In Harm's Way is one of the more pensive episodes of the season when it comes to exploring character motivation, although there is enough action--especially in the chaotic, bloody conclusion--that it's not exactly My Dinner With Andre. The story picks up right where it left off the last time around, with your band of plucky survivors led by Clem and Kenny in the clutches of the evil Bill Carver, commandant of a group that has set up shop in a very well-stocked former Lowe's, er, Howe's home improvement store. This gang has loads of food and supplies in their makeshift fortress, but also loads of automatic weapons and a dictatorial nutcase at the helm who, as we saw in the last episode, thinks nothing of killing anyone who doesn't agree with him.
Gameplay is on the thin side, with little happening aside from a handful of action moves, but the many dialogue and motivation choices make for strong characterization and story development. Helping other people is the focus of most moral dilemmas, but choosing to do so almost always backfires to the point where someone is maimed or killed. Every personal problem brought me back to the scene in which a dog attacks Clem for a can of food--even if she tries to share it with the initially docile mutt--in an earlier episode. "No good deed goes unpunished" might as well be the subtitle for the whole series.
The primary drawback with the storytelling is the black/white nature of most characters. Sarah is an annoying whiner; Kenny is devolving back to the old cattiness that made me want to see him dead by the second episode of the first season; and Luke is the earnest young guy who would be the member of the boy band that you would want to take home to meet mom. Others in the supporting cast are barely there. I can't even remember the names of the pregnant woman and the doctor. There is a real danger that characters are becoming too dispensable outside of a core group of two or three. You know Clem is going to make it, along with one or two of her closest companions, but beyond that, everyone might as well be wearing a red shirt and beaming down with Captain Kirk. Carver may be the weakest point. He's a murderous tyrant so openly monstrous that it's impossible to understand how he's still alive. There is this assumption that he's seen as a necessary evil, the bad guy needed to battle the even worse bad guys and monsters just outside the door. But he's really more of a grizzled tough-guy caricature spouting off Ayn Rand-style nonsense. A guy like this would have been shot in the head by one of his henchmen long ago.
Telltale Games' zombie extravaganza is continuing to prove that it is every bit the equal of the Robert Kirkman comics, and superior to the AMC TV show. In Harm's Way is a gameplay-light setup episode that mostly positions the characters for the conclusion of this season, but it also descends to new depths while exploring just how far Clementine and her allies are willing to go to stay alive. It's all sad and lonely and suicidally hopeless. But good luck trying to turn away.