Lots of Energy Required
Rise of Sparta has a lot of things going for it: The production value is pretty solid, and the games art and music do their job well. The game plays like your standard strategy game in which you build resources, train soldiers, fight people who look different than you, and reap the rewards, all while ensuring your settlement is happy and well. The game is deeper than most free-to-play games, and it was refreshing to see so many options available to the player. The actual strategy is simple — You start on a plot of land, where you build your city hall, barracks and stone refineries. The game assigns quest like 'Train 10 Axemen' or 'Level the Food Storage to Lv. 5' in order to earn extra resources, level up your civilization and unleash them onto the world. There's not much micromanagement like in a more complex strategy game like Civilization, as Rise of Sparta opts instead for a more streamlined approach to strategy.
What's impressive about Rise of Sparta is its online functionality. Players can interact with others in their assigned areas, where they can choose to ally themselves, or try and start a conflict. A global chat feature is also implemented and allows players to interact with others, and features a translate button so that other languages can be translated into your own. It's an impressive touch to an otherwise static experience.
In addition to plundering other settlements, you can also enter Spartan Conquest, where you follow a path, attacking anyone in your way while trying to earn a three-star rating. Here's where you gain the faith resource, which you can use to further upgrade your troops as well as pander to the gods for extra bonuses. Now you don't actually see these battles; in fact, there's not a lot of button pressing either. You select how many troops you want to send out and the game determines who will win based on stats. I just kept thinking how much more engaging the battles would be if we had at least got a glimpse of the Spartans in battle.
Conversations were almost never this bromantic.
Overall, my problem with this game, aside from it simply being an average strategy game, is that damn pay to play energy meter. It really soils whatever good that Rise of Sparta had going for it. I walked into Rise of Sparta with low expectations, and was surprised that it wasn't as bad as I originally imagined, but the energy-based gameplay keeps this from going anywhere beyond 'whatever.