have mobile games of 2014.

Monday

Space Expedition: Classic Adventure Review

Retro inspired games are a dime a dozen these days and it can be hard to discern which are worthy of play and which are just another clone of a clone. Space Expedition: Classic Adventure is one of the former, and is an exciting sci-fi romp of quality that is becoming increasingly rare on mobile.

The Good

The controls of this 2D side-scroller are handled via a on-screen gamepad, allowing tight jumps and preventing the view from being obscured. The backdrops are varied and lovingly created, resulting in each location seeming unique. This game is a ton of fun and made me actually feel like I was exploring as opposed to just trying to find a means to an end.

The Bad

The game is unfortunately very short and ends just when you really feel like you're getting into the swing of things. The lack of content made the game seem unsatisfying even if the existing content was fun. The price ($2.99) also seems a bit steep for the amount of content, even if the game is of excellent quality.

The Verdict

Space Expedition: Classic Adventure seems like the prelude to what would be an excellent game. Although the game ends with a "To be continued....", I felt that maybe Mobirate Studio would have better served gamers by holding off on releasing this game until they had more content ready as it feels more like a demo than a full game. Although what game there is, is constructed wonderfully and plays very well, points were deducted on virtue of length alone.

How to survive Five Night’s at Freddy’s 2 - life saving tips, tricks, and strategy

Five Night’s at Freddy’s 2 is full of unpleasant things that fall in front of your face, unpleasant things that want to remove your face, and then just the plain unpleasant. Lots of unpleasant. Unpleasant all over the place.So it’s no wonder that, in your haste to find a nice corner of the room to rock back and forth in, you may be struggling to complete Scott Cawthon’s sequel to his first cult-horror classic.If you don’t know what you’re doing, working up the nerve to remove your mask of safety and check the CCTV can be a paralysing experience.
So in the spirit of the Bee Gees - whether you’re a mother or whether you’re a brother - here’s our guide to staying alive. Staying alive Five Night’s at Freddy’s 2 style.
Be the man in the iron mask
01
Since those nice thick steel doors from the first game have been unceremoniously stripped away, there is now nothing standing between you and the mechanical horrors.
Nothing, that is, except a fake Freddy mask designed to fool them into thinking you’re one of them.
The second you leave the CCTV feed, you should don the mask as a matter of urgency. It’s not uncommon to put down the monitor, and find yourself eyeball to mechanical eyeball with one of the pizzeria’s cast. So save yourself some discomfort, and train yourself to put on the mask as a reflex.
Phones, phones, phones
05
Paying careful attention to subtle audio cues is a vital survival technique in Five Night’s at Freddy’s 2.
With around 11 new cast members scuttling through the pizzeria’s darkened halls, each will scuttle to your exposed hidey hole in its own unique way. Every clang, every thud, will tell you if they’re about to attack – so you’d better invest in some good headphones for audio accuracy.
And on the subject of phones, pay attention to the messages left by your boss at the beginning of each night. Their hints may just save your life.
Forget about the cameras
03
When it’s down to the wire, flicking back to the CCTV system just isn’t as important in Freddy’s 2 as it was in the first game.
The abominable abundance of animatronics makes it near impossible to visually keep track of them all, which is why listening is so important.
The exception to the rule lies in camera 11, a sunless cavern of inky black that houses the innocuous music box. Keeping that music box wound up is your number one priority; it’s more essential than wearing the mask of safety, checking the vents, or crying for your mother.
The box houses a puppet who is your literal nightmare before Christmas incarnate. If the box stops playing music he will make a beeline straight towards you, he won’t be fooled by your protective mask, and he will kill you. Stop him at all costs.
Keep your enemies close
04
Getting to know the tricks and traits of Freddy’s friends is one of the only ways you’ll make sure the graveyard shift stays that way in name only.
Foxy, for example, won’t be fooled by the Freddy mask. When you see a hint of his snout nosing around at the end of the hall, flash your torch in his direction – he hates the light.
Unfortunately you won’t always see Mangle creeping up on you. His habit of crawling along the ceiling means he’ll hang above your head like murderous mistletoe. If you don’t want the kiss of death, listen out for the radio static that signals his approach.
Breathe
02
Keep filling those lungs; In, and out, in and out. You might need to find a paper bag to do it, that’s fine. You are, after all, playing a game of peek-a-boo with freakish animatronics who don’t understand humanity’s inability to exist without its frontal lobe.
But for the love of God just breathe.

