In this latest zombie survival
game, you are tested on your ability to scavenge for parts and balance
the use of those parts between building armor for defense and building
weapons to survive.
In this zombie infested world created by Nah-Meen Studios, you have
been accused of committing an unspeakable crime and banished by your
colony to fend for yourself in the wild
for at least 14 days to prove your innocence. After 14 days, if you can
safely make it back to your home, the game is completed, and your high
score will be compared against the top players in the leaderboard. You
can, and will probably want to, prolong your punishment as long as
possible to see how far you can go before you are utterly swarmed by
zombies.
When searching for parts around the map, the game is a top-down dual
stick shooter, with the left virtual stick to move the player and the
right to swing or shoot your weapon. The controls work well overall, but
there were times when the melee swings miss even when the enemy is
right in front of the player, causing them to get injured and lose
precious armor. You start with a simple crowbar, but there is a good
number of different weapons to unlock. These weapons can also be leveled
up to increase its effectiveness.
As you bash the skulls of flesh eating
undead, you also gain experience points. These experience points are
used to buy perks, which are added bonuses such as finding more parts or
ammo in a supply or ammo crate, or increasing
movement or shooting speed. Unfortunately, the player only gets to
equip two weapons and two perks, so make sure you choose what is really
important for your survival depending on different play styles. In a
typical 14 day playthrough, it is impossible to finish unlocking all the
weapons and perks, so it is another incentive to try to stay alive for
as many days as you can.
Around the map, there are a few different places to go: the woods,
suburbs, towns, and a bunker. Each area will take you about 5-10 minutes
to clear depending on how thorough the player wants to be. If you kill
all the zombies in an area, you
get a bonus at the end. These give you extra ammo, parts, experience
points, weapons or even perks. As this is a survival game, every single
resource you can scrape together is vital.
As stated above, death is permanent, so expect to lose your player
and everything he has gathered if you walk blindly into a horde of
zombies, or if you accidentally stepped on your own mine (yes, that has
happened to me). One of the more interesting features of this game is
that you can scavenge other player’s remains when they die, and vice
versa. This can be very useful to gain additional resources outside of
just doing the usual runs. However, scavenging requires coins, the
in-game currency you can either get by paying real money, or by taking
part in the arena.
The arena basically pits the player against a never-ending swarm of
zombies in an enclosed area just to see how many the player can kill
before he or she gets overwhelmed and dies in a circle of undead. Every
80 or so zombies you kill nets you a single coin. By that time, however,
things start to get really chaotic, so it is highly likely that you
won’t get more than 2 or 3 coins per run. In the arena mode, weapons can
only be unlocked by killing 250 zombies with each weapon in the
survival “story” mode. With this, the developers have created a clever
link between the two modes that complements each other.
If you find yourself pulling your hair and struggling to stay alive long enough to feel
any kind of satisfaction, you can opt to buy several weapon kits
available to help you start the game with an upper hand. The most
interesting, and one which I am
sure most people will consider spending their cash on, is Glitch, the
companion dog that can be used to collect resources and protect you. For
only $0.99, you won’t feel so lonely in this horrifying and cruel
world. During my time with this game, I never felt it was necessary to buy anything, so freemium and IAP haters can calm down now.
Unfortunately, the game fails to elevate itself beyond an average
title. There is not much variety in the different areas. They almost
always include a few static cars, a couple of houses in the suburbs and
towns, and that’s it. The game gets very repetitive to look at after a
while because you feel like you’ve seen it all after the first few runs.
You don’t find non-player characters (NPCs) or weapons or easter eggs
or really anything that will make you say, “Hey, this is new”. The only
thing that happens at random is smoke coming out of one of the points in
the map that occurs every few days, and if you so happen to be in the
vicinity, you can search the area to find a safehouse full of parts and
ammo.
Even the enemies don’t differ much from one another. I think there
may only be 2-3 kinds of zombies, but they don’t have any special
traits, resistances or abilities. Also, unlike The Walking Dead, the
sound of gunfire has no effect, as far as I can tell, on the attention
of zombies around the area.
When I first played this game, I couldn’t make it back to my home
because there was a horde waiting for me outside. I really wanted to go
back, so I tried going through the horde, but I wasn’t ready at all.
Dying only made me want to try again however, and I was more determined
to make it back this time. After succeeding, I played through a third
time because I wanted to try the more expensive and fun weapons, and I
wanted to see how long I could last. Despite the lack of variety, and
after three full-length playthroughs, I still want to go back and gather
more resources and unlock weapons for the Arena. The game has got a lot
of potential to be a great freemium title, but right now, it’s just a
mediocre. I will be keeping this in my device in hopes that the
developer decides to throw a huge update to this game.