Dustoff Vietnam now on Android

 ‘Dust Off’ is a term that was used during the Vietnam War, when soldiers needed aid, or needed to be picked up from a hostile area, or to be rescued. And Invictus Games brings to the Android a Choplifter type of game with Minecrafts blocky style graphics.So just like the classic game Choplifter, players will need to search, and rescue wounded soldiers, that are in desperate need of help. Being set in the war, most of the soldiers that you will rescue, will be located in hostile areas, so you will need to be careful.
 
Dustoff-Vietnam-Android-Game-2
Features:
  •  Up to 16 unique missions
  •  3 rescue helicopters, each with different handling and transport characteristics
  •  3 weapons with different capabilities
  •  Various missions like: cargo transportation, saving hostages and stopping enemy convoys
  •  Various daytime and weather conditions like stormy heavy rains and beautiful sunset over the jungles of Vietnam
  •  Numerous war scenes including jungles, swamps, hidden cave and mine systems and a lot more
  •  Epic action music and cinematic sound effects
Dustoff Vietnam is a game that is being labeled as 100% kid friendly by the developers. So what this means is none of the enemies are actually killed, instead they just run away. The game is now available on the Google Play Store for free.

Sunday

Peggle Blast has been released worldwide

PopCap has done a soft launch with their project Peggle Blast for mobile devices for some time. Now Peggle Blast has been released worldwide .
Peggle Blast has been designed so players can choose to play a quick short game, while the player is waiting in line or play a long session while waiting at an appointment or while sitting at home. The game is all about popping the correct pegs and racking up points. The game offers new characters, new power-ups, and of course new puzzles to try and solve.
 
Peggle-Blast-Android-Game-2
Features:
  •  Bring the joy anywhere, anytime with easy-to-use controls and unpredictable gameplay. It’s an exuberant ball-and-peg blasting puzzler everyone can enjoy, but only the magical will master.
  • Bounce your way to fun with every high stakes shot and mighty near miss. Pop orange pegs to reach the explosive joy of Extreme Fever. Compete against friends while you progress – and send them sparkling gifts! The action never gets stale thanks to peg-gooping gnomes, gem drops, time bombs, brilliant boosts, and triumphant rainbows.
  • Immerse yourself in an evolving, wondrous map full of glittering worlds, including Pearl the octopus’s sunken pirate ship and Madame Batrina’s cave opera hall. Win big and experience over-the-top reward moments, enhanced by a majestically dynamic soundtrack that sings with each shot.
  • Meet mystical Peggle Masters and learn to use their extraordinary powers, like Bjorn the unicorn’s Super Guide, or Jimmy Lightning’s nuttarific multiball, to rack up legendary scores. Then test your skills with head-to-head matches against the Evil Master Fnord (Bjorn’s mischievous brother). Aim! Shoot! Score!
Peggle Blast is now available at the Google Play Store and the game is free to play, the game does have optional IAP, if you wish to take advantage of them.

Call of Duty: Heroes Review

You got your Call of Duty in my Clash of Clans! That's basically the premise of Activision's new mobile game Call of Duty: Heroes. Although the game is a bit derivative, there is plenty of fun to be had here.



The Good

For fans of the Call of Duty series, the game has plenty of homages and characters returning. The gameplay is fun, and varied between troop management and resource collection. There are plenty of upgrades and different troops to keep things interesting as each building and troop type has its own strengths and weakness to play out. The Alliance system in which other players can come to your aid is actually a useful way to include social interaction without making it feel forced.

The Bad

Although there are quite a bit of Call of Duty references, players aren't going to find much military realism here. Ranks like Lieutenant Corporal and the like take some of the immersion of playing and it would have been nice to see a little more care given to the details. There are also the typical freemium cliches such as premium currency used to speed up timers that can be annoying, especially for a game that seems to try to ramp the action level up.

The Verdict

Call of Duty: Heroes is a fun alternative to those who love Clash of Clans and the like. Unfortunately, for Call of Duty fans, the experience isn't very action packed due to the use of timers. However, if you're looking for a game to only play for 5 to 10 minutes at a time on the go, you could do a lot worse.

100 Pics O is for Android Answers Level 61-80 (4/5)

 Welcome to the 100 Pics O is for answers! Hopefully, you’ll get the help you need to finish all the levels in the game!

After hours of looking through the thousands of quiz games, I think I finally have found the game I have been looking for. 100 PICS Quiz – 10,000 Quizzes literally has 10.000 quizzes! I mean, that is a lot, to be honest. So I decided to write the answers for the quiz “100 Pics O is for” because I had never played a game like this one. Hope you enjoy and find this helpful!


100 Pics O is for Answers Level 61-80:

Level 61: Outraged
Level 62: Orthodontics
Level 63: Outdoorsman
Level 64: Orator
Level 65: Oman
Level 66: Oxygen
Level 67: Osprey
Level 68: Octagon
Level 69: Obsessive
Level 70: Ocelot
Level 71: Ohmmeter
Level 72: Oriole
Level 73: Origami
Level 74: Oxtail
Level 75: Ollie
Level 76: Ornate
Level 77: Obstacle
Level 78: Obsidian
Level 79: Ochre
Level 80: Offended
Hope you enjoyed this walkthrough, remember to check back to our site for more guides, news and reviews!

Review: Five Nights at Freddy's 2

"Review Five Nights at Freddy's," they said. "It'll be fun," they said.Two months later, my therapist insists we're making progress. I no longer stand by light switches, for example, flicking them on and off in time to my hyperventilating chest.
 Five Nights at Freddy's 2 Android, thumbnail 1
I can eat pizza without turning the dough soggy with my tears, and my inexplicable habit of answering the phone with a scream of "WHAT DO YOU WANT FROM ME?!" has been suppressed.
"That's great news," said the Pocket Gamer editors when I told them I felt strong enough to write reviews again. "Good to have you back. Well, for your next trick, would you like to take a look at Five Nights at Freddy's 2?"
No, no, no, no, NO!
If the first instalment of Scot Cawthon's horror strategy fright-fest broke you, no amount of gaffer tape or super glue will fix the damage inflicted by its successor.
Freddy Fazbear's has had a grand reopening. Among the changes are around 11 newer, smarter robot cast members, more rooms to keep a twitching eye on, and the removal of those nice thick steel doors you could hide behind.
In other words, Five Nights at Freddy's 2 is new, improved, and deadlier than ever.
The gameplay is the same survival horror test of managing very limited resources while trying to keep yourself safe, but the variables have been tweaked.
Now the only dwindling resource you need to worry about is your torch. Since it's one of the few ways to defend yourself against these creatures (the light messes with their sensors) you can expect many fling-your-phone-across-the-room moments as the beam flickers out and you find yourself eyeball to eyeball with a mechanical monster.
Your only other defence is a creature mask that should - theoretically - disguise you as a member of the cast and trick the other robots into accepting your presence. Trouble is, there's no guarantee that this disguise will work in every case, and you can't check the CCTV if you have it on.
At this point you might feel you've formulated a reasonably successful strategy without even playing the game: simply hide in the corner with the mask on.
No. There's a music box in one of the rooms, and if you don't remove your mask to keep the mechanism wound a monster kills you horribly.

Story time
Besides serving up big steaming bowls of frights, Five Night's at Freddy's 2 provides some answers. We won't spoil it, but it turns out that the original game was really more of a prequel, set in 1987.
As the week progresses you can go all Sherlock on Freddy Fazbear's. Every phone call, newspaper clipping, and poster contains clues as to why this nightmare is happening. There are even short, creepy cutscenes and mini-games that will be sure to send the online Freddy fan forums into a chattering frenzy.
The only fly in the ointment - actually, more of Boeing 747 - is the fact that it's barely been two months since the first game came out. While Five Nights at Freddy's 2 is undeniably well-made, we're still reeling from the first. And therein lies the problem.
Despite some great new features and a whole lot more story, the sequel would pack a far greater punch if we'd forgotten some of the tricks from the first. As it is, the seven nights you fight through (yes, the game's title is slightly misleading) feel a bit too familiar.
Five Nights at Freddy's 2 is a great game, and exactly what you want in a sequel. But if you've just played the original I recommend you give it a few months before diving in again.